/external/deqp/framework/randomshaders/ |
rsgTest.cpp | 59 // Uniforms 60 std::vector<const rsg::ShaderInput*> uniforms; local 63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms); 64 rsg::computeUniformValues(rnd, uniformValues, uniforms);
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rsgShaderGenerator.cpp | 283 vector<ShaderInput*>& uniforms = shader.getUniforms(); local 300 uniforms.reserve(uniforms.size()+1); 301 uniforms.push_back(new ShaderInput(variable, value->getValueRange()));
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/external/deqp/modules/gles31/functional/ |
es31fShaderStateQueryTests.cpp | 121 int uniforms = 0; local 122 gl.getProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &uniforms); 124 if (uniforms != 1)
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/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_decoder_unittest_programs.cc | 1007 static UniformInfo uniforms[] = { local [all...] |
program_manager.cc | 457 // NOTE: We don't care if 2 uniforms are bound to the same location. 465 // Assigns the uniforms with bindings. 486 // Assigns the uniforms that were not bound. 499 DVLOG(1) << "----: uniforms for service_id: " << service_id(); 599 std::string info_log = "Uniforms with the same name but different " 1144 const ShaderTranslator::VariableMap* uniforms[2]; local [all...] |
gles2_cmd_decoder_unittest_base.cc | 664 UniformInfo uniforms[] = { local 672 SetupShader(attribs, arraysize(attribs), uniforms, arraysize(uniforms), 1284 static UniformInfo uniforms[] = { local 1318 static UniformInfo uniforms[] = { local 1352 static UniformInfo uniforms[] = { local [all...] |
/external/chromium_org/third_party/angle/src/compiler/translator/ |
ShHandle.h | 70 const TVariableInfoList& getUniforms() const { return uniforms; } 97 // Collect info for all attribs, uniforms, varyings. 102 // Appendix A, section 7, the shader does not use too many uniforms. 159 TVariableInfoList uniforms; // Active uniforms in the compiled shader. member in class:TCompiler
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OutputHLSL.cpp | 560 TString uniforms; local 576 uniforms += "uniform " + samplerString(type) + " sampler_" + decorateUniform(name, type) + arrayString(type) + 579 uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) + 593 uniforms += "uniform " + typeName + " " + decorateUniform(name, type) + arrayString(type) + " : " + registerString + ";\n"; 823 out << uniforms; local 911 out << uniforms; local [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/ |
nv50_screen.h | 32 struct nouveau_bo *uniforms; member in struct:nv50_screen
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
link_uniforms.cpp | 40 * Assign locations for GLSL uniforms. 110 * Class to help calculate the storage requirements for a set of uniforms 112 * As uniforms are added to the active set the number of active uniforms and 113 * the storage requirements for those uniforms are accumulated. The active 114 * uniforms are added the the hash table supplied to the constructor. 135 * Total number of active uniforms counted 140 * Number of data values required to back the storage for the active uniforms 150 * Number of uniforms used in the current shader 186 * uniforms 369 struct gl_uniform_storage *uniforms; member in class:parcel_out_uniform_storage 594 struct gl_uniform_storage *uniforms = local [all...] |
/external/mesa3d/src/gallium/drivers/nv50/ |
nv50_screen.h | 32 struct nouveau_bo *uniforms; member in struct:nv50_screen
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/external/mesa3d/src/glsl/ |
link_uniforms.cpp | 40 * Assign locations for GLSL uniforms. 110 * Class to help calculate the storage requirements for a set of uniforms 112 * As uniforms are added to the active set the number of active uniforms and 113 * the storage requirements for those uniforms are accumulated. The active 114 * uniforms are added the the hash table supplied to the constructor. 135 * Total number of active uniforms counted 140 * Number of data values required to back the storage for the active uniforms 150 * Number of uniforms used in the current shader 186 * uniforms 369 struct gl_uniform_storage *uniforms; member in class:parcel_out_uniform_storage 594 struct gl_uniform_storage *uniforms = local [all...] |
/external/chromium_org/cc/output/ |
shader.cc | 29 const char** uniforms, 34 context->BindUniformLocationCHROMIUM(program, locations[i], uniforms[i]); 161 static const char* uniforms[] = { local 164 int locations[arraysize(uniforms)]; 168 arraysize(uniforms), 169 uniforms, 194 static const char* uniforms[] = { local 199 int locations[arraysize(uniforms)]; 203 arraysize(uniforms), 204 uniforms, 234 static const char* uniforms[] = { local 266 static const char* uniforms[] = { local 322 static const char* uniforms[] = { local 379 static const char* uniforms[] = { local 436 static const char* uniforms[] = { local 496 static const char* uniforms[] = { local 540 static const char* uniforms[] = { local 599 static const char* uniforms[] = { local 637 static const char* uniforms[] = { local 662 static const char* uniforms[] = { local 688 static const char* uniforms[] = { local 774 static const char* uniforms[] = { local 887 static const char* uniforms[] = { local 930 static const char* uniforms[] = { local 1004 static const char* uniforms[] = { local 1057 static const char* uniforms[] = { local 1118 static const char* uniforms[] = { local 1188 static const char* uniforms[] = { local 1245 static const char* uniforms[] = { local 1310 static const char* uniforms[] = { local 1370 static const char* uniforms[] = { local 1427 static const char* uniforms[] = { local 1458 static const char* uniforms[] = { local 1496 static const char* uniforms[] = { local [all...] |
gl_renderer.cc | 1472 SolidColorProgramUniforms uniforms; local 1474 SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms); local 1476 SolidColorUniformLocation(GetSolidColorProgram(), &uniforms); local 1626 TileProgramUniforms uniforms; local 1630 &uniforms); local 1633 &uniforms); local 1639 &uniforms); local 1642 &uniforms); local 1648 &uniforms); local 1651 &uniforms); local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_vec4.h | 301 int uniforms; member in class:brw::vec4_visitor
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/external/deqp/modules/glshared/ |
glsLongStressCase.hpp | 185 * as well as specifications of its attributes, uniforms, and textures. 188 * the same replacement is done in attributes' and uniforms' names. This 197 std::vector<VarSpec> uniforms; member in struct:deqp::gls::ProgramContext
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glsUniformBlockCase.cpp | 273 std::vector<UniformLayoutEntry> uniforms; member in class:deqp::gls::ub::UniformLayout 283 for (int ndx = 0; ndx < (int)uniforms.size(); ndx++) 285 if (uniforms[ndx].name == name) 508 layout.uniforms.push_back(entry); 521 entry.name = curPrefix + "[0]"; // Array uniforms are always postfixed with [0] 531 layout.uniforms.push_back(entry); 545 entry.name = curPrefix + "[0]"; // Array uniforms are always postfixed with [0] 556 layout.uniforms.push_back(entry); 579 // \todo [2012-01-23 pyry] Uniforms in default block. 590 int firstUniformNdx = (int)layout.uniforms.size() [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_vec4.h | 301 int uniforms; member in class:brw::vec4_visitor
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 351 IGLProperty uniforms = new GLSparseArrayProperty(GLStateType.ACTIVE_UNIFORMS, local 355 attachedShaders, attributes, uniforms);
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/ |
StateTransformFactory.java | 1255 List<Float> uniforms = msg.getArgs(3).getFloatValueList(); local 1270 List<?> uniforms; local 1301 List<?> uniforms; local [all...] |