OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
defs:skia
(Results
1 - 25
of
69
) sorted by null
1
2
3
/external/chromium_org/skia/ext/
convolver_SSE2.h
8
#include "
skia
/ext/convolver.h"
10
namespace
skia
{
namespace
25
} // namespace
skia
convolver_mips_dspr2.h
8
#include "
skia
/ext/convolver.h"
10
namespace
skia
{
namespace
23
} // namespace
skia
skia_utils_base.h
9
#include "third_party/
skia
/include/ports/SkFontConfigInterface.h"
11
namespace
skia
{
namespace
30
} // namespace
skia
bitmap_platform_device_skia.h
10
#include "
skia
/ext/platform_device.h"
12
namespace
skia
{
namespace
40
// we ever have to share state between some native drawing UI and
Skia
, like
57
} // namespace
skia
lazy_pixel_ref.cc
5
#include "
skia
/ext/lazy_pixel_ref.h"
7
namespace
skia
{
namespace
15
} // namespace
skia
platform_device_linux.cc
5
#include "
skia
/ext/platform_device.h"
7
namespace
skia
{
namespace
17
} // namespace
skia
vector_canvas.h
9
#include "
skia
/ext/platform_canvas.h"
17
namespace
skia
{
namespace
19
} // namespace
skia
benchmarking_canvas.h
9
#include "
skia
/ext/refptr.h"
10
#include "third_party/
skia
/include/utils/SkNWayCanvas.h"
11
#include "third_party/
skia
/src/utils/debugger/SkDebugCanvas.h"
13
namespace
skia
{
namespace
32
// In order to avoid introducing a
Skia
version dependency, this
45
skia
::RefPtr<SkDebugCanvas> debug_canvas_;
46
skia
::RefPtr<TimingCanvas> timing_canvas_;
lazy_pixel_ref.h
8
#include "third_party/
skia
/include/core/SkPixelRef.h"
9
#include "third_party/
skia
/include/core/SkRect.h"
11
namespace
skia
{
namespace
37
} // namespace
skia
opacity_draw_filter.cc
5
#include "
skia
/ext/opacity_draw_filter.h"
6
#include "third_party/
skia
/include/core/SkPaint.h"
8
namespace
skia
{
namespace
25
} // namespace
skia
paint_simplifier.h
9
#include "third_party/
skia
/include/core/SkDrawFilter.h"
13
namespace
skia
{
namespace
30
} // namespace
skia
vector_platform_device_skia.h
11
#include "
skia
/ext/platform_device.h"
12
#include "
skia
/ext/refptr.h"
13
#include "third_party/
skia
/include/pdf/SkPDFDevice.h"
17
namespace
skia
{
namespace
52
skia
::RefPtr<BitmapPlatformDevice> raster_surface_;
57
} // namespace
skia
bitmap_platform_device.h
12
#include "
skia
/ext/bitmap_platform_device_win.h"
14
#include "
skia
/ext/bitmap_platform_device_mac.h"
16
#include "
skia
/ext/bitmap_platform_device_cairo.h"
18
#include "
skia
/ext/bitmap_platform_device_skia.h"
21
namespace
skia
{
namespace
opacity_draw_filter.h
9
#include "third_party/
skia
/include/core/SkDrawFilter.h"
13
namespace
skia
{
namespace
30
} // namespace
skia
paint_simplifier.cc
5
#include "
skia
/ext/paint_simplifier.h"
6
#include "third_party/
skia
/include/core/SkPaint.h"
7
#include "third_party/
skia
/include/core/SkShader.h"
9
namespace
skia
{
namespace
56
} // namespace
skia
pixel_ref_utils.h
13
namespace
skia
{
namespace
30
} // namespace
skia
bitmap_platform_device_cairo.h
11
#include "
skia
/ext/platform_device.h"
26
//
Skia
can be controled in
skia
/include/corecg/SkUserConfig.h (see bits about
45
namespace
skia
{
namespace
48
// This is the Linux bitmap backing for
Skia
. We create a Cairo image surface
63
// we ever have to share state between some native drawing UI and
Skia
, like
130
} // namespace
skia
bitmap_platform_device_mac.h
10
#include "
skia
/ext/platform_device.h"
11
#include "
skia
/ext/refptr.h"
13
namespace
skia
{
namespace
18
// CGCreateBitmapContext() in a format that
Skia
supports and can then use this
23
// also becomes invalid. THIS IS DIFFERENT THAN NORMAL
SKIA
which uses
24
// reference counting for the pixel data. In normal
Skia
, you could assign
99
} // namespace
skia
refptr_unittest.cc
5
#include "
skia
/ext/refptr.h"
9
namespace
skia
{
namespace
125
} // namespace
skia
skia_utils_base.cc
5
#include "
skia
/ext/skia_utils_base.h"
7
namespace
skia
{
namespace
52
} // namespace
skia
skia_utils_win.h
8
#include "third_party/
skia
/include/core/SkColor.h"
18
namespace
skia
{
namespace
20
// Converts a
Skia
point to a Windows POINT.
23
// Converts a Windows RECT to a
Skia
rect.
26
// Converts a Windows RECT to a
Skia
rect.
33
// Converts a
Skia
rect to a Windows RECT.
40
// Converts COLORREFs (0BGR) to the ARGB layout
Skia
expects.
46
} // namespace
skia
analysis_canvas.h
9
#include "third_party/
skia
/include/core/SkCanvas.h"
10
#include "third_party/
skia
/include/core/SkPicture.h"
12
namespace
skia
{
namespace
127
} // namespace
skia
bitmap_platform_device_mac_unittest.cc
5
#include "
skia
/ext/bitmap_platform_device_mac.h"
8
#include "
skia
/ext/skia_utils_mac.h"
10
#include "third_party/
skia
/include/core/SkMatrix.h"
11
#include "third_party/
skia
/include/core/SkRegion.h"
12
#include "third_party/
skia
/include/core/SkClipStack.h"
14
namespace
skia
{
namespace
69
} // namespace
skia
bitmap_platform_device_skia.cc
5
#include "
skia
/ext/bitmap_platform_device_skia.h"
6
#include "
skia
/ext/platform_canvas.h"
8
namespace
skia
{
namespace
77
skia
::RefPtr<SkBaseDevice> dev =
skia
::AdoptRef(
95
} // namespace
skia
bitmap_platform_device_win.h
10
#include "
skia
/ext/platform_device.h"
11
#include "
skia
/ext/refptr.h"
13
namespace
skia
{
namespace
18
// format that
Skia
supports and can then use this to draw ClearType into, etc.
23
// PlatformBitmapPixelRef, and stored in an SkBitmap via the normal
skia
67
// directly by
Skia
. Overridden from SkBaseDevice, this is called when
Skia
124
} // namespace
skia
Completed in 524 milliseconds
1
2
3