/external/deqp/modules/gles2/functional/ |
es2fDepthTests.cpp | 124 glu::RenderContext& renderCtx = m_context.getRenderContext(); 125 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget(); 144 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)); 157 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
|
es2fShaderFragDataTests.cpp | 148 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 149 const glw::Functions& gl = renderCtx.getFunctions(); 150 const glu::ShaderProgram program (renderCtx, genSources(m_indexExprType)); 151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); 152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128); 195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], 201 const tcu::RGBA threshold = renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); 204 glu::readPixels(renderCtx, 0, 0, result.getAccess());
|
es2fDepthStencilClearTests.cpp | 399 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext(); 400 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
|
es2fShaderApiTests.cpp | 131 void queryShaderInfo (glu::RenderContext& renderCtx, deUint32 shader, glu::ShaderInfo& info) 133 const glw::Functions& gl = renderCtx.getFunctions(); 286 void logShader (TestLog& log, glu::RenderContext& renderCtx, glu::Shader& shader) 289 queryShaderInfo(renderCtx, shader.getShader(), info); 294 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders) 303 logShader(log, renderCtx, shaders.get(shaderType)); 309 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& fragShader) 315 logShader(log, renderCtx, vertShader); 316 logShader(log, renderCtx, fragShader); 702 glu::RenderContext& renderCtx = m_context.getRenderContext() [all...] |
es2fTextureSpecificationTests.cpp | 415 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext(); 416 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget(); 431 sglr::GLContext gles2Context (renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)); 433 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); [all...] |
es2fTextureUnitTests.cpp | 755 glu::RenderContext& renderCtx = m_context.getRenderContext(); 756 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget(); 794 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(viewportX, viewportY, viewportWidth, viewportHeight)); 804 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); [all...] |
es2fFboRenderTest.cpp | 561 glu::RenderContext& renderCtx = m_context.getRenderContext(); 585 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)); 609 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fDepthTests.cpp | 127 glu::RenderContext& renderCtx = m_context.getRenderContext(); 128 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget(); 147 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)); 160 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
|
es3fFboTestCase.cpp | 62 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext(); 63 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget(); 83 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)); 109 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
|
es3fShaderFragDataTests.cpp | 148 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 149 const glw::Functions& gl = renderCtx.getFunctions(); 150 const glu::ShaderProgram program (renderCtx, genSources(m_indexExprType)); 151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); 152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128); 195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], 201 const tcu::RGBA threshold = renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); 204 glu::readPixels(renderCtx, 0, 0, result.getAccess()); 230 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 231 const glu::ShaderProgram program (renderCtx, glu::ProgramSources( [all...] |
es3fDepthStencilClearTests.cpp | 402 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext(); 403 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
|
es3fFboRenderTest.cpp | 423 glu::RenderContext& renderCtx = m_context.getRenderContext(); 424 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget(); 447 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)); 471 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); [all...] |
es3fShaderApiTests.cpp | 148 void queryShaderInfo (glu::RenderContext& renderCtx, deUint32 shader, glu::ShaderInfo& info) 150 const glw::Functions& gl = renderCtx.getFunctions(); 188 void drawWithProgram (glu::RenderContext& renderCtx, deUint32 program) 190 const glw::Functions& gl = renderCtx.getFunctions(); 208 glu::draw(renderCtx, program, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); 339 void logShader (TestLog& log, glu::RenderContext& renderCtx, glu::Shader& shader) 343 queryShaderInfo(renderCtx, shader.getShader(), info); 348 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders) 357 logShader(log, renderCtx, shaders.get(shaderType)); 363 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& fragShader [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboNoAttachmentTests.cpp | 66 bool checkFramebufferSize (TestLog& log, const glu::RenderContext& renderCtx, GLuint framebuffer, const IVec2& size) 68 const glw::Functions& gl = renderCtx.getFunctions(); 86 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource)); 173 bool checkFramebufferRenderable (TestLog& log, const glu::RenderContext& renderCtx, GLuint framebuffer, const IVec2& size) 175 const glw::Functions& gl = renderCtx.getFunctions(); 191 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource)); 268 const glu::RenderContext& renderCtx, 280 const glu::RenderContext& renderCtx, 284 , m_renderCtx (renderCtx) 326 const glu::RenderContext& renderCtx, [all...] |
es31fFboTestCase.cpp | 62 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext(); 63 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget(); 85 sglr::GLContext context(renderCtx, log, 0, tcu::IVec4(x, y, width, height)); 113 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
|
es31fIndirectComputeDispatchTests.cpp | 341 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 342 const glw::Functions& gl = renderCtx.getFunctions(); 344 const glu::ShaderProgram program (renderCtx, genVerifySources(m_workGroupSize)); 346 glu::Buffer cmdBuffer (renderCtx); 347 glu::Buffer resultBuffer (renderCtx);
|
es31fAdvancedBlendTests.cpp | 358 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 359 const glw::Functions& gl = renderCtx.getFunctions(); 377 const glu::Buffer indexBuffer (renderCtx); 378 const glu::Buffer positionBuffer (renderCtx); 379 const glu::Buffer colorBuffer (renderCtx); 484 glu::readPixels(renderCtx, viewportX, viewportY, renderedImg.getAccess());
|
es31fShaderHelperInvocationTests.cpp | 133 static void drawRandomPrimitives (const glu::RenderContext& renderCtx, deUint32 program, PrimitiveType primType, int numPrimitives, de::Random* rnd) 135 const glw::Functions& gl = renderCtx.getFunctions(); 167 glu::draw(renderCtx, program, (int)vertexArrays.size(), &vertexArrays[0], 174 FboHelper (const glu::RenderContext& renderCtx, int width, int height, deUint32 format, int numSamples); 190 FboHelper::FboHelper (const glu::RenderContext& renderCtx, int width, int height, deUint32 format, int numSamples) 191 : m_renderCtx (renderCtx) 193 , m_colorbuffer (renderCtx) 194 , m_framebuffer (renderCtx) 195 , m_resolveColorbuffer (renderCtx) 196 , m_resolveFramebuffer (renderCtx) [all...] |
es31fStencilTexturingTests.cpp | 123 static void drawTestPattern (const glu::RenderContext& renderCtx, int width, int height) 125 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() 137 const glw::Functions& gl = renderCtx.getFunctions(); 158 glu::draw(renderCtx, program.getProgram(), 1, &posBinding, glu::pr::Triangles((int)indices.size(), &indices[0])); 196 static void blitStencilToColor2D (const glu::RenderContext& renderCtx, deUint32 srcTex, int width, int height) 198 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() 240 const glw::Functions& gl = renderCtx.getFunctions(); 257 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], 261 static void blitStencilToColor2DArray (const glu::RenderContext& renderCtx, deUint32 srcTex, int width, int height, int level) 263 const glu::ShaderProgram program(renderCtx, glu::ProgramSources( [all...] |
es31fTextureFilteringTests.cpp | 321 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 322 const glw::Functions& gl = renderCtx.getFunctions(); 370 glu::readPixels(renderCtx, viewport.x, viewport.y, result.getAccess()); 375 const tcu::PixelFormat pixelFormat = renderCtx.getRenderTarget().getPixelFormat();
|
es31fOpaqueTypeIndexingTests.cpp | 471 const RenderContext& renderCtx = m_context.getRenderContext(); 472 const glw::Functions& gl = renderCtx.getFunctions(); 474 TextureVector textures (renderCtx, numSamplers); 792 const RenderContext& renderCtx = m_context.getRenderContext(); 793 const glw::Functions& gl = renderCtx.getFunctions(); 795 const BufferVector buffers (renderCtx, numInstances); 797 ShaderExecutorPtr shaderExecutor (createExecutor(renderCtx, m_shaderType, shaderSpec)); 968 const RenderContext& renderCtx = m_context.getRenderContext(); 969 const glw::Functions& gl = renderCtx.getFunctions(); 970 const Buffer counterBuffer (renderCtx); [all...] |
es31fTextureSpecificationTests.cpp | 136 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext(); 137 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget(); 154 sglr::GLContext gles31Context (renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)); 156 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderOptimizationTests.cpp | 219 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 233 program(optimized) = SharedPtr<const ShaderProgram>(new ShaderProgram(renderCtx, programData(optimized).sources)); [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderOptimizationTests.cpp | 222 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 236 program(optimized) = SharedPtr<const ShaderProgram>(new ShaderProgram(renderCtx, programData(optimized).sources)); [all...] |
/external/deqp/modules/glshared/ |
glsLifetimeTests.cpp | 106 CheckedShader (const RenderContext& renderCtx, glu::ShaderType type, const string& src) 107 : Shader (renderCtx, type) 119 CheckedProgram (const RenderContext& renderCtx, GLuint vtxShader, GLuint fragShader) 120 : Program (renderCtx) 232 const RenderContext& renderCtx = ctx.getRenderContext(); 233 const Functions& gl = renderCtx.getFunctions(); 240 glu::readPixels(renderCtx, 0, 0, dst.getAccess()); 481 void setViewport (const RenderContext& renderCtx, const Rectangle& rect) 483 renderCtx.getFunctions().viewport(rect.x, rect.y, rect.width, rect.height); 486 void readRectangle (const RenderContext& renderCtx, const Rectangle& rect, Surface& dst [all...] |