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    Searched defs:glslVersion (Results 1 - 6 of 6) sorted by null

  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
ShaderParser.cpp 98 int glslVersion = minGLSLVersion;
152 if (ver > minGLSLVersion) glslVersion = ver;
169 glslVersion = ver;
174 // if glslVersion is defined, add it to the parsed source
176 if (glslVersion > 0) {
178 sprintf(vstr,"%d",glslVersion);
  /external/deqp/modules/glshared/
glsBufferTestUtil.cpp 424 const glu::GLSLVersion glslVersion = glu::isContextTypeES(ctxType) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330;
426 DE_ASSERT(glu::isGLSLVersionSupported(ctxType, glslVersion));
429 string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n"
439 string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n"
662 const glu::GLSLVersion glslVersion = glu::isContextTypeES(ctxType) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330;
664 DE_ASSERT(glu::isGLSLVersionSupported(ctxType, glslVersion));
667 string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n"
677 string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n
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glsAttributeLocationTests.cpp 257 const glu::GLSLVersion contextGLSLVersion = glu::getContextTypeGLSLVersion(renderCtx.getType());
258 const glu::GLSLVersion glslVersion = (attributeAliasing && glu::glslVersionIsES(contextGLSLVersion) ? glu::GLSL_VERSION_100_ES : contextGLSLVersion);
259 const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion);
264 parameters["VERSION"] = glu::getGLSLVersionDeclaration(glslVersion);
288 const glu::GLSLVersion contextGLSLVersion = glu::getContextTypeGLSLVersion(renderCtx.getType());
289 const glu::GLSLVersion glslVersion = (attributeAliasing && glu::glslVersionIsES(contextGLSLVersion) ? glu::GLSL_VERSION_100_ES : contextGLSLVersion);
291 const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion);
295 parameters["VERSION"] = glu::getGLSLVersionDeclaration(glslVersion);
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glsTextureBufferCase.cpp 372 string specializeShader (const string& shaderTemplateString, glu::GLSLVersion glslVersion)
377 parameters["VERSION_HEADER"] = glu::getGLSLVersionDeclaration(glslVersion);
382 parameters["HIGHP"] = (glslVersion == glu::GLSL_VERSION_330 ? "" : "highp");
383 parameters["TEXTURE_BUFFER_EXT"] = (glslVersion == glu::GLSL_VERSION_330 ? "" : "#extension GL_EXT_texture_buffer : enable\n");
394 const glu::GLSLVersion glslVersion = glu::getContextTypeGLSLVersion(renderContext.getType());
396 const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion);
397 const string fragmentShaderSource = specializeShader(fragmentShaderTemplate, glslVersion);
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  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
GLEScontext.h 70 Version glslVersion;
170 static Version glslVersion(){return s_glSupport.glslVersion;}
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLEScontext.cpp 517 const GLubyte* glslVersion = s_glDispatch.glGetString(GL_SHADING_LANGUAGE_VERSION);
518 s_glSupport.glslVersion = Version((const char*)(glslVersion));

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