Home | History | Annotate | Download | only in views
      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/views/rect_based_targeting_utils.h"
      6 
      7 #include "ui/gfx/point.h"
      8 #include "ui/gfx/rect.h"
      9 
     10 namespace views {
     11 
     12 bool UsePointBasedTargeting(const gfx::Rect& rect) {
     13   return rect.width() == 1 && rect.height() == 1;
     14 }
     15 
     16 float PercentCoveredBy(const gfx::Rect& rect_1, const gfx::Rect& rect_2) {
     17   gfx::Rect intersection(rect_1);
     18   intersection.Intersect(rect_2);
     19   int intersect_area = intersection.size().GetArea();
     20   int rect_1_area = rect_1.size().GetArea();
     21   return rect_1_area ?
     22       static_cast<float>(intersect_area) / static_cast<float>(rect_1_area) : 0;
     23 }
     24 
     25 int DistanceSquaredFromCenterToPoint(const gfx::Point& point,
     26                                      const gfx::Rect& rect) {
     27   gfx::Point center_point = rect.CenterPoint();
     28   int dx = center_point.x() - point.x();
     29   int dy = center_point.y() - point.y();
     30   return (dx * dx) + (dy * dy);
     31 }
     32 
     33 }  // namespace views
     34