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  /sdk/emulator/opengl/shared/emugl/common/
thread_store.h 39 // Note another important issue with ThreadStore instances: if you create
53 class ThreadStore {
61 explicit ThreadStore(Destructor* destroy);
65 ~ThreadStore();
95 // Ensure you can't create an empty ThreadStore instance, or simply
97 ThreadStore();
98 ThreadStore(const ThreadStore&);
99 ThreadStore& operator=(const ThreadStore&)
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thread_store.cpp 41 // The ThreadStore implementation on Windows is very tricky, because
46 // ThreadStore::OnThreadExit() that must be called when a thread exits,
77 int registerKey(ThreadStore::Destructor* destroy) {
151 ThreadStore::Destructor* destroy = mDestructors[n];
186 ThreadStore::Destructor* mDestructors[kMaxTlsSlots];
193 ThreadStore::ThreadStore(Destructor* destroy) {
199 ThreadStore::~ThreadStore() {
206 void* ThreadStore::get() const
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