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    Searched defs:inNdx (Results 1 - 5 of 5) sorted by null

  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.cpp 104 for (int inNdx = 0; inNdx < (int)samplerTypes.size(); inNdx++)
106 << "texture(u_sampler" << inNdx << ", v_coord)) * u_texScale" << inNdx << " + u_texBias" << inNdx << ";\n";
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.cpp 261 for (int inNdx = 0; inNdx < (int)samplerTypes.size(); inNdx++)
263 << "texture(u_sampler" << inNdx << ", v_coord)) * u_texScale" << inNdx << " + u_texBias" << inNdx << ";\n";
    [all...]
es3fTransformFeedbackTests.cpp 694 int inNdx = outNdx/2 + outNdx%2;
695 return inNdx < numInputs ? inNdx : 0;
720 int inNdx = getAttributeIndex(primitiveType, numInputs, outNdx);
724 const deUint8* inPtr = inBasePtr + inStride*inNdx + attribute.offset + compNdx*sizeof(deUint32);
753 log << TestLog::Message << "Mismatch in " << output.name << " (" << attribute.name << "), output = " << outNdx << ", input = " << inNdx << ", component = " << compNdx << TestLog::EndMessage;
    [all...]
es3fShaderMatrixTests.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderMatrixTests.cpp 824 for (int inNdx = 0; inNdx < numInputs; inNdx++)
826 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0;
829 string& inValue = inNdx > 0 ? inValue1 : inValue0;
864 op << "uniform " << precName << " " << typeName << " u_in" << inNdx << ";\n";
865 inValue = string("u_in") + de::toString(inNdx);
869 op << "const " << precName << " " << typeName << " in" << inNdx << " = ";
874 case TYPE_FLOAT: op << de::floatToString(s_constInFloat[inNdx], 1); break;
875 case TYPE_FLOAT_VEC2: writeVectorConstructor<2>(op, s_constInVec2[inNdx]); break
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