Home | History | Annotate | Download | only in shelf
      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ash/shelf/shelf.h"
      6 
      7 #include <algorithm>
      8 #include <cmath>
      9 
     10 #include "ash/focus_cycler.h"
     11 #include "ash/root_window_controller.h"
     12 #include "ash/screen_util.h"
     13 #include "ash/shelf/shelf_delegate.h"
     14 #include "ash/shelf/shelf_item_delegate.h"
     15 #include "ash/shelf/shelf_item_delegate_manager.h"
     16 #include "ash/shelf/shelf_layout_manager.h"
     17 #include "ash/shelf/shelf_model.h"
     18 #include "ash/shelf/shelf_navigator.h"
     19 #include "ash/shelf/shelf_util.h"
     20 #include "ash/shelf/shelf_view.h"
     21 #include "ash/shelf/shelf_widget.h"
     22 #include "ash/shell.h"
     23 #include "ash/shell_delegate.h"
     24 #include "ash/shell_window_ids.h"
     25 #include "ash/wm/window_properties.h"
     26 #include "grit/ash_resources.h"
     27 #include "ui/aura/window.h"
     28 #include "ui/aura/window_event_dispatcher.h"
     29 #include "ui/aura/window_observer.h"
     30 #include "ui/base/resource/resource_bundle.h"
     31 #include "ui/compositor/layer.h"
     32 #include "ui/gfx/canvas.h"
     33 #include "ui/gfx/image/image.h"
     34 #include "ui/gfx/image/image_skia_operations.h"
     35 #include "ui/gfx/skbitmap_operations.h"
     36 #include "ui/views/accessible_pane_view.h"
     37 #include "ui/views/widget/widget.h"
     38 #include "ui/views/widget/widget_delegate.h"
     39 #include "ui/wm/public/activation_client.h"
     40 
     41 namespace ash {
     42 
     43 const char Shelf::kNativeViewName[] = "ShelfView";
     44 
     45 Shelf::Shelf(ShelfModel* shelf_model,
     46              ShelfDelegate* shelf_delegate,
     47              ShelfWidget* shelf_widget)
     48     : shelf_view_(NULL),
     49       alignment_(shelf_widget->GetAlignment()),
     50       delegate_(shelf_delegate),
     51       shelf_widget_(shelf_widget) {
     52   shelf_view_ = new ShelfView(
     53       shelf_model, delegate_, shelf_widget_->shelf_layout_manager());
     54   shelf_view_->Init();
     55   shelf_widget_->GetContentsView()->AddChildView(shelf_view_);
     56   shelf_widget_->GetNativeView()->SetName(kNativeViewName);
     57   delegate_->OnShelfCreated(this);
     58 }
     59 
     60 Shelf::~Shelf() {
     61   delegate_->OnShelfDestroyed(this);
     62 }
     63 
     64 // static
     65 Shelf* Shelf::ForPrimaryDisplay() {
     66   ShelfWidget* shelf_widget =
     67       RootWindowController::ForShelf(Shell::GetPrimaryRootWindow())->shelf();
     68   return shelf_widget ? shelf_widget->shelf() : NULL;
     69 }
     70 
     71 // static
     72 Shelf* Shelf::ForWindow(aura::Window* window) {
     73   ShelfWidget* shelf_widget = RootWindowController::ForShelf(window)->shelf();
     74   return shelf_widget ? shelf_widget->shelf() : NULL;
     75 }
     76 
     77 void Shelf::SetAlignment(ShelfAlignment alignment) {
     78   alignment_ = alignment;
     79   shelf_view_->OnShelfAlignmentChanged();
     80   // ShelfLayoutManager will resize the shelf.
     81 }
     82 
     83 gfx::Rect Shelf::GetScreenBoundsOfItemIconForWindow(
     84     const aura::Window* window) {
     85   ShelfID id = GetShelfIDForWindow(window);
     86   gfx::Rect bounds(shelf_view_->GetIdealBoundsOfItemIcon(id));
     87   gfx::Point screen_origin;
     88   views::View::ConvertPointToScreen(shelf_view_, &screen_origin);
     89   return gfx::Rect(screen_origin.x() + bounds.x(),
     90                    screen_origin.y() + bounds.y(),
     91                    bounds.width(),
     92                    bounds.height());
     93 }
     94 
     95 void Shelf::UpdateIconPositionForWindow(aura::Window* window) {
     96   shelf_view_->UpdatePanelIconPosition(
     97       GetShelfIDForWindow(window),
     98       ScreenUtil::ConvertRectFromScreen(
     99           shelf_widget()->GetNativeView(),
    100           window->GetBoundsInScreen()).CenterPoint());
    101 }
    102 
    103 void Shelf::ActivateShelfItem(int index) {
    104   // We pass in a keyboard event which will then trigger a switch to the
    105   // next item if the current one is already active.
    106   ui::KeyEvent event(ui::ET_KEY_RELEASED,
    107                      ui::VKEY_UNKNOWN,  // The actual key gets ignored.
    108                      ui::EF_NONE,
    109                      false);
    110 
    111   const ShelfItem& item = shelf_view_->model()->items()[index];
    112   ShelfItemDelegate* item_delegate =
    113       Shell::GetInstance()->shelf_item_delegate_manager()->GetShelfItemDelegate(
    114           item.id);
    115   item_delegate->ItemSelected(event);
    116 }
    117 
    118 void Shelf::CycleWindowLinear(CycleDirection direction) {
    119   int item_index = GetNextActivatedItemIndex(
    120       *(shelf_view_->model()), direction);
    121   if (item_index >= 0)
    122     ActivateShelfItem(item_index);
    123 }
    124 
    125 void Shelf::AddIconObserver(ShelfIconObserver* observer) {
    126   shelf_view_->AddIconObserver(observer);
    127 }
    128 
    129 void Shelf::RemoveIconObserver(ShelfIconObserver* observer) {
    130   shelf_view_->RemoveIconObserver(observer);
    131 }
    132 
    133 bool Shelf::IsShowingMenu() const {
    134   return shelf_view_->IsShowingMenu();
    135 }
    136 
    137 bool Shelf::IsShowingOverflowBubble() const {
    138   return shelf_view_->IsShowingOverflowBubble();
    139 }
    140 
    141 void Shelf::SetVisible(bool visible) const {
    142   shelf_view_->SetVisible(visible);
    143 }
    144 
    145 bool Shelf::IsVisible() const {
    146   return shelf_view_->visible();
    147 }
    148 
    149 void Shelf::SchedulePaint() {
    150   shelf_view_->SchedulePaintForAllButtons();
    151 }
    152 
    153 views::View* Shelf::GetAppListButtonView() const {
    154   return shelf_view_->GetAppListButtonView();
    155 }
    156 
    157 void Shelf::LaunchAppIndexAt(int item_index) {
    158   ShelfModel* shelf_model = shelf_view_->model();
    159   const ShelfItems& items = shelf_model->items();
    160   int item_count = shelf_model->item_count();
    161   int indexes_left = item_index >= 0 ? item_index : item_count;
    162   int found_index = -1;
    163 
    164   // Iterating until we have hit the index we are interested in which
    165   // is true once indexes_left becomes negative.
    166   for (int i = 0; i < item_count && indexes_left >= 0; i++) {
    167     if (items[i].type != TYPE_APP_LIST) {
    168       found_index = i;
    169       indexes_left--;
    170     }
    171   }
    172 
    173   // There are two ways how found_index can be valid: a.) the nth item was
    174   // found (which is true when indexes_left is -1) or b.) the last item was
    175   // requested (which is true when index was passed in as a negative number).
    176   if (found_index >= 0 && (indexes_left == -1 || item_index < 0)) {
    177     // Then set this one as active (or advance to the next item of its kind).
    178     ActivateShelfItem(found_index);
    179   }
    180 }
    181 
    182 void Shelf::SetShelfViewBounds(gfx::Rect bounds) {
    183   shelf_view_->SetBoundsRect(bounds);
    184 }
    185 
    186 gfx::Rect Shelf::GetShelfViewBounds() const {
    187   return shelf_view_->bounds();
    188 }
    189 
    190 gfx::Rect Shelf::GetVisibleItemsBoundsInScreen() const {
    191   return shelf_view_->GetVisibleItemsBoundsInScreen();
    192 }
    193 
    194 app_list::ApplicationDragAndDropHost* Shelf::GetDragAndDropHostForAppList() {
    195   return shelf_view_;
    196 }
    197 
    198 }  // namespace ash
    199