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      1 /*
      2  * Copyright (C) 2012 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 
     33 #include "core/page/TouchDisambiguation.h"
     34 
     35 #include "core/HTMLNames.h"
     36 #include "core/dom/Document.h"
     37 #include "core/dom/Element.h"
     38 #include "core/dom/NodeTraversal.h"
     39 #include "core/frame/FrameView.h"
     40 #include "core/frame/LocalFrame.h"
     41 #include "core/html/HTMLHtmlElement.h"
     42 #include "core/page/EventHandler.h"
     43 #include "core/rendering/HitTestResult.h"
     44 #include "core/rendering/RenderBlock.h"
     45 #include <algorithm>
     46 #include <cmath>
     47 
     48 namespace WebCore {
     49 
     50 static IntRect boundingBoxForEventNodes(Node* eventNode)
     51 {
     52     if (!eventNode->document().view())
     53         return IntRect();
     54 
     55     IntRect result;
     56     Node* node = eventNode;
     57     while (node) {
     58         // Skip the whole sub-tree if the node doesn't propagate events.
     59         if (node != eventNode && node->willRespondToMouseClickEvents()) {
     60             node = NodeTraversal::nextSkippingChildren(*node, eventNode);
     61             continue;
     62         }
     63         result.unite(node->pixelSnappedBoundingBox());
     64         node = NodeTraversal::next(*node, eventNode);
     65     }
     66     return eventNode->document().view()->contentsToWindow(result);
     67 }
     68 
     69 static float scoreTouchTarget(IntPoint touchPoint, int padding, IntRect boundingBox)
     70 {
     71     if (boundingBox.isEmpty())
     72         return 0;
     73 
     74     float reciprocalPadding = 1.f / padding;
     75     float score = 1;
     76 
     77     IntSize distance = boundingBox.differenceToPoint(touchPoint);
     78     score *= std::max((padding - abs(distance.width())) * reciprocalPadding, 0.f);
     79     score *= std::max((padding - abs(distance.height())) * reciprocalPadding, 0.f);
     80 
     81     return score;
     82 }
     83 
     84 struct TouchTargetData {
     85     IntRect windowBoundingBox;
     86     float score;
     87 };
     88 
     89 void findGoodTouchTargets(const IntRect& touchBox, LocalFrame* mainFrame, Vector<IntRect>& goodTargets, WillBeHeapVector<RawPtrWillBeMember<Node> >& highlightNodes)
     90 {
     91     goodTargets.clear();
     92 
     93     int touchPointPadding = ceil(std::max(touchBox.width(), touchBox.height()) * 0.5);
     94 
     95     IntPoint touchPoint = touchBox.center();
     96     IntPoint contentsPoint = mainFrame->view()->windowToContents(touchPoint);
     97 
     98     HitTestResult result = mainFrame->eventHandler().hitTestResultAtPoint(contentsPoint, HitTestRequest::ReadOnly | HitTestRequest::Active | HitTestRequest::ConfusingAndOftenMisusedDisallowShadowContent, IntSize(touchPointPadding, touchPointPadding));
     99     const WillBeHeapListHashSet<RefPtrWillBeMember<Node> >& hitResults = result.rectBasedTestResult();
    100 
    101     // Blacklist nodes that are container of disambiguated nodes.
    102     // It is not uncommon to have a clickable <div> that contains other clickable objects.
    103     // This heuristic avoids excessive disambiguation in that case.
    104     WillBeHeapHashSet<RawPtrWillBeMember<Node> > blackList;
    105     for (WillBeHeapListHashSet<RefPtrWillBeMember<Node> >::const_iterator it = hitResults.begin(); it != hitResults.end(); ++it) {
    106         // Ignore any Nodes that can't be clicked on.
    107         RenderObject* renderer = it->get()->renderer();
    108         if (!renderer || !it->get()->willRespondToMouseClickEvents())
    109             continue;
    110 
    111         // Blacklist all of the Node's containers.
    112         for (RenderBlock* container = renderer->containingBlock(); container; container = container->containingBlock()) {
    113             Node* containerNode = container->node();
    114             if (!containerNode)
    115                 continue;
    116             if (!blackList.add(containerNode).isNewEntry)
    117                 break;
    118         }
    119     }
    120 
    121     WillBeHeapHashMap<RawPtrWillBeMember<Node>, TouchTargetData> touchTargets;
    122     float bestScore = 0;
    123     for (WillBeHeapListHashSet<RefPtrWillBeMember<Node> >::const_iterator it = hitResults.begin(); it != hitResults.end(); ++it) {
    124         for (Node* node = it->get(); node; node = node->parentNode()) {
    125             if (blackList.contains(node))
    126                 continue;
    127             if (node->isDocumentNode() || isHTMLHtmlElement(*node) || isHTMLBodyElement(*node))
    128                 break;
    129             if (node->willRespondToMouseClickEvents()) {
    130                 TouchTargetData& targetData = touchTargets.add(node, TouchTargetData()).storedValue->value;
    131                 targetData.windowBoundingBox = boundingBoxForEventNodes(node);
    132                 targetData.score = scoreTouchTarget(touchPoint, touchPointPadding, targetData.windowBoundingBox);
    133                 bestScore = std::max(bestScore, targetData.score);
    134                 break;
    135             }
    136         }
    137     }
    138 
    139     for (WillBeHeapHashMap<RawPtrWillBeMember<Node>, TouchTargetData>::iterator it = touchTargets.begin(); it != touchTargets.end(); ++it) {
    140         // Currently the scoring function uses the overlap area with the fat point as the score.
    141         // We ignore the candidates that has less than 1/2 overlap (we consider not really ambiguous enough) than the best candidate to avoid excessive popups.
    142         if (it->value.score < bestScore * 0.5)
    143             continue;
    144         goodTargets.append(it->value.windowBoundingBox);
    145         highlightNodes.append(it->key);
    146     }
    147 }
    148 
    149 } // namespace WebCore
    150