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    Searched defs:stencilBits (Results 1 - 25 of 29) sorted by null

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  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 44 static void getDepthStencilBits (deUint32 depthStencilFormat, int* depthBits, int* stencilBits)
48 *stencilBits = bits[3];
113 if (config.stencilBits != glu::RenderConfig::DONT_CARE &&
114 config.stencilBits != bits[3])
187 int stencilBits = 0;
221 getDepthStencilBits(depthStencilFormat, &depthBits, &stencilBits);
246 if (stencilBits > 0)
258 m_renderTarget = tcu::RenderTarget(width, height, pixelFormat, depthBits, stencilBits, config.numSamples);
gluRenderConfig.hpp 80 int stencilBits;
95 , stencilBits (DONT_CARE)
  /external/chromium_org/third_party/mesa/src/src/glx/
glxconfig.h 49 GLint stencilBits;
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_depth.c 656 const GLubyte stencilBits = ctx->DrawBuffer->Visual.stencilBits;
658 const GLuint stencilMax = (1 << stencilBits) - 1;
s_stencil.c 499 const GLuint stencilMax = (1 << fb->Visual.stencilBits) - 1;
553 const GLubyte stencilBits = ctx->DrawBuffer->Visual.stencilBits;
555 const GLuint stencilMax = (1 << stencilBits) - 1;
  /external/deqp/framework/platform/win32/
tcuWGL.hpp 122 int stencilBits;
144 , stencilBits (0)
  /external/mesa3d/src/glx/
glxconfig.h 49 GLint stencilBits;
  /external/mesa3d/src/mesa/swrast/
s_depth.c 656 const GLubyte stencilBits = ctx->DrawBuffer->Visual.stencilBits;
658 const GLuint stencilMax = (1 << stencilBits) - 1;
s_stencil.c 499 const GLuint stencilMax = (1 << fb->Visual.stencilBits) - 1;
553 const GLubyte stencilBits = ctx->DrawBuffer->Visual.stencilBits;
555 const GLuint stencilMax = (1 << stencilBits) - 1;
  /external/deqp/modules/gles2/functional/
es2fDepthStencilClearTests.cpp 103 tcu::TextureFormat getStencilFormat (int stencilBits)
105 switch (stencilBits)
450 int stencilBits = renderTarget.getStencilBits();
451 tcu::TextureLevel depthBufRow (getStencilFormat(stencilBits), dst.getWidth(), 1, 1);
453 deUint32 bufMask = (1u<<stencilBits)-1;
486 float step = (float)(stencil / ((1u<<stencilBits) / (deUint32)STENCIL_STEPS)) / (float)(STENCIL_STEPS-1);
es2fStencilTests.cpp 177 virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) = DE_NULL;
181 void visualizeStencil (sglr::Context& context, int stencilBits, int stencilStep);
254 void StencilCase::visualizeStencil (sglr::Context& context, int stencilBits, int stencilStep)
256 int endVal = 1<<stencilBits;
278 int stencilBits = renderTarget.getStencilBits();
280 int stencilStep = stencilBits == 8 ? 8 : 1;
281 int numStencilValues = (1<<stencilBits)/stencilStep + 1;
305 genOps(ops[ndx], stencilBits, depthBits, deMin32(ndx*stencilStep, (1<<stencilBits)-1));
308 genOps(ops[numStencilValues+0], stencilBits, depthBits, 1<<stencilBits)
    [all...]
es2fDepthStencilTests.cpp 210 int stencilBits;
219 , stencilBits (stencilBits_)
227 , stencilBits (0)
232 void getStencilTestValues (int stencilBits, int numValues, int* values)
236 int maxVal = (1<<stencilBits)-1;
269 getStencilTestValues(target.stencilBits, numL0CellsX*numL0CellsY, &stencilValues[0]);
342 getStencilTestValues(target.stencilBits, numValues, &stencilValues[0]);
384 bool hasStencil = renderTarget.stencilBits > 0;
399 dst.state.numStencilBits = renderTarget.stencilBits;
481 void renderReference (const vector<ClearCommand>& clears, const tcu::PixelBufferAccess& dstColor, const tcu::PixelBufferAccess& dstStencil, int stencilBits)
    [all...]
es2fIntegerStateQueryTests.cpp 72 virtual void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits) = DE_NULL;
107 void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits);
297 void GetBooleanVerifier::verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits)
299 // if stencilBits == 0, the mask is allowed to be either GL_TRUE or GL_FALSE
309 if (stencilBits > 0 && state != GL_TRUE)
330 void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits);
465 void GetIntegerVerifier::verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits)
475 const GLint reference = (1 << stencilBits) - 1;
477 if ((state & reference) != reference) // the least significant stencilBits bits should be on
498 void verifyStencilMaskInitial (tcu::TestContext& testCtx, GLenum name, int stencilBits);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fDepthStencilClearTests.cpp 103 tcu::TextureFormat getStencilFormat (int stencilBits)
105 switch (stencilBits)
453 int stencilBits = renderTarget.getStencilBits();
454 tcu::TextureLevel depthBufRow (getStencilFormat(stencilBits), dst.getWidth(), 1, 1);
456 deUint32 bufMask = (1u<<stencilBits)-1;
489 float step = (float)(stencil / ((1u<<stencilBits) / (deUint32)STENCIL_STEPS)) / (float)(STENCIL_STEPS-1);
es3fStencilTests.cpp 180 virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) = DE_NULL;
184 void visualizeStencil (sglr::Context& context, int stencilBits, int stencilStep);
257 void StencilCase::visualizeStencil (sglr::Context& context, int stencilBits, int stencilStep)
259 int endVal = 1<<stencilBits;
281 int stencilBits = renderTarget.getStencilBits();
283 int stencilStep = stencilBits == 8 ? 8 : 1;
284 int numStencilValues = (1<<stencilBits)/stencilStep + 1;
308 genOps(ops[ndx], stencilBits, depthBits, deMin32(ndx*stencilStep, (1<<stencilBits)-1));
311 genOps(ops[numStencilValues+0], stencilBits, depthBits, 1<<stencilBits)
    [all...]
es3fFboInvalidateTests.cpp 120 const int stencilBits = renderTargetInfo.getStencilBits();
122 const bool hasStencil = stencilBits > 0;
124 if (!hasDepth || !hasStencil || (stencilBits != 8))
    [all...]
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
DrawingBuffer.cpp 424 blink::WGC3Dint stencilBits = 0;
425 m_context->getIntegerv(GL_STENCIL_BITS, &stencilBits);
426 m_actualAttributes.stencil = stencilBits > 0;
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/egl/x11/
glcore.h 88 GLint stencilBits;
  /external/chromium_org/third_party/skia/src/gpu/
GrClipMaskManager.cpp     [all...]
  /external/deqp/framework/egl/
egluGLContextFactory.cpp 271 { &glu::RenderConfig::stencilBits, EGL_STENCIL_SIZE },
590 EGLint width, height, depthBits, stencilBits, numSamples;
602 eglGetConfigAttrib(m_eglDisplay, m_eglConfig, EGL_STENCIL_SIZE, &stencilBits);
607 m_glRenderTarget = tcu::RenderTarget(width, height, pixelFmt, depthBits, stencilBits, numSamples);
  /external/deqp/framework/platform/null/
tcuNullRenderContext.cpp 595 const int stencilBits = getValueOrDefault(renderCfg, &RenderConfig::stencilBits, 8);
598 return tcu::RenderTarget(width, height, tcu::PixelFormat(redBits, greenBits, blueBits, alphaBits), depthBits, stencilBits, numSamples);
  /external/deqp/modules/gles31/functional/
es31fStencilTexturingTests.cpp 166 const int stencilBits = tcu::getTextureFormatBitDepth(dst.getFormat()).w();
167 const deUint32 stencilMask = (1u<<stencilBits)-1u;
    [all...]
  /external/mesa3d/src/gallium/state_trackers/egl/x11/
glcore.h 88 GLint stencilBits;
  /external/skia/src/gpu/
GrClipMaskManager.cpp     [all...]
  /external/deqp/modules/egl/
teglRenderTests.cpp 336 tcu::TextureFormat getStencilFormat (int stencilBits)
338 switch (stencilBits)
346 void renderReference (const tcu::PixelBufferAccess& dst, const vector<DrawPrimitiveOp>& drawOps, const tcu::PixelFormat& colorBits, const int depthBits, const int stencilBits, const int numSamples)
379 if (stencilBits > 0)
381 stencilBuffer.setStorage(getStencilFormat(stencilBits), numSamples, width, height);
703 const int stencilBits = display.getConfigAttrib(config, EGL_STENCIL_SIZE);
721 log << TestLog::Message << "EGL_STENCIL_SIZE = " << stencilBits << TestLog::EndMessage;
785 renderReference(refFrame.getAccess(), drawOps, pixelFmt, depthBits, stencilBits, 1);
888 const int stencilBits = display.getConfigAttrib(config, EGL_STENCIL_SIZE);
911 log << TestLog::Message << "EGL_STENCIL_SIZE = " << stencilBits << TestLog::EndMessage
    [all...]

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