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    Searched defs:uniformIndices (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles3/functional/
es3fIndexedStateQueryTests.cpp 314 GLuint uniformIndices[2] = {0};
315 glGetUniformIndices(m_program, 2, uniformNames, uniformIndices);
324 glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[ndx], buffers[ndx]);
331 glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, uniformIndices[ndx], &boundBuffer);
357 GLuint uniformIndices[2] = {0};
358 glGetUniformIndices(m_program, 2, uniformNames, uniformIndices);
375 glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[0], buffers[0]);
380 glBindBufferRange(GL_UNIFORM_BUFFER, uniformIndices[1], buffers[1], rangeBufferOffset, rangeBufferSize);
392 { uniformIndices[0], GL_UNIFORM_BUFFER_START, 0 },
393 { uniformIndices[0], GL_UNIFORM_BUFFER_SIZE, 0 }
    [all...]
es3fShaderStateQueryTests.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp 560 ctx.beginSection("GL_INVALID_VALUE is generated if any value in uniformIndices is greater than or equal to the value of GL_ACTIVE_UNIFORMS for program.");
679 GLuint uniformIndices = -1;
686 ctx.glGetUniformIndices(shader, 1, &uniformName, &uniformIndices);
692 ctx.glGetUniformIndices(invalid, 1, &uniformName, &uniformIndices);
    [all...]
  /frameworks/base/core/jni/
android_opengl_GLES30.cpp     [all...]

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