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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_H_
      6 #define CONTENT_COMMON_GPU_GPU_CHANNEL_H_
      7 
      8 #include <deque>
      9 #include <string>
     10 
     11 #include "base/id_map.h"
     12 #include "base/memory/ref_counted.h"
     13 #include "base/memory/scoped_ptr.h"
     14 #include "base/memory/scoped_vector.h"
     15 #include "base/memory/weak_ptr.h"
     16 #include "base/process/process.h"
     17 #include "build/build_config.h"
     18 #include "content/common/gpu/gpu_command_buffer_stub.h"
     19 #include "content/common/gpu/gpu_memory_manager.h"
     20 #include "content/common/gpu/gpu_result_codes.h"
     21 #include "content/common/message_router.h"
     22 #include "ipc/ipc_sync_channel.h"
     23 #include "ui/gfx/native_widget_types.h"
     24 #include "ui/gfx/size.h"
     25 #include "ui/gl/gl_share_group.h"
     26 #include "ui/gl/gpu_preference.h"
     27 
     28 struct GPUCreateCommandBufferConfig;
     29 
     30 namespace base {
     31 class MessageLoopProxy;
     32 class WaitableEvent;
     33 }
     34 
     35 namespace gpu {
     36 class PreemptionFlag;
     37 namespace gles2 {
     38 class ImageManager;
     39 }
     40 }
     41 
     42 namespace IPC {
     43 class MessageFilter;
     44 }
     45 
     46 namespace content {
     47 class DevToolsGpuAgent;
     48 class GpuChannelManager;
     49 class GpuChannelMessageFilter;
     50 class GpuWatchdog;
     51 
     52 // Encapsulates an IPC channel between the GPU process and one renderer
     53 // process. On the renderer side there's a corresponding GpuChannelHost.
     54 class GpuChannel : public IPC::Listener, public IPC::Sender {
     55  public:
     56   // Takes ownership of the renderer process handle.
     57   GpuChannel(GpuChannelManager* gpu_channel_manager,
     58              GpuWatchdog* watchdog,
     59              gfx::GLShareGroup* share_group,
     60              gpu::gles2::MailboxManager* mailbox_manager,
     61              int client_id,
     62              bool software);
     63   virtual ~GpuChannel();
     64 
     65   void Init(base::MessageLoopProxy* io_message_loop,
     66             base::WaitableEvent* shutdown_event);
     67 
     68   // Get the GpuChannelManager that owns this channel.
     69   GpuChannelManager* gpu_channel_manager() const {
     70     return gpu_channel_manager_;
     71   }
     72 
     73   // Returns the name of the associated IPC channel.
     74   std::string GetChannelName();
     75 
     76 #if defined(OS_POSIX)
     77   int TakeRendererFileDescriptor();
     78 #endif  // defined(OS_POSIX)
     79 
     80   base::ProcessId renderer_pid() const { return channel_->GetPeerPID(); }
     81 
     82   int client_id() const { return client_id_; }
     83 
     84   scoped_refptr<base::MessageLoopProxy> io_message_loop() const {
     85     return io_message_loop_;
     86   }
     87 
     88   // IPC::Listener implementation:
     89   virtual bool OnMessageReceived(const IPC::Message& msg) OVERRIDE;
     90   virtual void OnChannelError() OVERRIDE;
     91 
     92   // IPC::Sender implementation:
     93   virtual bool Send(IPC::Message* msg) OVERRIDE;
     94 
     95   // Requeue the message that is currently being processed to the beginning of
     96   // the queue. Used when the processing of a message gets aborted because of
     97   // unscheduling conditions.
     98   void RequeueMessage();
     99 
    100   // This is called when a command buffer transitions from the unscheduled
    101   // state to the scheduled state, which potentially means the channel
    102   // transitions from the unscheduled to the scheduled state. When this occurs
    103   // deferred IPC messaged are handled.
    104   void OnScheduled();
    105 
    106   // This is called when a command buffer transitions between scheduled and
    107   // descheduled states. When any stub is descheduled, we stop preempting
    108   // other channels.
    109   void StubSchedulingChanged(bool scheduled);
    110 
    111   CreateCommandBufferResult CreateViewCommandBuffer(
    112       const gfx::GLSurfaceHandle& window,
    113       int32 surface_id,
    114       const GPUCreateCommandBufferConfig& init_params,
    115       int32 route_id);
    116 
    117   void CreateImage(
    118       gfx::PluginWindowHandle window,
    119       int32 image_id,
    120       gfx::Size* size);
    121   void DeleteImage(int32 image_id);
    122 
    123   gfx::GLShareGroup* share_group() const { return share_group_.get(); }
    124 
    125   GpuCommandBufferStub* LookupCommandBuffer(int32 route_id);
    126 
    127   void LoseAllContexts();
    128   void MarkAllContextsLost();
    129 
    130   // Called to add a listener for a particular message routing ID.
    131   // Returns true if succeeded.
    132   bool AddRoute(int32 route_id, IPC::Listener* listener);
    133 
    134   // Called to remove a listener for a particular message routing ID.
    135   void RemoveRoute(int32 route_id);
    136 
    137   gpu::PreemptionFlag* GetPreemptionFlag();
    138 
    139   bool handle_messages_scheduled() const { return handle_messages_scheduled_; }
    140   uint64 messages_processed() const { return messages_processed_; }
    141 
    142   // If |preemption_flag->IsSet()|, any stub on this channel
    143   // should stop issuing GL commands. Setting this to NULL stops deferral.
    144   void SetPreemptByFlag(
    145       scoped_refptr<gpu::PreemptionFlag> preemption_flag);
    146 
    147   void CacheShader(const std::string& key, const std::string& shader);
    148 
    149   void AddFilter(IPC::MessageFilter* filter);
    150   void RemoveFilter(IPC::MessageFilter* filter);
    151 
    152   uint64 GetMemoryUsage();
    153 
    154  private:
    155   friend class GpuChannelMessageFilter;
    156 
    157   void OnDestroy();
    158 
    159   bool OnControlMessageReceived(const IPC::Message& msg);
    160 
    161   void HandleMessage();
    162 
    163   // Message handlers.
    164   void OnCreateOffscreenCommandBuffer(
    165       const gfx::Size& size,
    166       const GPUCreateCommandBufferConfig& init_params,
    167       int32 route_id,
    168       bool* succeeded);
    169   void OnDestroyCommandBuffer(int32 route_id);
    170   void OnDevToolsStartEventsRecording(int32 route_id, bool* succeeded);
    171   void OnDevToolsStopEventsRecording();
    172 
    173   // Decrement the count of unhandled IPC messages and defer preemption.
    174   void MessageProcessed();
    175 
    176   // The lifetime of objects of this class is managed by a GpuChannelManager.
    177   // The GpuChannelManager destroy all the GpuChannels that they own when they
    178   // are destroyed. So a raw pointer is safe.
    179   GpuChannelManager* gpu_channel_manager_;
    180 
    181   scoped_ptr<IPC::SyncChannel> channel_;
    182 
    183   uint64 messages_processed_;
    184 
    185   // Whether the processing of IPCs on this channel is stalled and we should
    186   // preempt other GpuChannels.
    187   scoped_refptr<gpu::PreemptionFlag> preempting_flag_;
    188 
    189   // If non-NULL, all stubs on this channel should stop processing GL
    190   // commands (via their GpuScheduler) when preempted_flag_->IsSet()
    191   scoped_refptr<gpu::PreemptionFlag> preempted_flag_;
    192 
    193   std::deque<IPC::Message*> deferred_messages_;
    194 
    195   // The id of the client who is on the other side of the channel.
    196   int client_id_;
    197 
    198   // Uniquely identifies the channel within this GPU process.
    199   std::string channel_id_;
    200 
    201   // Used to implement message routing functionality to CommandBuffer objects
    202   MessageRouter router_;
    203 
    204   // The share group that all contexts associated with a particular renderer
    205   // process use.
    206   scoped_refptr<gfx::GLShareGroup> share_group_;
    207 
    208   scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_;
    209   scoped_refptr<gpu::gles2::ImageManager> image_manager_;
    210 
    211   typedef IDMap<GpuCommandBufferStub, IDMapOwnPointer> StubMap;
    212   StubMap stubs_;
    213 
    214   bool log_messages_;  // True if we should log sent and received messages.
    215   gpu::gles2::DisallowedFeatures disallowed_features_;
    216   GpuWatchdog* watchdog_;
    217   bool software_;
    218   bool handle_messages_scheduled_;
    219   IPC::Message* currently_processing_message_;
    220 
    221   base::WeakPtrFactory<GpuChannel> weak_factory_;
    222 
    223   scoped_refptr<GpuChannelMessageFilter> filter_;
    224   scoped_refptr<base::MessageLoopProxy> io_message_loop_;
    225   scoped_ptr<DevToolsGpuAgent> devtools_gpu_agent_;
    226 
    227   size_t num_stubs_descheduled_;
    228 
    229   DISALLOW_COPY_AND_ASSIGN(GpuChannel);
    230 };
    231 
    232 }  // namespace content
    233 
    234 #endif  // CONTENT_COMMON_GPU_GPU_CHANNEL_H_
    235