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    Searched defs:getUniformName (Results 1 - 3 of 3) sorted by null

  /frameworks/rs/driver/
rsdShader.h 58 const android::String8 & getUniformName(uint32_t i) const {return mUniformNames[i];}
  /external/deqp/modules/gles31/functional/
es31fUniformLocationTests.cpp 127 string getUniformName (int ndx, const glu::VarType& type, const glu::TypeComponentVector& path)
393 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath());
564 const string name = getUniformName(uniformNdx, uniformInfo.type, subTypeIter.getPath());
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es31fLayoutBindingTests.cpp 181 std::string getUniformName (const std::string& name, int declNdx)
186 std::string getUniformName (const std::string& name, int declNdx, int arrNdx)
902 const std::string name = arrayInstance ? getUniformName(m_uniformName, 0, iterNdx) : getUniformName(m_uniformName, iterNdx);
935 << (arrayInstance ? getUniformName(m_uniformName, declNdx, m_numBindings) : getUniformName(m_uniformName, declNdx)) << ";\n";
943 << " color = texture(" << (arrayInstance ? getUniformName(m_uniformName, 0, bindNdx) : getUniformName(m_uniformName, bindNdx)) << ", " << texCoordType << "(0.5));\n"
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