1 /* 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. 3 * Copyright (C) 2014 Google Inc. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 */ 26 27 #ifndef CompositingLayerAssigner_h 28 #define CompositingLayerAssigner_h 29 30 #include "core/rendering/compositing/RenderLayerCompositor.h" 31 #include "platform/geometry/IntRect.h" 32 #include "platform/geometry/LayoutPoint.h" 33 34 namespace WebCore { 35 36 class RenderLayer; 37 38 class CompositingLayerAssigner { 39 public: 40 explicit CompositingLayerAssigner(RenderLayerCompositor*); 41 ~CompositingLayerAssigner(); 42 43 void assign(RenderLayer* updateRoot, bool& layersChanged, Vector<RenderLayer*>& layersNeedingRepaint); 44 45 // FIXME: This function should be private. We should remove the one caller 46 // once we've fixed the compositing chicken/egg issues. 47 CompositingStateTransitionType computeCompositedLayerUpdate(RenderLayer*); 48 49 private: 50 struct SquashingState { 51 SquashingState() 52 : mostRecentMapping(0) 53 , hasMostRecentMapping(false) 54 , haveAssignedBackingsToEntireSquashingLayerSubtree(false) 55 , nextSquashedLayerIndex(0) 56 , totalAreaOfSquashedRects(0) { } 57 58 void updateSquashingStateForNewMapping(CompositedLayerMappingPtr, bool hasNewCompositedLayerMapping); 59 60 // The most recent composited backing that the layer should squash onto if needed. 61 CompositedLayerMappingPtr mostRecentMapping; 62 bool hasMostRecentMapping; 63 64 // Whether all RenderLayers in the stacking subtree rooted at the most recent mapping's 65 // owning layer have had CompositedLayerMappings assigned. Layers cannot squash into a 66 // CompositedLayerMapping owned by a stacking ancestor, since this changes paint order. 67 bool haveAssignedBackingsToEntireSquashingLayerSubtree; 68 69 // Counter that tracks what index the next RenderLayer would be if it gets squashed to the current squashing layer. 70 size_t nextSquashedLayerIndex; 71 72 // The absolute bounding rect of all the squashed layers. 73 IntRect boundingRect; 74 75 // This is simply the sum of the areas of the squashed rects. This can be very skewed if the rects overlap, 76 // but should be close enough to drive a heuristic. 77 uint64_t totalAreaOfSquashedRects; 78 }; 79 80 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& layersChanged, Vector<RenderLayer*>& layersNeedingRepaint); 81 void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, bool& layersChanged, Vector<RenderLayer*>& layersNeedingRepaint); 82 CompositingReasons getReasonsPreventingSquashing(const RenderLayer*, const SquashingState&); 83 bool squashingWouldExceedSparsityTolerance(const RenderLayer* candidate, const SquashingState&); 84 bool updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType, Vector<RenderLayer*>& layersNeedingRepaint); 85 bool needsOwnBacking(const RenderLayer*) const; 86 87 RenderLayerCompositor* m_compositor; 88 bool m_layerSquashingEnabled; 89 }; 90 91 } // namespace WebCore 92 93 #endif // CompositingLayerAssigner_h 94