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      1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_KEYBOARD_KEYBOARD_CONTROLLER_H_
      6 #define UI_KEYBOARD_KEYBOARD_CONTROLLER_H_
      7 
      8 #include "base/basictypes.h"
      9 #include "base/event_types.h"
     10 #include "base/memory/scoped_ptr.h"
     11 #include "base/observer_list.h"
     12 #include "ui/aura/window_observer.h"
     13 #include "ui/base/ime/input_method_observer.h"
     14 #include "ui/base/ime/text_input_type.h"
     15 #include "ui/gfx/rect.h"
     16 #include "ui/keyboard/keyboard_export.h"
     17 #include "url/gurl.h"
     18 
     19 namespace aura {
     20 class Window;
     21 }
     22 namespace ui {
     23 class InputMethod;
     24 class TextInputClient;
     25 }
     26 
     27 namespace keyboard {
     28 
     29 class CallbackAnimationObserver;
     30 class KeyboardControllerObserver;
     31 class KeyboardControllerProxy;
     32 
     33 // Provides control of the virtual keyboard, including providing a container
     34 // and controlling visibility.
     35 class KEYBOARD_EXPORT KeyboardController : public ui::InputMethodObserver,
     36                                            public aura::WindowObserver {
     37  public:
     38   // Different ways to hide the keyboard.
     39   enum HideReason {
     40     // System initiated.
     41     HIDE_REASON_AUTOMATIC,
     42     // User initiated.
     43     HIDE_REASON_MANUAL,
     44   };
     45 
     46   // Takes ownership of |proxy|.
     47   explicit KeyboardController(KeyboardControllerProxy* proxy);
     48   virtual ~KeyboardController();
     49 
     50   // Returns the container for the keyboard, which is owned by
     51   // KeyboardController.
     52   aura::Window* GetContainerWindow();
     53 
     54   // Whether the container window for the keyboard has been initialized.
     55   bool keyboard_container_initialized() const {
     56     return container_.get() != NULL;
     57   }
     58 
     59   // Reloads the content of the keyboard. No-op if the keyboard content is not
     60   // loaded yet.
     61   void Reload();
     62 
     63   // Hides virtual keyboard and notifies observer bounds change.
     64   // This function should be called with a delay to avoid layout flicker
     65   // when the focus of input field quickly change. |automatic| is true when the
     66   // call is made by the system rather than initiated by the user.
     67   void HideKeyboard(HideReason reason);
     68 
     69   // Notifies the keyboard observer for keyboard bounds changed.
     70   void NotifyKeyboardBoundsChanging(const gfx::Rect& new_bounds);
     71 
     72   // Management of the observer list.
     73   virtual void AddObserver(KeyboardControllerObserver* observer);
     74   virtual void RemoveObserver(KeyboardControllerObserver* observer);
     75 
     76   KeyboardControllerProxy* proxy() { return proxy_.get(); }
     77 
     78   void set_lock_keyboard(bool lock) { lock_keyboard_ = lock; }
     79 
     80   // Force the keyboard to show up if not showing and lock the keyboard if
     81   // |lock| is true.
     82   void ShowKeyboard(bool lock);
     83 
     84   // Sets the active keyboard controller. KeyboardController takes ownership of
     85   // the instance. Calling ResetIntance with a new instance destroys the
     86   // previous one. May be called with NULL to clear the instance.
     87   static void ResetInstance(KeyboardController* controller);
     88 
     89   // Retrieve the active keyboard controller.
     90   static KeyboardController* GetInstance();
     91 
     92   // Returns true if keyboard is currently visible.
     93   bool keyboard_visible() { return keyboard_visible_; }
     94 
     95   // Returns the current keyboard bounds. When the keyboard is not shown,
     96   // an empty rectangle will get returned.
     97   const gfx::Rect& current_keyboard_bounds() {
     98     return current_keyboard_bounds_;
     99   }
    100 
    101  private:
    102   // For access to Observer methods for simulation.
    103   friend class KeyboardControllerTest;
    104 
    105   // aura::WindowObserver overrides
    106   virtual void OnWindowHierarchyChanged(
    107       const HierarchyChangeParams& params) OVERRIDE;
    108 
    109   // InputMethodObserver overrides
    110   virtual void OnTextInputTypeChanged(
    111       const ui::TextInputClient* client) OVERRIDE {}
    112   virtual void OnFocus() OVERRIDE {}
    113   virtual void OnBlur() OVERRIDE {}
    114   virtual void OnCaretBoundsChanged(
    115       const ui::TextInputClient* client) OVERRIDE {}
    116   virtual void OnTextInputStateChanged(
    117       const ui::TextInputClient* client) OVERRIDE;
    118   virtual void OnInputMethodDestroyed(
    119       const ui::InputMethod* input_method) OVERRIDE;
    120   virtual void OnShowImeIfNeeded() OVERRIDE;
    121 
    122   // Show virtual keyboard immediately with animation.
    123   void ShowKeyboardInternal();
    124 
    125   // Clears any insets on web content windows.
    126   void ResetWindowInsets();
    127 
    128   // Returns true if keyboard is scheduled to hide.
    129   bool WillHideKeyboard() const;
    130 
    131   // Called when show and hide animation finished successfully. If the animation
    132   // is aborted, it won't be called.
    133   void ShowAnimationFinished();
    134   void HideAnimationFinished();
    135 
    136   scoped_ptr<KeyboardControllerProxy> proxy_;
    137   scoped_ptr<aura::Window> container_;
    138   // CallbackAnimationObserver should destructed before container_ because it
    139   // uses container_'s animator.
    140   scoped_ptr<CallbackAnimationObserver> animation_observer_;
    141 
    142   ui::InputMethod* input_method_;
    143   bool keyboard_visible_;
    144   bool lock_keyboard_;
    145   ui::TextInputType type_;
    146 
    147   ObserverList<KeyboardControllerObserver> observer_list_;
    148 
    149   base::WeakPtrFactory<KeyboardController> weak_factory_;
    150 
    151   // The currently used keyboard position.
    152   gfx::Rect current_keyboard_bounds_;
    153 
    154   static KeyboardController* instance_;
    155 
    156   DISALLOW_COPY_AND_ASSIGN(KeyboardController);
    157 };
    158 
    159 }  // namespace keyboard
    160 
    161 #endif  // UI_KEYBOARD_KEYBOARD_CONTROLLER_H_
    162