1 /* 2 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #include "config.h" 32 #include "core/animation/CompositorPendingAnimations.h" 33 34 #include "core/animation/Animation.h" 35 #include "core/animation/AnimationTimeline.h" 36 #include "core/frame/FrameView.h" 37 #include "core/page/Page.h" 38 #include "core/rendering/RenderLayer.h" 39 40 namespace WebCore { 41 42 void CompositorPendingAnimations::add(AnimationPlayer* player) 43 { 44 Page* page = player->timeline()->document()->page(); 45 bool visible = page && page->visibilityState() == PageVisibilityStateVisible; 46 if (!player->hasStartTime() && !visible) 47 player->setStartTimeInternal(player->timeline()->currentTimeInternal(), true); 48 49 m_pending.append(player); 50 } 51 52 bool CompositorPendingAnimations::startPendingAnimations() 53 { 54 bool startedSynchronizedOnCompositor = false; 55 for (size_t i = 0; i < m_pending.size(); ++i) { 56 if (!m_pending[i]->hasActiveAnimationsOnCompositor() && m_pending[i]->maybeStartAnimationOnCompositor() && !m_pending[i]->hasStartTime()) 57 startedSynchronizedOnCompositor = true; 58 } 59 60 // If any synchronized animations were started on the compositor, all 61 // remaning synchronized animations need to wait for the synchronized 62 // start time. Otherwise they may start immediately. 63 if (startedSynchronizedOnCompositor) { 64 for (size_t i = 0; i < m_pending.size(); ++i) { 65 if (!m_pending[i]->hasStartTime()) { 66 m_waitingForCompositorAnimationStart.append(m_pending[i]); 67 } 68 } 69 } else { 70 for (size_t i = 0; i < m_pending.size(); ++i) { 71 if (!m_pending[i]->hasStartTime()) { 72 m_pending[i]->setStartTimeInternal(m_pending[i]->timeline()->currentTimeInternal(), true); 73 } 74 } 75 } 76 m_pending.clear(); 77 78 if (startedSynchronizedOnCompositor || m_waitingForCompositorAnimationStart.isEmpty()) 79 return !m_waitingForCompositorAnimationStart.isEmpty(); 80 81 // Check if we're still waiting for any compositor animations to start. 82 for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) { 83 if (m_waitingForCompositorAnimationStart[i].get()->hasActiveAnimationsOnCompositor()) 84 return true; 85 } 86 87 // If not, go ahead and start any animations that were waiting. 88 notifyCompositorAnimationStarted(monotonicallyIncreasingTime()); 89 return false; 90 } 91 92 void CompositorPendingAnimations::notifyCompositorAnimationStarted(double monotonicAnimationStartTime) 93 { 94 for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) { 95 AnimationPlayer* player = m_waitingForCompositorAnimationStart[i].get(); 96 player->setStartTimeInternal(monotonicAnimationStartTime - player->timeline()->zeroTime(), true); 97 } 98 99 m_waitingForCompositorAnimationStart.clear(); 100 } 101 102 void CompositorPendingAnimations::trace(Visitor* visitor) 103 { 104 visitor->trace(m_pending); 105 visitor->trace(m_waitingForCompositorAnimationStart); 106 } 107 108 } // namespace 109