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      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "config.h"
      6 #include "bindings/v8/ScriptState.h"
      7 
      8 #include "bindings/v8/V8Binding.h"
      9 #include "core/dom/ExecutionContext.h"
     10 #include "core/frame/LocalFrame.h"
     11 
     12 namespace WebCore {
     13 
     14 PassRefPtr<ScriptState> ScriptState::create(v8::Handle<v8::Context> context, PassRefPtr<DOMWrapperWorld> world)
     15 {
     16     RefPtr<ScriptState> scriptState = adoptRef(new ScriptState(context, world));
     17     // This ref() is for keeping this ScriptState alive as long as the v8::Context is alive.
     18     // This is deref()ed in the weak callback of the v8::Context.
     19     scriptState->ref();
     20     return scriptState;
     21 }
     22 
     23 static void weakCallback(const v8::WeakCallbackData<v8::Context, ScriptState>& data)
     24 {
     25     data.GetValue()->SetAlignedPointerInEmbedderData(v8ContextPerContextDataIndex, 0);
     26     data.GetParameter()->clearContext();
     27     data.GetParameter()->deref();
     28 }
     29 
     30 ScriptState::ScriptState(v8::Handle<v8::Context> context, PassRefPtr<DOMWrapperWorld> world)
     31     : m_isolate(context->GetIsolate())
     32     , m_context(m_isolate, context)
     33     , m_world(world)
     34     , m_perContextData(V8PerContextData::create(context))
     35 {
     36     ASSERT(m_world);
     37     m_context.setWeak(this, &weakCallback);
     38     context->SetAlignedPointerInEmbedderData(v8ContextPerContextDataIndex, this);
     39 }
     40 
     41 ScriptState::~ScriptState()
     42 {
     43     ASSERT(!m_perContextData);
     44     ASSERT(m_context.isEmpty());
     45 }
     46 
     47 bool ScriptState::evalEnabled() const
     48 {
     49     v8::HandleScope handleScope(m_isolate);
     50     return context()->IsCodeGenerationFromStringsAllowed();
     51 }
     52 
     53 void ScriptState::setEvalEnabled(bool enabled)
     54 {
     55     v8::HandleScope handleScope(m_isolate);
     56     return context()->AllowCodeGenerationFromStrings(enabled);
     57 }
     58 
     59 ScriptValue ScriptState::getFromGlobalObject(const char* name)
     60 {
     61     v8::HandleScope handleScope(m_isolate);
     62     v8::Local<v8::Value> v8Value = context()->Global()->Get(v8AtomicString(isolate(), name));
     63     return ScriptValue(this, v8Value);
     64 }
     65 
     66 ExecutionContext* ScriptState::executionContext() const
     67 {
     68     v8::HandleScope scope(m_isolate);
     69     return toExecutionContext(context());
     70 }
     71 
     72 void ScriptState::setExecutionContext(ExecutionContext*)
     73 {
     74     ASSERT_NOT_REACHED();
     75 }
     76 
     77 LocalDOMWindow* ScriptState::domWindow() const
     78 {
     79     v8::HandleScope scope(m_isolate);
     80     return toDOMWindow(context());
     81 }
     82 
     83 ScriptState* ScriptState::forMainWorld(LocalFrame* frame)
     84 {
     85     v8::Isolate* isolate = toIsolate(frame);
     86     v8::HandleScope handleScope(isolate);
     87     return ScriptState::from(toV8Context(frame, DOMWrapperWorld::mainWorld()));
     88 }
     89 
     90 PassRefPtr<ScriptStateForTesting> ScriptStateForTesting::create(v8::Handle<v8::Context> context, PassRefPtr<DOMWrapperWorld> world)
     91 {
     92     RefPtr<ScriptStateForTesting> scriptState = adoptRef(new ScriptStateForTesting(context, world));
     93     // This ref() is for keeping this ScriptState alive as long as the v8::Context is alive.
     94     // This is deref()ed in the weak callback of the v8::Context.
     95     scriptState->ref();
     96     return scriptState;
     97 }
     98 
     99 ScriptStateForTesting::ScriptStateForTesting(v8::Handle<v8::Context> context, PassRefPtr<DOMWrapperWorld> world)
    100     : ScriptState(context, world)
    101 {
    102 }
    103 
    104 ExecutionContext* ScriptStateForTesting::executionContext() const
    105 {
    106     return m_executionContext;
    107 }
    108 
    109 void ScriptStateForTesting::setExecutionContext(ExecutionContext* executionContext)
    110 {
    111     m_executionContext = executionContext;
    112 }
    113 
    114 }
    115