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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "chrome/browser/ui/views/dropdown_bar_host.h"
      6 
      7 #include <algorithm>
      8 
      9 #include "chrome/browser/ui/view_ids.h"
     10 #include "chrome/browser/ui/views/dropdown_bar_host_delegate.h"
     11 #include "chrome/browser/ui/views/dropdown_bar_view.h"
     12 #include "chrome/browser/ui/views/frame/browser_view.h"
     13 #include "ui/events/keycodes/keyboard_codes.h"
     14 #include "ui/gfx/animation/slide_animation.h"
     15 #include "ui/gfx/path.h"
     16 #include "ui/gfx/scoped_sk_region.h"
     17 #include "ui/gfx/scrollbar_size.h"
     18 #include "ui/views/focus/external_focus_tracker.h"
     19 #include "ui/views/focus/view_storage.h"
     20 #include "ui/views/widget/widget.h"
     21 
     22 using gfx::Path;
     23 
     24 // static
     25 bool DropdownBarHost::disable_animations_during_testing_ = false;
     26 
     27 ////////////////////////////////////////////////////////////////////////////////
     28 // DropdownBarHost, public:
     29 
     30 DropdownBarHost::DropdownBarHost(BrowserView* browser_view)
     31     : browser_view_(browser_view),
     32       view_(NULL),
     33       delegate_(NULL),
     34       animation_offset_(0),
     35       focus_manager_(NULL),
     36       esc_accel_target_registered_(false),
     37       is_visible_(false) {
     38 }
     39 
     40 void DropdownBarHost::Init(views::View* host_view,
     41                            views::View* view,
     42                            DropdownBarHostDelegate* delegate) {
     43   DCHECK(view);
     44   DCHECK(delegate);
     45 
     46   view_ = view;
     47   delegate_ = delegate;
     48 
     49   // Initialize the host.
     50   host_.reset(new views::Widget);
     51   views::Widget::InitParams params(views::Widget::InitParams::TYPE_CONTROL);
     52   params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
     53   params.parent = browser_view_->GetWidget()->GetNativeView();
     54   params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
     55   host_->Init(params);
     56   host_->SetContentsView(view_);
     57 
     58   SetHostViewNative(host_view);
     59 
     60   // Start listening to focus changes, so we can register and unregister our
     61   // own handler for Escape.
     62   focus_manager_ = host_->GetFocusManager();
     63   if (focus_manager_) {
     64     focus_manager_->AddFocusChangeListener(this);
     65   } else {
     66     // In some cases (see bug http://crbug.com/17056) it seems we may not have
     67     // a focus manager.  Please reopen the bug if you hit this.
     68     NOTREACHED();
     69   }
     70 
     71   // Start the process of animating the opening of the widget.
     72   animation_.reset(new gfx::SlideAnimation(this));
     73 }
     74 
     75 DropdownBarHost::~DropdownBarHost() {
     76   focus_manager_->RemoveFocusChangeListener(this);
     77   focus_tracker_.reset(NULL);
     78 }
     79 
     80 void DropdownBarHost::Show(bool animate) {
     81   // Stores the currently focused view, and tracks focus changes so that we can
     82   // restore focus when the dropdown widget is closed.
     83   focus_tracker_.reset(new views::ExternalFocusTracker(view_, focus_manager_));
     84 
     85   bool was_visible = is_visible_;
     86   is_visible_ = true;
     87   if (!animate || disable_animations_during_testing_) {
     88     animation_->Reset(1);
     89     AnimationProgressed(animation_.get());
     90   } else if (!was_visible) {
     91     // Don't re-start the animation.
     92     animation_->Reset();
     93     animation_->Show();
     94   }
     95 
     96   if (!was_visible)
     97     OnVisibilityChanged();
     98 }
     99 
    100 void DropdownBarHost::SetFocusAndSelection() {
    101   delegate_->SetFocusAndSelection(true);
    102 }
    103 
    104 bool DropdownBarHost::IsAnimating() const {
    105   return animation_->is_animating();
    106 }
    107 
    108 void DropdownBarHost::Hide(bool animate) {
    109   if (!IsVisible())
    110     return;
    111   if (animate && !disable_animations_during_testing_ &&
    112       !animation_->IsClosing()) {
    113     animation_->Hide();
    114   } else {
    115     if (animation_->IsClosing()) {
    116       // If we're in the middle of a close animation, skip immediately to the
    117       // end of the animation.
    118       StopAnimation();
    119     } else {
    120       // Otherwise we need to set both the animation state to ended and the
    121       // DropdownBarHost state to ended/hidden, otherwise the next time we try
    122       // to show the bar, it might refuse to do so. Note that we call
    123       // AnimationEnded ourselves as Reset does not call it if we are not
    124       // animating here.
    125       animation_->Reset();
    126       AnimationEnded(animation_.get());
    127     }
    128   }
    129 }
    130 
    131 void DropdownBarHost::StopAnimation() {
    132   animation_->End();
    133 }
    134 
    135 bool DropdownBarHost::IsVisible() const {
    136   return is_visible_;
    137 }
    138 
    139 ////////////////////////////////////////////////////////////////////////////////
    140 // DropdownBarHost, views::FocusChangeListener implementation:
    141 void DropdownBarHost::OnWillChangeFocus(views::View* focused_before,
    142                                         views::View* focused_now) {
    143   // First we need to determine if one or both of the views passed in are child
    144   // views of our view.
    145   bool our_view_before = focused_before && view_->Contains(focused_before);
    146   bool our_view_now = focused_now && view_->Contains(focused_now);
    147 
    148   // When both our_view_before and our_view_now are false, it means focus is
    149   // changing hands elsewhere in the application (and we shouldn't do anything).
    150   // Similarly, when both are true, focus is changing hands within the dropdown
    151   // widget (and again, we should not do anything). We therefore only need to
    152   // look at when we gain initial focus and when we loose it.
    153   if (!our_view_before && our_view_now) {
    154     // We are gaining focus from outside the dropdown widget so we must register
    155     // a handler for Escape.
    156     RegisterAccelerators();
    157   } else if (our_view_before && !our_view_now) {
    158     // We are losing focus to something outside our widget so we restore the
    159     // original handler for Escape.
    160     UnregisterAccelerators();
    161   }
    162 }
    163 
    164 void DropdownBarHost::OnDidChangeFocus(views::View* focused_before,
    165                                        views::View* focused_now) {
    166 }
    167 
    168 ////////////////////////////////////////////////////////////////////////////////
    169 // DropdownBarHost, gfx::AnimationDelegate implementation:
    170 
    171 void DropdownBarHost::AnimationProgressed(const gfx::Animation* animation) {
    172   // First, we calculate how many pixels to slide the widget.
    173   gfx::Size pref_size = view_->GetPreferredSize();
    174   animation_offset_ = static_cast<int>((1.0 - animation_->GetCurrentValue()) *
    175                                        pref_size.height());
    176 
    177   // This call makes sure it appears in the right location, the size and shape
    178   // is correct and that it slides in the right direction.
    179   gfx::Rect dlg_rect = GetDialogPosition(gfx::Rect());
    180   SetDialogPosition(dlg_rect, false);
    181 
    182   // Let the view know if we are animating, and at which offset to draw the
    183   // edges.
    184   delegate_->SetAnimationOffset(animation_offset_);
    185   view_->SchedulePaint();
    186 }
    187 
    188 void DropdownBarHost::AnimationEnded(const gfx::Animation* animation) {
    189   // Place the dropdown widget in its fully opened state.
    190   animation_offset_ = 0;
    191 
    192   if (!animation_->IsShowing()) {
    193     // Animation has finished closing.
    194     host_->Hide();
    195     is_visible_ = false;
    196     OnVisibilityChanged();
    197   } else {
    198     // Animation has finished opening.
    199   }
    200 }
    201 
    202 ////////////////////////////////////////////////////////////////////////////////
    203 // DropdownBarHost protected:
    204 
    205 void DropdownBarHost::ResetFocusTracker() {
    206   focus_tracker_.reset(NULL);
    207 }
    208 
    209 void DropdownBarHost::OnVisibilityChanged() {
    210 }
    211 
    212 void DropdownBarHost::GetWidgetBounds(gfx::Rect* bounds) {
    213   DCHECK(bounds);
    214   *bounds = browser_view_->bounds();
    215 }
    216 
    217 void DropdownBarHost::UpdateWindowEdges(const gfx::Rect& new_pos) {
    218   // |w| is used to make it easier to create the part of the polygon that curves
    219   // the right side of the Find window. It essentially keeps track of the
    220   // x-pixel position of the right-most background image inside the view.
    221   // TODO(finnur): Let the view tell us how to draw the curves or convert
    222   // this to a CustomFrameWindow.
    223   int w = new_pos.width() - 6;  // -6 positions us at the left edge of the
    224                                 // rightmost background image of the view.
    225   int h = new_pos.height();
    226 
    227   // This polygon array represents the outline of the background image for the
    228   // window. Basically, it encompasses only the visible pixels of the
    229   // concatenated find_dlg_LMR_bg images (where LMR = [left | middle | right]).
    230   const Path::Point polygon[] = {
    231       {2, 0}, {3, 1}, {3, h - 2}, {4, h - 1},
    232         {4, h}, {w+0, h},
    233       {w+2, h - 1}, {w+3, h - 2}, {w+3, 1}, {w+4, 0}
    234   };
    235 
    236   // Find the largest x and y value in the polygon.
    237   int max_x = 0, max_y = 0;
    238   for (size_t i = 0; i < arraysize(polygon); i++) {
    239     max_x = std::max(max_x, static_cast<int>(polygon[i].x));
    240     max_y = std::max(max_y, static_cast<int>(polygon[i].y));
    241   }
    242 
    243   // We then create the polygon and use SetWindowRgn to force the window to draw
    244   // only within that area. This region may get reduced in size below.
    245   Path path(polygon, arraysize(polygon));
    246   gfx::ScopedSkRegion region(path.CreateNativeRegion());
    247   // Are we animating?
    248   if (animation_offset() > 0) {
    249     // The animation happens in two steps: First, we clip the window and then in
    250     // GetWidgetPosition we offset the window position so that it still looks
    251     // attached to the toolbar as it grows. We clip the window by creating a
    252     // rectangle region (that gradually increases as the animation progresses)
    253     // and find the intersection between the two regions using CombineRgn.
    254 
    255     // |y| shrinks as the animation progresses from the height of the view down
    256     // to 0 (and reverses when closing).
    257     int y = animation_offset();
    258     // |y| shrinking means the animation (visible) region gets larger. In other
    259     // words: the rectangle grows upward (when the widget is opening).
    260     Path animation_path;
    261     SkRect animation_rect = { SkIntToScalar(0), SkIntToScalar(y),
    262                               SkIntToScalar(max_x), SkIntToScalar(max_y) };
    263     animation_path.addRect(animation_rect);
    264     gfx::ScopedSkRegion animation_region(
    265         animation_path.CreateNativeRegion());
    266     region.Set(Path::IntersectRegions(animation_region.Get(), region.Get()));
    267 
    268     // Next, we need to increase the region a little bit to account for the
    269     // curved edges that the view will draw to make it look like grows out of
    270     // the toolbar.
    271     Path::Point left_curve[] = {
    272       {2, y+0}, {3, y+1}, {3, y+0}, {2, y+0}
    273     };
    274     Path::Point right_curve[] = {
    275       {w+3, y+1}, {w+4, y+0}, {w+3, y+0}, {w+3, y+1}
    276     };
    277 
    278     // Combine the region for the curve on the left with our main region.
    279     Path left_path(left_curve, arraysize(left_curve));
    280     gfx::ScopedSkRegion r(left_path.CreateNativeRegion());
    281     region.Set(Path::CombineRegions(r.Get(), region.Get()));
    282 
    283     // Combine the region for the curve on the right with our main region.
    284     Path right_path(right_curve, arraysize(right_curve));
    285     region.Set(Path::CombineRegions(r.Get(), region.Get()));
    286   }
    287 
    288   // Now see if we need to truncate the region because parts of it obscures
    289   // the main window border.
    290   gfx::Rect widget_bounds;
    291   GetWidgetBounds(&widget_bounds);
    292 
    293   // Calculate how much our current position overlaps our boundaries. If we
    294   // overlap, it means we have too little space to draw the whole widget and
    295   // we allow overwriting the scrollbar before we start truncating our widget.
    296   //
    297   // TODO(brettw) this constant is evil. This is the amount of room we've added
    298   // to the window size, when we set the region, it can change the size.
    299   static const int kAddedWidth = 7;
    300   int difference = new_pos.right() - kAddedWidth - widget_bounds.right() -
    301       gfx::scrollbar_size() + 1;
    302   if (difference > 0) {
    303     Path::Point exclude[4];
    304     exclude[0].x = max_x - difference;  // Top left corner.
    305     exclude[0].y = 0;
    306 
    307     exclude[1].x = max_x;               // Top right corner.
    308     exclude[1].y = 0;
    309 
    310     exclude[2].x = max_x;               // Bottom right corner.
    311     exclude[2].y = max_y;
    312 
    313     exclude[3].x = max_x - difference;  // Bottom left corner.
    314     exclude[3].y = max_y;
    315 
    316     // Subtract this region from the original region.
    317     gfx::Path exclude_path(exclude, arraysize(exclude));
    318     gfx::ScopedSkRegion exclude_region(exclude_path.CreateNativeRegion());
    319     region.Set(Path::SubtractRegion(region.Get(), exclude_region.Get()));
    320   }
    321 
    322   // Window takes ownership of the region.
    323   host()->SetShape(region.release());
    324 }
    325 
    326 void DropdownBarHost::RegisterAccelerators() {
    327   DCHECK(!esc_accel_target_registered_);
    328   ui::Accelerator escape(ui::VKEY_ESCAPE, ui::EF_NONE);
    329   focus_manager_->RegisterAccelerator(
    330       escape, ui::AcceleratorManager::kNormalPriority, this);
    331   esc_accel_target_registered_ = true;
    332 }
    333 
    334 void DropdownBarHost::UnregisterAccelerators() {
    335   DCHECK(esc_accel_target_registered_);
    336   ui::Accelerator escape(ui::VKEY_ESCAPE, ui::EF_NONE);
    337   focus_manager_->UnregisterAccelerator(escape, this);
    338   esc_accel_target_registered_ = false;
    339 }
    340