/external/replicaisland/src/com/replica/replicaisland/ |
DynamicCollisionComponent.java | 21 * A component to include dynamic collision volumes (such as those produced every frame from 22 * animating sprites) in the dynamic collision world. Given a set of "attack" volumes and 25 * it to the dynamic collision system. Including this component in a game object will allow it to 52 GameObjectCollisionSystem collision = sSystemRegistry.gameObjectCollisionSystem; local 53 if (collision != null && mBoundingVolume.getRadius() > 0.0f) { 54 collision.registerForCollisions((GameObject)parent, mHitReactionComponent, mBoundingVolume,
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LevelSystem.java | 92 * tile layers and at most one collision layer. Each layer is used to bootstrap related systems 129 // We require a collision layer to set up the tile sizes before we load. 154 } else if (type == 1) { // collision 155 // Collision always defines the world boundaries. 160 CollisionSystem collision = sSystemRegistry.collisionSystem; local 161 if (collision != null) { 162 collision.initialize(world, mTileWidth, mTileHeight);
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SolidSurfaceComponent.java | 21 * background collision system every frame. 83 CollisionSystem collision = sSystemRegistry.collisionSystem; local 90 if (collision != null && surfaceCount > 0) { 127 collision.addTemporarySurface(start, end, normal, parentObject);
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SimpleCollisionComponent.java | 19 // Simple collision detection component for objects not requiring complex collision (projectiles, etc) 55 final CollisionSystem collision = sSystemRegistry.collisionSystem; local 56 if (collision != null) { 57 final boolean hit = collision.castRay(mPreviousPosition, mCurrentPosition,
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BackgroundCollisionComponent.java | 23 * Handles collision against the background. Snaps colliding objects out of collision and reports 49 * Sets up the collision bounding box. This box may be a different size than the bounds of the 51 * @param width The width of the collision box. 52 * @param height The height of the collision box. 53 * @param horzOffset The offset of the collision box from the object's origin in the x axis. 54 * @param vertOffset The offset of the collision box from the object's origin in the y axis. 116 * This function is the meat of the collision response logic. Our collision detection and 119 * following algorithm is used to keep the collision box out of the collision world 140 CollisionSystem collision = sSystemRegistry.collisionSystem; local 329 CollisionSystem collision = sSystemRegistry.collisionSystem; local 364 CollisionSystem collision = sSystemRegistry.collisionSystem; local [all...] |
Game.java | 122 CollisionSystem collision = new CollisionSystem(); local 123 BaseObject.sSystemRegistry.collisionSystem = collision; 145 collision.loadCollisionTiles(context.getResources().openRawResource(R.raw.collision)); 237 gameRoot.add(collision);
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/system/core/libutils/ |
BasicHashtable.cpp | 129 if (!(bucket.cookie & Bucket::COLLISION)) { 146 if (!(bucket.cookie & Bucket::COLLISION)) { 166 bucket->cookie |= Bucket::COLLISION; 172 uint32_t collision = bucket->cookie & Bucket::COLLISION; local 173 if (!collision) { 181 bucket->cookie = collision | Bucket::PRESENT | hash; 193 if (!(bucket.cookie & Bucket::COLLISION)) { 223 toBucket->cookie |= Bucket::COLLISION;
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/system/core/libutils/tests/ |
BasicHashtable_test.cpp | 108 bool* collision, bool* present, hash_t* hash) { 110 *collision = cookie & BasicHashtable<TKey, TEntry>::Bucket::COLLISION; 162 bool collision, present; local 164 BasicHashtableTest::cookieAt(h, i, &collision, &present, &hash); 168 ALOGD(" [%3u] = collision=%d, present=%d, hash=0x%08x, key=%3d, value=%3d, " 170 i, collision, present, hash, key, value, hash_type(key)); 172 ALOGD(" [%3u] = collision=%d, present=%d", 173 i, collision, present);
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/external/antlr/antlr-3.4/tool/src/main/java/org/antlr/tool/ |
Grammar.java | 1163 LookaheadSet collision = altLook[i].intersection(altLook[j]); local [all...] |
/frameworks/testing/espresso/libs/ |
dagger-compiler-1.2.1.jar | |
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/ |
org.eclipse.jdt.launching_3.5.100.v20100526.jar | |
/prebuilts/eclipse/maven/apache-maven-3.2.1/lib/ |
maven-core-3.2.1.jar | |
/prebuilts/eclipse/mavenplugins/tycho/tycho-dependencies-m2repo/org/eclipse/tycho/org.eclipse.osgi/3.9.1.v20130814-1242/ |
org.eclipse.osgi-3.9.1.v20130814-1242.jar | |
/prebuilts/eclipse/mavenplugins/tycho/tycho-dependencies-m2repo/org/eclipse/tycho/tycho-bundles-external/0.20.0/eclipse/plugins/ |
org.eclipse.osgi_3.9.1.v20140110-1610.jar | |
/prebuilts/tools/common/m2/repository/org/eclipse/tycho/org.eclipse.osgi/3.9.0.v20130529-1710/ |
org.eclipse.osgi-3.9.0.v20130529-1710.jar | |
/prebuilts/tools/common/m2/repository/org/eclipse/tycho/tycho-bundles-external/0.18.1/eclipse/plugins/ |
org.eclipse.osgi_3.9.0.v20130529-1710.jar | |
/external/antlr/antlr-3.4/lib/ |
antlr-3.4-complete.jar | |
/prebuilts/misc/common/antlr/ |
antlr-3.4-complete.jar | |