1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "net/base/network_change_notifier_win.h" 6 7 #include <iphlpapi.h> 8 #include <winsock2.h> 9 10 #include "base/bind.h" 11 #include "base/logging.h" 12 #include "base/metrics/histogram.h" 13 #include "base/threading/thread.h" 14 #include "base/time/time.h" 15 #include "net/base/winsock_init.h" 16 #include "net/dns/dns_config_service.h" 17 18 #pragma comment(lib, "iphlpapi.lib") 19 20 namespace net { 21 22 namespace { 23 24 // Time between NotifyAddrChange retries, on failure. 25 const int kWatchForAddressChangeRetryIntervalMs = 500; 26 27 } // namespace 28 29 // Thread on which we can run DnsConfigService, which requires AssertIOAllowed 30 // to open registry keys and to handle FilePathWatcher updates. 31 class NetworkChangeNotifierWin::DnsConfigServiceThread : public base::Thread { 32 public: 33 DnsConfigServiceThread() : base::Thread("DnsConfigService") {} 34 35 virtual ~DnsConfigServiceThread() { 36 Stop(); 37 } 38 39 virtual void Init() OVERRIDE { 40 service_ = DnsConfigService::CreateSystemService(); 41 service_->WatchConfig(base::Bind(&NetworkChangeNotifier::SetDnsConfig)); 42 } 43 44 virtual void CleanUp() OVERRIDE { 45 service_.reset(); 46 } 47 48 private: 49 scoped_ptr<DnsConfigService> service_; 50 51 DISALLOW_COPY_AND_ASSIGN(DnsConfigServiceThread); 52 }; 53 54 NetworkChangeNotifierWin::NetworkChangeNotifierWin() 55 : NetworkChangeNotifier(NetworkChangeCalculatorParamsWin()), 56 is_watching_(false), 57 sequential_failures_(0), 58 weak_factory_(this), 59 dns_config_service_thread_(new DnsConfigServiceThread()), 60 last_computed_connection_type_(RecomputeCurrentConnectionType()), 61 last_announced_offline_( 62 last_computed_connection_type_ == CONNECTION_NONE) { 63 memset(&addr_overlapped_, 0, sizeof addr_overlapped_); 64 addr_overlapped_.hEvent = WSACreateEvent(); 65 } 66 67 NetworkChangeNotifierWin::~NetworkChangeNotifierWin() { 68 if (is_watching_) { 69 CancelIPChangeNotify(&addr_overlapped_); 70 addr_watcher_.StopWatching(); 71 } 72 WSACloseEvent(addr_overlapped_.hEvent); 73 } 74 75 // static 76 NetworkChangeNotifier::NetworkChangeCalculatorParams 77 NetworkChangeNotifierWin::NetworkChangeCalculatorParamsWin() { 78 NetworkChangeCalculatorParams params; 79 // Delay values arrived at by simple experimentation and adjusted so as to 80 // produce a single signal when switching between network connections. 81 params.ip_address_offline_delay_ = base::TimeDelta::FromMilliseconds(1500); 82 params.ip_address_online_delay_ = base::TimeDelta::FromMilliseconds(1500); 83 params.connection_type_offline_delay_ = 84 base::TimeDelta::FromMilliseconds(1500); 85 params.connection_type_online_delay_ = base::TimeDelta::FromMilliseconds(500); 86 return params; 87 } 88 89 // This implementation does not return the actual connection type but merely 90 // determines if the user is "online" (in which case it returns 91 // CONNECTION_UNKNOWN) or "offline" (and then it returns CONNECTION_NONE). 92 // This is challenging since the only thing we can test with certainty is 93 // whether a *particular* host is reachable. 94 // 95 // While we can't conclusively determine when a user is "online", we can at 96 // least reliably recognize some of the situtations when they are clearly 97 // "offline". For example, if the user's laptop is not plugged into an ethernet 98 // network and is not connected to any wireless networks, it must be offline. 99 // 100 // There are a number of different ways to implement this on Windows, each with 101 // their pros and cons. Here is a comparison of various techniques considered: 102 // 103 // (1) Use InternetGetConnectedState (wininet.dll). This function is really easy 104 // to use (literally a one-liner), and runs quickly. The drawback is it adds a 105 // dependency on the wininet DLL. 106 // 107 // (2) Enumerate all of the network interfaces using GetAdaptersAddresses 108 // (iphlpapi.dll), and assume we are "online" if there is at least one interface 109 // that is connected, and that interface is not a loopback or tunnel. 110 // 111 // Safari on Windows has a fairly simple implementation that does this: 112 // http://trac.webkit.org/browser/trunk/WebCore/platform/network/win/NetworkStateNotifierWin.cpp. 113 // 114 // Mozilla similarly uses this approach: 115 // http://mxr.mozilla.org/mozilla1.9.2/source/netwerk/system/win32/nsNotifyAddrListener.cpp 116 // 117 // The biggest drawback to this approach is it is quite complicated. 118 // WebKit's implementation for example doesn't seem to test for ICS gateways 119 // (internet connection sharing), whereas Mozilla's implementation has extra 120 // code to guess that. 121 // 122 // (3) The method used in this file comes from google talk, and is similar to 123 // method (2). The main difference is it enumerates the winsock namespace 124 // providers rather than the actual adapters. 125 // 126 // I ran some benchmarks comparing the performance of each on my Windows 7 127 // workstation. Here is what I found: 128 // * Approach (1) was pretty much zero-cost after the initial call. 129 // * Approach (2) took an average of 3.25 milliseconds to enumerate the 130 // adapters. 131 // * Approach (3) took an average of 0.8 ms to enumerate the providers. 132 // 133 // In terms of correctness, all three approaches were comparable for the simple 134 // experiments I ran... However none of them correctly returned "offline" when 135 // executing 'ipconfig /release'. 136 // 137 NetworkChangeNotifier::ConnectionType 138 NetworkChangeNotifierWin::RecomputeCurrentConnectionType() const { 139 DCHECK(CalledOnValidThread()); 140 141 EnsureWinsockInit(); 142 143 // The following code was adapted from: 144 // http://src.chromium.org/viewvc/chrome/trunk/src/chrome/common/net/notifier/base/win/async_network_alive_win32.cc?view=markup&pathrev=47343 145 // The main difference is we only call WSALookupServiceNext once, whereas 146 // the earlier code would traverse the entire list and pass LUP_FLUSHPREVIOUS 147 // to skip past the large results. 148 149 HANDLE ws_handle; 150 WSAQUERYSET query_set = {0}; 151 query_set.dwSize = sizeof(WSAQUERYSET); 152 query_set.dwNameSpace = NS_NLA; 153 // Initiate a client query to iterate through the 154 // currently connected networks. 155 if (0 != WSALookupServiceBegin(&query_set, LUP_RETURN_ALL, 156 &ws_handle)) { 157 LOG(ERROR) << "WSALookupServiceBegin failed with: " << WSAGetLastError(); 158 return NetworkChangeNotifier::CONNECTION_UNKNOWN; 159 } 160 161 bool found_connection = false; 162 163 // Retrieve the first available network. In this function, we only 164 // need to know whether or not there is network connection. 165 // Allocate 256 bytes for name, it should be enough for most cases. 166 // If the name is longer, it is OK as we will check the code returned and 167 // set correct network status. 168 char result_buffer[sizeof(WSAQUERYSET) + 256] = {0}; 169 DWORD length = sizeof(result_buffer); 170 reinterpret_cast<WSAQUERYSET*>(&result_buffer[0])->dwSize = 171 sizeof(WSAQUERYSET); 172 int result = WSALookupServiceNext( 173 ws_handle, 174 LUP_RETURN_NAME, 175 &length, 176 reinterpret_cast<WSAQUERYSET*>(&result_buffer[0])); 177 178 if (result == 0) { 179 // Found a connection! 180 found_connection = true; 181 } else { 182 DCHECK_EQ(SOCKET_ERROR, result); 183 result = WSAGetLastError(); 184 185 // Error code WSAEFAULT means there is a network connection but the 186 // result_buffer size is too small to contain the results. The 187 // variable "length" returned from WSALookupServiceNext is the minimum 188 // number of bytes required. We do not need to retrieve detail info, 189 // it is enough knowing there was a connection. 190 if (result == WSAEFAULT) { 191 found_connection = true; 192 } else if (result == WSA_E_NO_MORE || result == WSAENOMORE) { 193 // There was nothing to iterate over! 194 } else { 195 LOG(WARNING) << "WSALookupServiceNext() failed with:" << result; 196 } 197 } 198 199 result = WSALookupServiceEnd(ws_handle); 200 LOG_IF(ERROR, result != 0) 201 << "WSALookupServiceEnd() failed with: " << result; 202 203 // TODO(droger): Return something more detailed than CONNECTION_UNKNOWN. 204 return found_connection ? NetworkChangeNotifier::CONNECTION_UNKNOWN : 205 NetworkChangeNotifier::CONNECTION_NONE; 206 } 207 208 NetworkChangeNotifier::ConnectionType 209 NetworkChangeNotifierWin::GetCurrentConnectionType() const { 210 base::AutoLock auto_lock(last_computed_connection_type_lock_); 211 return last_computed_connection_type_; 212 } 213 214 void NetworkChangeNotifierWin::SetCurrentConnectionType( 215 ConnectionType connection_type) { 216 base::AutoLock auto_lock(last_computed_connection_type_lock_); 217 last_computed_connection_type_ = connection_type; 218 } 219 220 void NetworkChangeNotifierWin::OnObjectSignaled(HANDLE object) { 221 DCHECK(CalledOnValidThread()); 222 DCHECK(is_watching_); 223 is_watching_ = false; 224 225 // Start watching for the next address change. 226 WatchForAddressChange(); 227 228 NotifyObservers(); 229 } 230 231 void NetworkChangeNotifierWin::NotifyObservers() { 232 DCHECK(CalledOnValidThread()); 233 SetCurrentConnectionType(RecomputeCurrentConnectionType()); 234 NotifyObserversOfIPAddressChange(); 235 236 // Calling GetConnectionType() at this very moment is likely to give 237 // the wrong result, so we delay that until a little bit later. 238 // 239 // The one second delay chosen here was determined experimentally 240 // by adamk on Windows 7. 241 // If after one second we determine we are still offline, we will 242 // delay again. 243 offline_polls_ = 0; 244 timer_.Start(FROM_HERE, base::TimeDelta::FromSeconds(1), this, 245 &NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChange); 246 } 247 248 void NetworkChangeNotifierWin::WatchForAddressChange() { 249 DCHECK(CalledOnValidThread()); 250 DCHECK(!is_watching_); 251 252 // NotifyAddrChange occasionally fails with ERROR_OPEN_FAILED for unknown 253 // reasons. More rarely, it's also been observed failing with 254 // ERROR_NO_SYSTEM_RESOURCES. When either of these happens, we retry later. 255 if (!WatchForAddressChangeInternal()) { 256 ++sequential_failures_; 257 258 // TODO(mmenke): If the UMA histograms indicate that this fixes 259 // http://crbug.com/69198, remove this histogram and consider reducing the 260 // retry interval. 261 if (sequential_failures_ == 2000) { 262 UMA_HISTOGRAM_COUNTS_10000("Net.NotifyAddrChangeFailures", 263 sequential_failures_); 264 } 265 266 base::MessageLoop::current()->PostDelayedTask( 267 FROM_HERE, 268 base::Bind(&NetworkChangeNotifierWin::WatchForAddressChange, 269 weak_factory_.GetWeakPtr()), 270 base::TimeDelta::FromMilliseconds( 271 kWatchForAddressChangeRetryIntervalMs)); 272 return; 273 } 274 275 // Treat the transition from NotifyAddrChange failing to succeeding as a 276 // network change event, since network changes were not being observed in 277 // that interval. 278 if (sequential_failures_ > 0) 279 NotifyObservers(); 280 281 if (sequential_failures_ < 2000) { 282 UMA_HISTOGRAM_COUNTS_10000("Net.NotifyAddrChangeFailures", 283 sequential_failures_); 284 } 285 286 is_watching_ = true; 287 sequential_failures_ = 0; 288 } 289 290 bool NetworkChangeNotifierWin::WatchForAddressChangeInternal() { 291 DCHECK(CalledOnValidThread()); 292 293 if (!dns_config_service_thread_->IsRunning()) { 294 dns_config_service_thread_->StartWithOptions( 295 base::Thread::Options(base::MessageLoop::TYPE_IO, 0)); 296 } 297 298 HANDLE handle = NULL; 299 DWORD ret = NotifyAddrChange(&handle, &addr_overlapped_); 300 if (ret != ERROR_IO_PENDING) 301 return false; 302 303 addr_watcher_.StartWatching(addr_overlapped_.hEvent, this); 304 return true; 305 } 306 307 void NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChange() { 308 SetCurrentConnectionType(RecomputeCurrentConnectionType()); 309 bool current_offline = IsOffline(); 310 offline_polls_++; 311 // If we continue to appear offline, delay sending out the notification in 312 // case we appear to go online within 20 seconds. UMA histogram data shows 313 // we may not detect the transition to online state after 1 second but within 314 // 20 seconds we generally do. 315 if (last_announced_offline_ && current_offline && offline_polls_ <= 20) { 316 timer_.Start(FROM_HERE, base::TimeDelta::FromSeconds(1), this, 317 &NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChange); 318 return; 319 } 320 if (last_announced_offline_) 321 UMA_HISTOGRAM_CUSTOM_COUNTS("NCN.OfflinePolls", offline_polls_, 1, 50, 50); 322 last_announced_offline_ = current_offline; 323 324 NotifyObserversOfConnectionTypeChange(); 325 } 326 327 } // namespace net 328