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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_
      6 #define UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_
      7 
      8 #include "base/gtest_prod_util.h"
      9 #include "ui/views/bubble/bubble_border.h"
     10 #include "ui/views/widget/widget.h"
     11 #include "ui/views/widget/widget_delegate.h"
     12 #include "ui/views/widget/widget_observer.h"
     13 
     14 namespace gfx {
     15 class FontList;
     16 class Rect;
     17 }
     18 
     19 namespace views {
     20 
     21 class BubbleFrameView;
     22 
     23 // BubbleDelegateView creates frame and client views for bubble Widgets.
     24 // BubbleDelegateView itself is the client's contents view.
     25 class VIEWS_EXPORT BubbleDelegateView : public WidgetDelegateView,
     26                                         public WidgetObserver {
     27  public:
     28   BubbleDelegateView();
     29   BubbleDelegateView(View* anchor_view, BubbleBorder::Arrow arrow);
     30   virtual ~BubbleDelegateView();
     31 
     32   // Create and initialize the bubble Widget(s) with proper bounds.
     33   static Widget* CreateBubble(BubbleDelegateView* bubble_delegate);
     34 
     35   // WidgetDelegateView overrides:
     36   virtual BubbleDelegateView* AsBubbleDelegate() OVERRIDE;
     37   virtual bool CanActivate() const OVERRIDE;
     38   virtual bool ShouldShowCloseButton() const OVERRIDE;
     39   virtual View* GetContentsView() OVERRIDE;
     40   virtual NonClientFrameView* CreateNonClientFrameView(Widget* widget) OVERRIDE;
     41   virtual void GetAccessibleState(ui::AXViewState* state) OVERRIDE;
     42 
     43   // WidgetObserver overrides:
     44   virtual void OnWidgetDestroying(Widget* widget) OVERRIDE;
     45   virtual void OnWidgetVisibilityChanging(Widget* widget, bool visible)
     46       OVERRIDE;
     47   virtual void OnWidgetVisibilityChanged(Widget* widget, bool visible)
     48       OVERRIDE;
     49   virtual void OnWidgetActivationChanged(Widget* widget, bool active) OVERRIDE;
     50   virtual void OnWidgetBoundsChanged(Widget* widget,
     51                                      const gfx::Rect& new_bounds) OVERRIDE;
     52 
     53   bool close_on_esc() const { return close_on_esc_; }
     54   void set_close_on_esc(bool close_on_esc) { close_on_esc_ = close_on_esc; }
     55 
     56   bool close_on_deactivate() const { return close_on_deactivate_; }
     57   void set_close_on_deactivate(bool close) { close_on_deactivate_ = close; }
     58 
     59   View* GetAnchorView() const;
     60   Widget* anchor_widget() const { return anchor_widget_; }
     61 
     62   // The anchor rect is used in the absence of an assigned anchor view.
     63   const gfx::Rect& anchor_rect() const { return anchor_rect_; }
     64 
     65   BubbleBorder::Arrow arrow() const { return arrow_; }
     66   void set_arrow(BubbleBorder::Arrow arrow) { arrow_ = arrow; }
     67 
     68   BubbleBorder::Shadow shadow() const { return shadow_; }
     69   void set_shadow(BubbleBorder::Shadow shadow) { shadow_ = shadow; }
     70 
     71   SkColor color() const { return color_; }
     72   void set_color(SkColor color) {
     73     color_ = color;
     74     color_explicitly_set_ = true;
     75   }
     76 
     77   const gfx::Insets& margins() const { return margins_; }
     78   void set_margins(const gfx::Insets& margins) { margins_ = margins; }
     79 
     80   const gfx::Insets& anchor_view_insets() const { return anchor_view_insets_; }
     81   void set_anchor_view_insets(const gfx::Insets& i) { anchor_view_insets_ = i; }
     82 
     83   gfx::NativeView parent_window() const { return parent_window_; }
     84   void set_parent_window(gfx::NativeView window) { parent_window_ = window; }
     85 
     86   bool use_focusless() const { return use_focusless_; }
     87   void set_use_focusless(bool focusless) { use_focusless_ = focusless; }
     88 
     89   bool accept_events() const { return accept_events_; }
     90   void set_accept_events(bool accept_events) { accept_events_ = accept_events; }
     91 
     92   bool border_accepts_events() const { return border_accepts_events_; }
     93   void set_border_accepts_events(bool event) { border_accepts_events_ = event; }
     94 
     95   bool adjust_if_offscreen() const { return adjust_if_offscreen_; }
     96   void set_adjust_if_offscreen(bool adjust) { adjust_if_offscreen_ = adjust; }
     97 
     98   // Get the arrow's anchor rect in screen space.
     99   virtual gfx::Rect GetAnchorRect() const;
    100 
    101   // Allows delegates to provide custom parameters before widget initialization.
    102   virtual void OnBeforeBubbleWidgetInit(Widget::InitParams* params,
    103                                         Widget* widget) const;
    104 
    105   // Sets the bubble alignment relative to the anchor. This may only be called
    106   // after calling CreateBubble.
    107   void SetAlignment(BubbleBorder::BubbleAlignment alignment);
    108 
    109   // Sets the bubble arrow paint type.
    110   void SetArrowPaintType(BubbleBorder::ArrowPaintType paint_type);
    111 
    112   // Call this method when the anchor bounds have changed to reposition the
    113   // bubble. The bubble is automatically repositioned when the anchor view
    114   // bounds change as a result of the widget's bounds changing.
    115   void OnAnchorBoundsChanged();
    116 
    117  protected:
    118   // Get bubble bounds from the anchor rect and client view's preferred size.
    119   virtual gfx::Rect GetBubbleBounds();
    120 
    121   // Return a FontList to use for the title of the bubble.
    122   // (The default is MediumFont).
    123   virtual const gfx::FontList& GetTitleFontList() const;
    124 
    125   // View overrides:
    126   virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE;
    127   virtual void OnNativeThemeChanged(const ui::NativeTheme* theme) OVERRIDE;
    128 
    129   // Perform view initialization on the contents for bubble sizing.
    130   virtual void Init();
    131 
    132   // Sets the anchor view or rect and repositions the bubble. Note that if a
    133   // valid view gets passed, the anchor rect will get ignored. If the view gets
    134   // deleted, but no new view gets set, the last known anchor postion will get
    135   // returned.
    136   void SetAnchorView(View* anchor_view);
    137   void SetAnchorRect(const gfx::Rect& rect);
    138 
    139   // Resize and potentially move the bubble to fit the content's preferred size.
    140   void SizeToContents();
    141 
    142   BubbleFrameView* GetBubbleFrameView() const;
    143 
    144  private:
    145   friend class BubbleBorderDelegate;
    146   friend class BubbleWindowTargeter;
    147 
    148   FRIEND_TEST_ALL_PREFIXES(BubbleDelegateTest, CreateDelegate);
    149   FRIEND_TEST_ALL_PREFIXES(BubbleDelegateTest, NonClientHitTest);
    150 
    151   // Update the bubble color from |theme|, unless it was explicitly set.
    152   void UpdateColorsFromTheme(const ui::NativeTheme* theme);
    153 
    154   // Handles widget visibility changes.
    155   void HandleVisibilityChanged(Widget* widget, bool visible);
    156 
    157   // Flags controlling bubble closure on the escape key and deactivation.
    158   bool close_on_esc_;
    159   bool close_on_deactivate_;
    160 
    161   // The view and widget to which this bubble is anchored. Since an anchor view
    162   // can be deleted without notice, we store it in the ViewStorage and retrieve
    163   // it from there. It will make sure that the view is still valid.
    164   const int anchor_view_storage_id_;
    165   Widget* anchor_widget_;
    166 
    167   // The anchor rect used in the absence of an anchor view.
    168   mutable gfx::Rect anchor_rect_;
    169 
    170   // The arrow's location on the bubble.
    171   BubbleBorder::Arrow arrow_;
    172 
    173   // Bubble border shadow to use.
    174   BubbleBorder::Shadow shadow_;
    175 
    176   // The background color of the bubble; and flag for when it's explicitly set.
    177   SkColor color_;
    178   bool color_explicitly_set_;
    179 
    180   // The margins between the content and the inside of the border.
    181   gfx::Insets margins_;
    182 
    183   // Insets applied to the |anchor_view_| bounds.
    184   gfx::Insets anchor_view_insets_;
    185 
    186   // If true, the bubble does not take focus on display; default is false.
    187   bool use_focusless_;
    188 
    189   // Specifies whether the bubble (or its border) handles mouse events, etc.
    190   bool accept_events_;
    191   bool border_accepts_events_;
    192 
    193   // If true (defaults to true), the arrow may be mirrored and moved to fit the
    194   // bubble on screen better. It would be a no-op if the bubble has no arrow.
    195   bool adjust_if_offscreen_;
    196 
    197   // Parent native window of the bubble.
    198   gfx::NativeView parent_window_;
    199 
    200   DISALLOW_COPY_AND_ASSIGN(BubbleDelegateView);
    201 };
    202 
    203 }  // namespace views
    204 
    205 #endif  // UI_VIEWS_BUBBLE_BUBBLE_DELEGATE_H_
    206