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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_
      6 #define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_
      7 
      8 #include <map>
      9 #include <utility>
     10 #include <vector>
     11 
     12 #include "base/basictypes.h"
     13 #include "base/strings/string16.h"
     14 #include "build/build_config.h"
     15 #include "content/common/content_export.h"
     16 #include "third_party/WebKit/public/web/WebAXEnums.h"
     17 #include "ui/accessibility/ax_node.h"
     18 #include "ui/accessibility/ax_node_data.h"
     19 
     20 #if defined(OS_MACOSX) && __OBJC__
     21 @class BrowserAccessibilityCocoa;
     22 #endif
     23 
     24 namespace content {
     25 class BrowserAccessibilityManager;
     26 #if defined(OS_WIN)
     27 class BrowserAccessibilityWin;
     28 #endif
     29 
     30 ////////////////////////////////////////////////////////////////////////////////
     31 //
     32 // BrowserAccessibility
     33 //
     34 // Class implementing the cross platform interface for the Browser-Renderer
     35 // communication of accessibility information, providing accessibility
     36 // to be used by screen readers and other assistive technology (AT).
     37 //
     38 // An implementation for each platform handles platform specific accessibility
     39 // APIs.
     40 //
     41 ////////////////////////////////////////////////////////////////////////////////
     42 class CONTENT_EXPORT BrowserAccessibility {
     43  public:
     44   // Creates a platform specific BrowserAccessibility. Ownership passes to the
     45   // caller.
     46   static BrowserAccessibility* Create();
     47 
     48   virtual ~BrowserAccessibility();
     49 
     50   // Called only once, immediately after construction. The constructor doesn't
     51   // take any arguments because in the Windows subclass we use a special
     52   // function to construct a COM object.
     53   virtual void Init(BrowserAccessibilityManager* manager, ui::AXNode* node);
     54 
     55   // Called after the object is first initialized and again every time
     56   // its data changes.
     57   virtual void OnDataChanged();
     58 
     59   // Called after an atomic update to the tree finished and this object
     60   // was created or changed in this update.
     61   virtual void OnUpdateFinished() {}
     62 
     63   // Returns true if this is a native platform-specific object, vs a
     64   // cross-platform generic object.
     65   virtual bool IsNative() const;
     66 
     67   // Called when the location changed.
     68   virtual void OnLocationChanged() const {}
     69 
     70   // Return true if this object is equal to or a descendant of |ancestor|.
     71   bool IsDescendantOf(BrowserAccessibility* ancestor);
     72 
     73   // Returns true if this is a leaf node on this platform, meaning any
     74   // children should not be exposed to this platform's native accessibility
     75   // layer. Each platform subclass should implement this itself.
     76   // The definition of a leaf may vary depending on the platform,
     77   // but a leaf node should never have children that are focusable or
     78   // that might send notifications.
     79   virtual bool PlatformIsLeaf() const;
     80 
     81   // Returns the number of children of this object, or 0 if PlatformIsLeaf()
     82   // returns true.
     83   uint32 PlatformChildCount() const;
     84 
     85   // Return a pointer to the child at the given index, or NULL for an
     86   // invalid index. Returns NULL if PlatformIsLeaf() returns true.
     87   BrowserAccessibility* PlatformGetChild(uint32 child_index) const;
     88 
     89   // Return the previous sibling of this object, or NULL if it's the first
     90   // child of its parent.
     91   BrowserAccessibility* GetPreviousSibling();
     92 
     93   // Return the next sibling of this object, or NULL if it's the last child
     94   // of its parent.
     95   BrowserAccessibility* GetNextSibling();
     96 
     97   // Returns the bounds of this object in coordinates relative to the
     98   // top-left corner of the overall web area.
     99   gfx::Rect GetLocalBoundsRect() const;
    100 
    101   // Returns the bounds of this object in screen coordinates.
    102   gfx::Rect GetGlobalBoundsRect() const;
    103 
    104   // Returns the bounds of the given range in coordinates relative to the
    105   // top-left corner of the overall web area. Only valid when the
    106   // role is WebAXRoleStaticText.
    107   gfx::Rect GetLocalBoundsForRange(int start, int len) const;
    108 
    109   // Same as GetLocalBoundsForRange, in screen coordinates. Only valid when
    110   // the role is WebAXRoleStaticText.
    111   gfx::Rect GetGlobalBoundsForRange(int start, int len) const;
    112 
    113   // Returns the deepest descendant that contains the specified point
    114   // (in global screen coordinates).
    115   BrowserAccessibility* BrowserAccessibilityForPoint(const gfx::Point& point);
    116 
    117   // Marks this object for deletion, releases our reference to it, and
    118   // nulls out the pointer to the underlying AXNode.  May not delete
    119   // the object immediately due to reference counting.
    120   //
    121   // Reference counting is used on some platforms because the
    122   // operating system may hold onto a reference to a BrowserAccessibility
    123   // object even after we're through with it. When a BrowserAccessibility
    124   // has had Destroy() called but its reference count is not yet zero,
    125   // instance_active() returns false and queries on this object return failure.
    126   virtual void Destroy();
    127 
    128   // Subclasses should override this to support platform reference counting.
    129   virtual void NativeAddReference() { }
    130 
    131   // Subclasses should override this to support platform reference counting.
    132   virtual void NativeReleaseReference();
    133 
    134   //
    135   // Accessors
    136   //
    137 
    138   BrowserAccessibilityManager* manager() const { return manager_; }
    139   bool instance_active() const { return node_ != NULL; }
    140   ui::AXNode* node() const { return node_; }
    141   const std::string& name() const { return name_; }
    142   const std::string& value() const { return value_; }
    143   void set_name(const std::string& name) { name_ = name; }
    144   void set_value(const std::string& value) { value_ = value; }
    145 
    146   // These access the internal accessibility tree, which doesn't necessarily
    147   // reflect the accessibility tree that should be exposed on each platform.
    148   // Use PlatformChildCount and PlatformGetChild to implement platform
    149   // accessibility APIs.
    150   uint32 InternalChildCount() const;
    151   BrowserAccessibility* InternalGetChild(uint32 child_index) const;
    152 
    153   BrowserAccessibility* GetParent() const;
    154   int32 GetIndexInParent() const;
    155 
    156   int32 GetId() const;
    157   const ui::AXNodeData& GetData() const;
    158   gfx::Rect GetLocation() const;
    159   int32 GetRole() const;
    160   int32 GetState() const;
    161 
    162   typedef std::vector<std::pair<std::string, std::string> > HtmlAttributes;
    163   const HtmlAttributes& GetHtmlAttributes() const;
    164 
    165 #if defined(OS_MACOSX) && __OBJC__
    166   BrowserAccessibilityCocoa* ToBrowserAccessibilityCocoa();
    167 #elif defined(OS_WIN)
    168   BrowserAccessibilityWin* ToBrowserAccessibilityWin();
    169 #endif
    170 
    171   // Accessing accessibility attributes:
    172   //
    173   // There are dozens of possible attributes for an accessibility node,
    174   // but only a few tend to apply to any one object, so we store them
    175   // in sparse arrays of <attribute id, attribute value> pairs, organized
    176   // by type (bool, int, float, string, int list).
    177   //
    178   // There are three accessors for each type of attribute: one that returns
    179   // true if the attribute is present and false if not, one that takes a
    180   // pointer argument and returns true if the attribute is present (if you
    181   // need to distinguish between the default value and a missing attribute),
    182   // and another that returns the default value for that type if the
    183   // attribute is not present. In addition, strings can be returned as
    184   // either std::string or base::string16, for convenience.
    185 
    186   bool HasBoolAttribute(ui::AXBoolAttribute attr) const;
    187   bool GetBoolAttribute(ui::AXBoolAttribute attr) const;
    188   bool GetBoolAttribute(ui::AXBoolAttribute attr, bool* value) const;
    189 
    190   bool HasFloatAttribute(ui::AXFloatAttribute attr) const;
    191   float GetFloatAttribute(ui::AXFloatAttribute attr) const;
    192   bool GetFloatAttribute(ui::AXFloatAttribute attr, float* value) const;
    193 
    194   bool HasIntAttribute(ui::AXIntAttribute attribute) const;
    195   int GetIntAttribute(ui::AXIntAttribute attribute) const;
    196   bool GetIntAttribute(ui::AXIntAttribute attribute, int* value) const;
    197 
    198   bool HasStringAttribute(
    199       ui::AXStringAttribute attribute) const;
    200   const std::string& GetStringAttribute(ui::AXStringAttribute attribute) const;
    201   bool GetStringAttribute(ui::AXStringAttribute attribute,
    202                           std::string* value) const;
    203 
    204   bool GetString16Attribute(ui::AXStringAttribute attribute,
    205                             base::string16* value) const;
    206   base::string16 GetString16Attribute(
    207       ui::AXStringAttribute attribute) const;
    208 
    209   bool HasIntListAttribute(ui::AXIntListAttribute attribute) const;
    210   const std::vector<int32>& GetIntListAttribute(
    211       ui::AXIntListAttribute attribute) const;
    212   bool GetIntListAttribute(ui::AXIntListAttribute attribute,
    213                            std::vector<int32>* value) const;
    214 
    215   void SetStringAttribute(ui::AXStringAttribute attribute,
    216                           const std::string& value);
    217 
    218   // Retrieve the value of a html attribute from the attribute map and
    219   // returns true if found.
    220   bool GetHtmlAttribute(const char* attr, base::string16* value) const;
    221   bool GetHtmlAttribute(const char* attr, std::string* value) const;
    222 
    223   // Utility method to handle special cases for ARIA booleans, tristates and
    224   // booleans which have a "mixed" state.
    225   //
    226   // Warning: the term "Tristate" is used loosely by the spec and here,
    227   // as some attributes support a 4th state.
    228   //
    229   // The following attributes are appropriate to use with this method:
    230   // aria-selected  (selectable)
    231   // aria-grabbed   (grabbable)
    232   // aria-expanded  (expandable)
    233   // aria-pressed   (toggleable/pressable) -- supports 4th "mixed" state
    234   // aria-checked   (checkable) -- supports 4th "mixed state"
    235   bool GetAriaTristate(const char* attr_name,
    236                        bool* is_defined,
    237                        bool* is_mixed) const;
    238 
    239   // Returns true if the bit corresponding to the given state enum is 1.
    240   bool HasState(ui::AXState state_enum) const;
    241 
    242   // Returns true if this node is an editable text field of any kind.
    243   bool IsEditableText() const;
    244 
    245   // Append the text from this node and its children.
    246   std::string GetTextRecursive() const;
    247 
    248  protected:
    249   BrowserAccessibility();
    250 
    251   // The manager of this tree of accessibility objects.
    252   BrowserAccessibilityManager* manager_;
    253 
    254   // The underlying node.
    255   ui::AXNode* node_;
    256 
    257  private:
    258   // Return the sum of the lengths of all static text descendants,
    259   // including this object if it's static text.
    260   int GetStaticTextLenRecursive() const;
    261 
    262   std::string name_;
    263   std::string value_;
    264 
    265  private:
    266   DISALLOW_COPY_AND_ASSIGN(BrowserAccessibility);
    267 };
    268 
    269 }  // namespace content
    270 
    271 #endif  // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_
    272