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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_GFX_GPU_MEMORY_BUFFER_H_
      6 #define UI_GFX_GPU_MEMORY_BUFFER_H_
      7 
      8 #include "base/memory/shared_memory.h"
      9 #include "build/build_config.h"
     10 #include "ui/gfx/gfx_export.h"
     11 
     12 #if defined(OS_ANDROID)
     13 #include <third_party/khronos/EGL/egl.h>
     14 #endif
     15 
     16 namespace gfx {
     17 
     18 enum GpuMemoryBufferType {
     19   EMPTY_BUFFER,
     20   SHARED_MEMORY_BUFFER,
     21   IO_SURFACE_BUFFER,
     22   ANDROID_NATIVE_BUFFER,
     23   SURFACE_TEXTURE_BUFFER,
     24   GPU_MEMORY_BUFFER_TYPE_LAST = SURFACE_TEXTURE_BUFFER
     25 };
     26 
     27 // TODO(alexst): Merge this with GpuMemoryBufferId as part of switchover to
     28 // the new API for GpuMemoryBuffer allocation when it's done.
     29 #if defined(OS_ANDROID)
     30 struct SurfaceTextureId {
     31   SurfaceTextureId() : primary_id(0), secondary_id(0) {}
     32   SurfaceTextureId(int32 primary_id, int32 secondary_id)
     33       : primary_id(primary_id), secondary_id(secondary_id) {}
     34   int32 primary_id;
     35   int32 secondary_id;
     36 };
     37 #endif
     38 
     39 struct GpuMemoryBufferId {
     40   GpuMemoryBufferId() : primary_id(0), secondary_id(0) {}
     41   GpuMemoryBufferId(int32 primary_id, int32 secondary_id)
     42       : primary_id(primary_id), secondary_id(secondary_id) {}
     43   int32 primary_id;
     44   int32 secondary_id;
     45 };
     46 
     47 struct GFX_EXPORT GpuMemoryBufferHandle {
     48   GpuMemoryBufferHandle();
     49   bool is_null() const { return type == EMPTY_BUFFER; }
     50   GpuMemoryBufferType type;
     51   base::SharedMemoryHandle handle;
     52   GpuMemoryBufferId global_id;
     53 #if defined(OS_MACOSX)
     54   uint32 io_surface_id;
     55 #endif
     56 #if defined(OS_ANDROID)
     57   EGLClientBuffer native_buffer;
     58   SurfaceTextureId surface_texture_id;
     59 #endif
     60 };
     61 
     62 // This interface typically correspond to a type of shared memory that is also
     63 // shared with the GPU. A GPU memory buffer can be written to directly by
     64 // regular CPU code, but can also be read by the GPU.
     65 class GFX_EXPORT GpuMemoryBuffer {
     66  public:
     67   GpuMemoryBuffer();
     68   virtual ~GpuMemoryBuffer();
     69 
     70   // Maps the buffer into the client's address space so it can be written to by
     71   // the CPU. This call may block, for instance if the GPU needs to finish
     72   // accessing the buffer or if CPU caches need to be synchronized. Returns NULL
     73   // on failure.
     74   virtual void* Map() = 0;
     75 
     76   // Unmaps the buffer. It's illegal to use the pointer returned by Map() after
     77   // this has been called.
     78   virtual void Unmap() = 0;
     79 
     80   // Returns true iff the buffer is mapped.
     81   virtual bool IsMapped() const = 0;
     82 
     83   // Returns the stride in bytes for the buffer.
     84   virtual uint32 GetStride() const = 0;
     85 
     86   // Returns a platform specific handle for this buffer.
     87   virtual GpuMemoryBufferHandle GetHandle() const = 0;
     88 };
     89 
     90 }  // namespace gfx
     91 
     92 #endif  // UI_GFX_GPU_MEMORY_BUFFER_H_
     93