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Searched
defs:uniformIndices
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/gles3/functional/
es3fIndexedStateQueryTests.cpp
314
GLuint
uniformIndices
[2] = {0};
315
glGetUniformIndices(m_program, 2, uniformNames,
uniformIndices
);
324
glBindBufferBase(GL_UNIFORM_BUFFER,
uniformIndices
[ndx], buffers[ndx]);
331
glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING,
uniformIndices
[ndx], &boundBuffer);
357
GLuint
uniformIndices
[2] = {0};
358
glGetUniformIndices(m_program, 2, uniformNames,
uniformIndices
);
375
glBindBufferBase(GL_UNIFORM_BUFFER,
uniformIndices
[0], buffers[0]);
380
glBindBufferRange(GL_UNIFORM_BUFFER,
uniformIndices
[1], buffers[1], rangeBufferOffset, rangeBufferSize);
392
{
uniformIndices
[0], GL_UNIFORM_BUFFER_START, 0 },
393
{
uniformIndices
[0], GL_UNIFORM_BUFFER_SIZE, 0 }
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...]
es3fShaderStateQueryTests.cpp
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...]
/external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp
560
ctx.beginSection("GL_INVALID_VALUE is generated if any value in
uniformIndices
is greater than or equal to the value of GL_ACTIVE_UNIFORMS for program.");
679
GLuint
uniformIndices
= -1;
686
ctx.glGetUniformIndices(shader, 1, &uniformName, &
uniformIndices
);
692
ctx.glGetUniformIndices(invalid, 1, &uniformName, &
uniformIndices
);
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...]
/frameworks/base/core/jni/
android_opengl_GLES30.cpp
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