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    Searched defs:mass (Results 1 - 2 of 2) sorted by null

  /packages/experimental/DreamTheater/src/com/android/dreamtheater/
BouncyDroid.java 203 final float mass = 100; local
204 mBody = new World.Body(mass, new World.Vec(200,200));
227 mBody.applyForce(new World.Vec(0, mass * World.GRAVITY));
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 351 float mass = 10.f; local
358 totalForce[0] = -mPos[0] * springStrength - mVel[0]*frictionCoeff + gMultiplier*mGForce[0]*mass;
359 totalForce[1] = -mPos[1] * springStrength - mVel[1]*frictionCoeff + gMultiplier*mGForce[1]*mass;
360 totalForce[2] = -mPos[2] * springStrength - mVel[2]*frictionCoeff + gMultiplier*mGForce[2]*mass;
363 accel[0] = totalForce[0]/mass;
364 accel[1] = totalForce[1]/mass;
365 accel[2] = totalForce[2]/mass;

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