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      1 /*
      2  * Copyright (C) 2011 Google Inc. All rights reserved.
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      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
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      9  * notice, this list of conditions and the following disclaimer.
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     16  * this software without specific prior written permission.
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     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "web/painting/PaintAggregator.h"
     33 
     34 #include "public/platform/Platform.h"
     35 
     36 using namespace WebCore;
     37 
     38 namespace blink {
     39 
     40 // ----------------------------------------------------------------------------
     41 // ALGORITHM NOTES
     42 //
     43 // We attempt to maintain a scroll rect in the presence of invalidations that
     44 // are contained within the scroll rect. If an invalidation crosses a scroll
     45 // rect, then we just treat the scroll rect as an invalidation rect.
     46 //
     47 // For invalidations performed prior to scrolling and contained within the
     48 // scroll rect, we offset the invalidation rects to account for the fact that
     49 // the consumer will perform scrolling before painting.
     50 //
     51 // We only support scrolling along one axis at a time. A diagonal scroll will
     52 // therefore be treated as an invalidation.
     53 // ----------------------------------------------------------------------------
     54 
     55 // If the combined area of paint rects contained within the scroll rect grows
     56 // too large, then we might as well just treat the scroll rect as a paint rect.
     57 // This constant sets the max ratio of paint rect area to scroll rect area that
     58 // we will tolerate before dograding the scroll into a repaint.
     59 static const float maxRedundantPaintToScrollArea = 0.8f;
     60 
     61 // The maximum number of paint rects. If we exceed this limit, then we'll
     62 // start combining paint rects (see CombinePaintRects). This limiting is
     63 // important since the WebKit code associated with deciding what to paint given
     64 // a paint rect can be significant.
     65 static const size_t maxPaintRects = 5;
     66 
     67 // If the combined area of paint rects divided by the area of the union of all
     68 // paint rects exceeds this threshold, then we will combine the paint rects.
     69 static const float maxPaintRectsAreaRatio = 0.7f;
     70 
     71 static int calculateArea(const IntRect& rect)
     72 {
     73     return rect.size().width() * rect.size().height();
     74 }
     75 
     76 // Subtracts out the intersection of |a| and |b| from |a|, assuming |b| fully
     77 // overlaps with |a| in either the x- or y-direction. If there is no full
     78 // overlap, then |a| is returned.
     79 static IntRect subtractIntersection(const IntRect& a, const IntRect& b)
     80 {
     81     // boundary cases:
     82     if (!a.intersects(b))
     83         return a;
     84     if (b.contains(a))
     85         return IntRect();
     86 
     87     int rx = a.x();
     88     int ry = a.y();
     89     int rr = a.maxX();
     90     int rb = a.maxY();
     91 
     92     if (b.y() <= a.y() && b.maxY() >= a.maxY()) {
     93         // complete intersection in the y-direction
     94         if (b.x() <= a.x())
     95             rx = b.maxX();
     96         else
     97             rr = b.x();
     98     } else if (b.x() <= a.x() && b.maxX() >= a.maxX()) {
     99         // complete intersection in the x-direction
    100         if (b.y() <= a.y())
    101             ry = b.maxY();
    102         else
    103             rb = b.y();
    104     }
    105     return IntRect(rx, ry, rr - rx, rb - ry);
    106 }
    107 
    108 // Returns true if |a| and |b| share an entire edge (i.e., same width or same
    109 // height), and the rectangles do not overlap.
    110 static bool sharesEdge(const IntRect& a, const IntRect& b)
    111 {
    112     return (a.y() == b.y() && a.height() == b.height() && (a.x() == b.maxX() || a.maxX() == b.x()))
    113         || (a.x() == b.x() && a.width() == b.width() && (a.y() == b.maxY() || a.maxY() == b.y()));
    114 }
    115 
    116 PaintAggregator::PendingUpdate::PendingUpdate()
    117 {
    118 }
    119 
    120 PaintAggregator::PendingUpdate::~PendingUpdate()
    121 {
    122 }
    123 
    124 IntRect PaintAggregator::PendingUpdate::calculateScrollDamage() const
    125 {
    126     // Should only be scrolling in one direction at a time.
    127     ASSERT(!(scrollDelta.x() && scrollDelta.y()));
    128 
    129     IntRect damagedRect;
    130 
    131     // Compute the region we will expose by scrolling, and paint that into a
    132     // shared memory section.
    133     if (scrollDelta.x()) {
    134         int dx = scrollDelta.x();
    135         damagedRect.setY(scrollRect.y());
    136         damagedRect.setHeight(scrollRect.height());
    137         if (dx > 0) {
    138             damagedRect.setX(scrollRect.x());
    139             damagedRect.setWidth(dx);
    140         } else {
    141             damagedRect.setX(scrollRect.maxX() + dx);
    142             damagedRect.setWidth(-dx);
    143         }
    144     } else {
    145         int dy = scrollDelta.y();
    146         damagedRect.setX(scrollRect.x());
    147         damagedRect.setWidth(scrollRect.width());
    148         if (dy > 0) {
    149             damagedRect.setY(scrollRect.y());
    150             damagedRect.setHeight(dy);
    151         } else {
    152             damagedRect.setY(scrollRect.maxY() + dy);
    153             damagedRect.setHeight(-dy);
    154         }
    155     }
    156 
    157     // In case the scroll offset exceeds the width/height of the scroll rect
    158     return intersection(scrollRect, damagedRect);
    159 }
    160 
    161 IntRect PaintAggregator::PendingUpdate::calculatePaintBounds() const
    162 {
    163     IntRect bounds;
    164     for (size_t i = 0; i < paintRects.size(); ++i)
    165         bounds.unite(paintRects[i]);
    166     return bounds;
    167 }
    168 
    169 bool PaintAggregator::hasPendingUpdate() const
    170 {
    171     return !m_update.scrollRect.isEmpty() || !m_update.paintRects.isEmpty();
    172 }
    173 
    174 void PaintAggregator::clearPendingUpdate()
    175 {
    176     m_update = PendingUpdate();
    177 }
    178 
    179 void PaintAggregator::popPendingUpdate(PendingUpdate* update)
    180 {
    181     // Combine paint rects if their combined area is not sufficiently less than
    182     // the area of the union of all paint rects. We skip this if there is a
    183     // scroll rect since scrolling benefits from smaller paint rects.
    184     if (m_update.scrollRect.isEmpty() && m_update.paintRects.size() > 1) {
    185         int paintArea = 0;
    186         IntRect unionRect;
    187         for (size_t i = 0; i < m_update.paintRects.size(); ++i) {
    188             paintArea += calculateArea(m_update.paintRects[i]);
    189             unionRect.unite(m_update.paintRects[i]);
    190         }
    191         int unionArea = calculateArea(unionRect);
    192         if (float(paintArea) / float(unionArea) > maxPaintRectsAreaRatio)
    193             combinePaintRects();
    194     }
    195     *update = m_update;
    196     clearPendingUpdate();
    197 }
    198 
    199 void PaintAggregator::invalidateRect(const IntRect& rect)
    200 {
    201     // Combine overlapping paints using smallest bounding box.
    202     for (size_t i = 0; i < m_update.paintRects.size(); ++i) {
    203         const IntRect& existingRect = m_update.paintRects[i];
    204         if (existingRect.contains(rect)) // Optimize out redundancy.
    205             return;
    206         if (rect.intersects(existingRect) || sharesEdge(rect, existingRect)) {
    207             // Re-invalidate in case the union intersects other paint rects.
    208             IntRect combinedRect = unionRect(existingRect, rect);
    209             m_update.paintRects.remove(i);
    210             invalidateRect(combinedRect);
    211             return;
    212         }
    213     }
    214 
    215     // Add a non-overlapping paint.
    216     m_update.paintRects.append(rect);
    217 
    218     // If the new paint overlaps with a scroll, then it forces an invalidation of
    219     // the scroll. If the new paint is contained by a scroll, then trim off the
    220     // scroll damage to avoid redundant painting.
    221     if (!m_update.scrollRect.isEmpty()) {
    222         if (shouldInvalidateScrollRect(rect))
    223             invalidateScrollRect();
    224         else if (m_update.scrollRect.contains(rect)) {
    225             m_update.paintRects[m_update.paintRects.size() - 1] =
    226                 subtractIntersection(rect, m_update.calculateScrollDamage());
    227             if (m_update.paintRects[m_update.paintRects.size() - 1].isEmpty())
    228                 m_update.paintRects.remove(m_update.paintRects.size() - 1);
    229         }
    230     }
    231 
    232     if (m_update.paintRects.size() > maxPaintRects)
    233         combinePaintRects();
    234 
    235     // Track how large the paintRects vector grows during an invalidation
    236     // sequence. Note: A subsequent invalidation may end up being combined
    237     // with all existing paints, which means that tracking the size of
    238     // paintRects at the time when popPendingUpdate() is called may mask
    239     // certain performance problems.
    240     blink::Platform::current()->histogramCustomCounts("MPArch.RW_IntermediatePaintRectCount",
    241                                           m_update.paintRects.size(), 1, 100, 50);
    242 }
    243 
    244 void PaintAggregator::scrollRect(int dx, int dy, const IntRect& clipRect)
    245 {
    246     // We only support scrolling along one axis at a time.
    247     if (dx && dy) {
    248         invalidateRect(clipRect);
    249         return;
    250     }
    251 
    252     // We can only scroll one rect at a time.
    253     if (!m_update.scrollRect.isEmpty() && m_update.scrollRect != clipRect) {
    254         invalidateRect(clipRect);
    255         return;
    256     }
    257 
    258     // Again, we only support scrolling along one axis at a time. Make sure this
    259     // update doesn't scroll on a different axis than any existing one.
    260     if ((dx && m_update.scrollDelta.y()) || (dy && m_update.scrollDelta.x())) {
    261         invalidateRect(clipRect);
    262         return;
    263     }
    264 
    265     // The scroll rect is new or isn't changing (though the scroll amount may
    266     // be changing).
    267     m_update.scrollRect = clipRect;
    268     m_update.scrollDelta.move(dx, dy);
    269 
    270     // We might have just wiped out a pre-existing scroll.
    271     if (m_update.scrollDelta == IntPoint()) {
    272         m_update.scrollRect = IntRect();
    273         return;
    274     }
    275 
    276     // Adjust any contained paint rects and check for any overlapping paints.
    277     for (size_t i = 0; i < m_update.paintRects.size(); ++i) {
    278         if (m_update.scrollRect.contains(m_update.paintRects[i])) {
    279             m_update.paintRects[i] = scrollPaintRect(m_update.paintRects[i], dx, dy);
    280             // The rect may have been scrolled out of view.
    281             if (m_update.paintRects[i].isEmpty()) {
    282                 m_update.paintRects.remove(i);
    283                 i--;
    284             }
    285         } else if (m_update.scrollRect.intersects(m_update.paintRects[i])) {
    286             invalidateScrollRect();
    287             return;
    288         }
    289     }
    290 
    291     // If the new scroll overlaps too much with contained paint rects, then force
    292     // an invalidation of the scroll.
    293     if (shouldInvalidateScrollRect(IntRect()))
    294         invalidateScrollRect();
    295 }
    296 
    297 IntRect PaintAggregator::scrollPaintRect(const IntRect& paintRect, int dx, int dy) const
    298 {
    299     IntRect result = paintRect;
    300 
    301     result.move(dx, dy);
    302     result = intersection(m_update.scrollRect, result);
    303 
    304     // Subtract out the scroll damage rect to avoid redundant painting.
    305     return subtractIntersection(result, m_update.calculateScrollDamage());
    306 }
    307 
    308 bool PaintAggregator::shouldInvalidateScrollRect(const IntRect& rect) const
    309 {
    310     if (!rect.isEmpty()) {
    311         if (!m_update.scrollRect.intersects(rect))
    312             return false;
    313 
    314         if (!m_update.scrollRect.contains(rect))
    315             return true;
    316     }
    317 
    318     // Check if the combined area of all contained paint rects plus this new
    319     // rect comes too close to the area of the scrollRect. If so, then we
    320     // might as well invalidate the scroll rect.
    321 
    322     int paintArea = calculateArea(rect);
    323     for (size_t i = 0; i < m_update.paintRects.size(); ++i) {
    324         const IntRect& existingRect = m_update.paintRects[i];
    325         if (m_update.scrollRect.contains(existingRect))
    326             paintArea += calculateArea(existingRect);
    327     }
    328     int scrollArea = calculateArea(m_update.scrollRect);
    329     if (float(paintArea) / float(scrollArea) > maxRedundantPaintToScrollArea)
    330         return true;
    331 
    332     return false;
    333 }
    334 
    335 void PaintAggregator::invalidateScrollRect()
    336 {
    337     IntRect scrollRect = m_update.scrollRect;
    338     m_update.scrollRect = IntRect();
    339     m_update.scrollDelta = IntPoint();
    340     invalidateRect(scrollRect);
    341 }
    342 
    343 void PaintAggregator::combinePaintRects()
    344 {
    345     // Combine paint rects do to at most two rects: one inside the scrollRect
    346     // and one outside the scrollRect. If there is no scrollRect, then just
    347     // use the smallest bounding box for all paint rects.
    348     //
    349     // NOTE: This is a fairly simple algorithm. We could get fancier by only
    350     // combining two rects to get us under the maxPaintRects limit, but if we
    351     // reach this method then it means we're hitting a rare case, so there's no
    352     // need to over-optimize it.
    353     //
    354     if (m_update.scrollRect.isEmpty()) {
    355         IntRect bounds = m_update.calculatePaintBounds();
    356         m_update.paintRects.clear();
    357         m_update.paintRects.append(bounds);
    358     } else {
    359         IntRect inner, outer;
    360         for (size_t i = 0; i < m_update.paintRects.size(); ++i) {
    361             const IntRect& existingRect = m_update.paintRects[i];
    362             if (m_update.scrollRect.contains(existingRect))
    363                 inner.unite(existingRect);
    364             else
    365                 outer.unite(existingRect);
    366         }
    367         m_update.paintRects.clear();
    368         m_update.paintRects.append(inner);
    369         m_update.paintRects.append(outer);
    370     }
    371 }
    372 
    373 } // namespace blink
    374