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  /external/chromium_org/skia/ext/
convolver_SSE2.h 8 #include "skia/ext/convolver.h"
10 namespace skia { namespace
25 } // namespace skia
convolver_mips_dspr2.h 8 #include "skia/ext/convolver.h"
10 namespace skia { namespace
23 } // namespace skia
skia_utils_base.h 9 #include "third_party/skia/include/ports/SkFontConfigInterface.h"
11 namespace skia { namespace
30 } // namespace skia
bitmap_platform_device_skia.h 10 #include "skia/ext/platform_device.h"
12 namespace skia { namespace
40 // we ever have to share state between some native drawing UI and Skia, like
57 } // namespace skia
lazy_pixel_ref.cc 5 #include "skia/ext/lazy_pixel_ref.h"
7 namespace skia { namespace
15 } // namespace skia
platform_device_linux.cc 5 #include "skia/ext/platform_device.h"
7 namespace skia { namespace
17 } // namespace skia
vector_canvas.h 9 #include "skia/ext/platform_canvas.h"
17 namespace skia { namespace
19 } // namespace skia
benchmarking_canvas.h 9 #include "skia/ext/refptr.h"
10 #include "third_party/skia/include/utils/SkNWayCanvas.h"
11 #include "third_party/skia/src/utils/debugger/SkDebugCanvas.h"
13 namespace skia { namespace
32 // In order to avoid introducing a Skia version dependency, this
45 skia::RefPtr<SkDebugCanvas> debug_canvas_;
46 skia::RefPtr<TimingCanvas> timing_canvas_;
lazy_pixel_ref.h 8 #include "third_party/skia/include/core/SkPixelRef.h"
9 #include "third_party/skia/include/core/SkRect.h"
11 namespace skia { namespace
37 } // namespace skia
opacity_draw_filter.cc 5 #include "skia/ext/opacity_draw_filter.h"
6 #include "third_party/skia/include/core/SkPaint.h"
8 namespace skia { namespace
25 } // namespace skia
paint_simplifier.h 9 #include "third_party/skia/include/core/SkDrawFilter.h"
13 namespace skia { namespace
30 } // namespace skia
vector_platform_device_skia.h 11 #include "skia/ext/platform_device.h"
12 #include "skia/ext/refptr.h"
13 #include "third_party/skia/include/pdf/SkPDFDevice.h"
17 namespace skia { namespace
52 skia::RefPtr<BitmapPlatformDevice> raster_surface_;
57 } // namespace skia
bitmap_platform_device.h 12 #include "skia/ext/bitmap_platform_device_win.h"
14 #include "skia/ext/bitmap_platform_device_mac.h"
16 #include "skia/ext/bitmap_platform_device_cairo.h"
18 #include "skia/ext/bitmap_platform_device_skia.h"
21 namespace skia { namespace
opacity_draw_filter.h 9 #include "third_party/skia/include/core/SkDrawFilter.h"
13 namespace skia { namespace
30 } // namespace skia
paint_simplifier.cc 5 #include "skia/ext/paint_simplifier.h"
6 #include "third_party/skia/include/core/SkPaint.h"
7 #include "third_party/skia/include/core/SkShader.h"
9 namespace skia { namespace
56 } // namespace skia
pixel_ref_utils.h 13 namespace skia { namespace
30 } // namespace skia
bitmap_platform_device_cairo.h 11 #include "skia/ext/platform_device.h"
26 // Skia can be controled in skia/include/corecg/SkUserConfig.h (see bits about
45 namespace skia { namespace
48 // This is the Linux bitmap backing for Skia. We create a Cairo image surface
63 // we ever have to share state between some native drawing UI and Skia, like
130 } // namespace skia
bitmap_platform_device_mac.h 10 #include "skia/ext/platform_device.h"
11 #include "skia/ext/refptr.h"
13 namespace skia { namespace
18 // CGCreateBitmapContext() in a format that Skia supports and can then use this
23 // also becomes invalid. THIS IS DIFFERENT THAN NORMAL SKIA which uses
24 // reference counting for the pixel data. In normal Skia, you could assign
99 } // namespace skia
refptr_unittest.cc 5 #include "skia/ext/refptr.h"
9 namespace skia { namespace
125 } // namespace skia
skia_utils_base.cc 5 #include "skia/ext/skia_utils_base.h"
7 namespace skia { namespace
52 } // namespace skia
skia_utils_win.h 8 #include "third_party/skia/include/core/SkColor.h"
18 namespace skia { namespace
20 // Converts a Skia point to a Windows POINT.
23 // Converts a Windows RECT to a Skia rect.
26 // Converts a Windows RECT to a Skia rect.
33 // Converts a Skia rect to a Windows RECT.
40 // Converts COLORREFs (0BGR) to the ARGB layout Skia expects.
46 } // namespace skia
analysis_canvas.h 9 #include "third_party/skia/include/core/SkCanvas.h"
10 #include "third_party/skia/include/core/SkPicture.h"
12 namespace skia { namespace
127 } // namespace skia
bitmap_platform_device_mac_unittest.cc 5 #include "skia/ext/bitmap_platform_device_mac.h"
8 #include "skia/ext/skia_utils_mac.h"
10 #include "third_party/skia/include/core/SkMatrix.h"
11 #include "third_party/skia/include/core/SkRegion.h"
12 #include "third_party/skia/include/core/SkClipStack.h"
14 namespace skia { namespace
69 } // namespace skia
bitmap_platform_device_skia.cc 5 #include "skia/ext/bitmap_platform_device_skia.h"
6 #include "skia/ext/platform_canvas.h"
8 namespace skia { namespace
77 skia::RefPtr<SkBaseDevice> dev = skia::AdoptRef(
95 } // namespace skia
bitmap_platform_device_win.h 10 #include "skia/ext/platform_device.h"
11 #include "skia/ext/refptr.h"
13 namespace skia { namespace
18 // format that Skia supports and can then use this to draw ClearType into, etc.
23 // PlatformBitmapPixelRef, and stored in an SkBitmap via the normal skia
67 // directly by Skia. Overridden from SkBaseDevice, this is called when Skia
124 } // namespace skia

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