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    Searched defs:collision (Results 1 - 18 of 18) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
DynamicCollisionComponent.java 21 * A component to include dynamic collision volumes (such as those produced every frame from
22 * animating sprites) in the dynamic collision world. Given a set of "attack" volumes and
25 * it to the dynamic collision system. Including this component in a game object will allow it to
52 GameObjectCollisionSystem collision = sSystemRegistry.gameObjectCollisionSystem; local
53 if (collision != null && mBoundingVolume.getRadius() > 0.0f) {
54 collision.registerForCollisions((GameObject)parent, mHitReactionComponent, mBoundingVolume,
LevelSystem.java 92 * tile layers and at most one collision layer. Each layer is used to bootstrap related systems
129 // We require a collision layer to set up the tile sizes before we load.
154 } else if (type == 1) { // collision
155 // Collision always defines the world boundaries.
160 CollisionSystem collision = sSystemRegistry.collisionSystem; local
161 if (collision != null) {
162 collision.initialize(world, mTileWidth, mTileHeight);
SolidSurfaceComponent.java 21 * background collision system every frame.
83 CollisionSystem collision = sSystemRegistry.collisionSystem; local
90 if (collision != null && surfaceCount > 0) {
127 collision.addTemporarySurface(start, end, normal, parentObject);
SimpleCollisionComponent.java 19 // Simple collision detection component for objects not requiring complex collision (projectiles, etc)
55 final CollisionSystem collision = sSystemRegistry.collisionSystem; local
56 if (collision != null) {
57 final boolean hit = collision.castRay(mPreviousPosition, mCurrentPosition,
BackgroundCollisionComponent.java 23 * Handles collision against the background. Snaps colliding objects out of collision and reports
49 * Sets up the collision bounding box. This box may be a different size than the bounds of the
51 * @param width The width of the collision box.
52 * @param height The height of the collision box.
53 * @param horzOffset The offset of the collision box from the object's origin in the x axis.
54 * @param vertOffset The offset of the collision box from the object's origin in the y axis.
116 * This function is the meat of the collision response logic. Our collision detection and
119 * following algorithm is used to keep the collision box out of the collision world
140 CollisionSystem collision = sSystemRegistry.collisionSystem; local
329 CollisionSystem collision = sSystemRegistry.collisionSystem; local
364 CollisionSystem collision = sSystemRegistry.collisionSystem; local
    [all...]
Game.java 122 CollisionSystem collision = new CollisionSystem(); local
123 BaseObject.sSystemRegistry.collisionSystem = collision;
145 collision.loadCollisionTiles(context.getResources().openRawResource(R.raw.collision));
237 gameRoot.add(collision);
  /system/core/libutils/
BasicHashtable.cpp 129 if (!(bucket.cookie & Bucket::COLLISION)) {
146 if (!(bucket.cookie & Bucket::COLLISION)) {
166 bucket->cookie |= Bucket::COLLISION;
172 uint32_t collision = bucket->cookie & Bucket::COLLISION; local
173 if (!collision) {
181 bucket->cookie = collision | Bucket::PRESENT | hash;
193 if (!(bucket.cookie & Bucket::COLLISION)) {
223 toBucket->cookie |= Bucket::COLLISION;
  /system/core/libutils/tests/
BasicHashtable_test.cpp 108 bool* collision, bool* present, hash_t* hash) {
110 *collision = cookie & BasicHashtable<TKey, TEntry>::Bucket::COLLISION;
162 bool collision, present; local
164 BasicHashtableTest::cookieAt(h, i, &collision, &present, &hash);
168 ALOGD(" [%3u] = collision=%d, present=%d, hash=0x%08x, key=%3d, value=%3d, "
170 i, collision, present, hash, key, value, hash_type(key));
172 ALOGD(" [%3u] = collision=%d, present=%d",
173 i, collision, present);
  /external/antlr/antlr-3.4/tool/src/main/java/org/antlr/tool/
Grammar.java 1163 LookaheadSet collision = altLook[i].intersection(altLook[j]); local
    [all...]
  /frameworks/testing/espresso/libs/
dagger-compiler-1.2.1.jar 
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
org.eclipse.jdt.launching_3.5.100.v20100526.jar 
  /prebuilts/eclipse/maven/apache-maven-3.2.1/lib/
maven-core-3.2.1.jar 
  /prebuilts/eclipse/mavenplugins/tycho/tycho-dependencies-m2repo/org/eclipse/tycho/org.eclipse.osgi/3.9.1.v20130814-1242/
org.eclipse.osgi-3.9.1.v20130814-1242.jar 
  /prebuilts/eclipse/mavenplugins/tycho/tycho-dependencies-m2repo/org/eclipse/tycho/tycho-bundles-external/0.20.0/eclipse/plugins/
org.eclipse.osgi_3.9.1.v20140110-1610.jar 
  /prebuilts/tools/common/m2/repository/org/eclipse/tycho/org.eclipse.osgi/3.9.0.v20130529-1710/
org.eclipse.osgi-3.9.0.v20130529-1710.jar 
  /prebuilts/tools/common/m2/repository/org/eclipse/tycho/tycho-bundles-external/0.18.1/eclipse/plugins/
org.eclipse.osgi_3.9.0.v20130529-1710.jar 
  /external/antlr/antlr-3.4/lib/
antlr-3.4-complete.jar 
  /prebuilts/misc/common/antlr/
antlr-3.4-complete.jar 

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