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    Searched defs:uniforms (Results 1 - 20 of 20) sorted by null

  /external/deqp/framework/randomshaders/
rsgTest.cpp 59 // Uniforms
60 std::vector<const rsg::ShaderInput*> uniforms; local
63 rsg::computeUnifiedUniforms(vertexShader, fragmentShader, uniforms);
64 rsg::computeUniformValues(rnd, uniformValues, uniforms);
rsgShaderGenerator.cpp 283 vector<ShaderInput*>& uniforms = shader.getUniforms(); local
300 uniforms.reserve(uniforms.size()+1);
301 uniforms.push_back(new ShaderInput(variable, value->getValueRange()));
  /external/deqp/modules/gles31/functional/
es31fShaderStateQueryTests.cpp 121 int uniforms = 0; local
122 gl.getProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &uniforms);
124 if (uniforms != 1)
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_decoder_unittest_programs.cc 1007 static UniformInfo uniforms[] = { local
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program_manager.cc 457 // NOTE: We don't care if 2 uniforms are bound to the same location.
465 // Assigns the uniforms with bindings.
486 // Assigns the uniforms that were not bound.
499 DVLOG(1) << "----: uniforms for service_id: " << service_id();
599 std::string info_log = "Uniforms with the same name but different "
1144 const ShaderTranslator::VariableMap* uniforms[2]; local
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gles2_cmd_decoder_unittest_base.cc 664 UniformInfo uniforms[] = { local
672 SetupShader(attribs, arraysize(attribs), uniforms, arraysize(uniforms),
1284 static UniformInfo uniforms[] = { local
1318 static UniformInfo uniforms[] = { local
1352 static UniformInfo uniforms[] = { local
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  /external/chromium_org/third_party/angle/src/compiler/translator/
ShHandle.h 70 const TVariableInfoList& getUniforms() const { return uniforms; }
97 // Collect info for all attribs, uniforms, varyings.
102 // Appendix A, section 7, the shader does not use too many uniforms.
159 TVariableInfoList uniforms; // Active uniforms in the compiled shader. member in class:TCompiler
OutputHLSL.cpp 560 TString uniforms; local
576 uniforms += "uniform " + samplerString(type) + " sampler_" + decorateUniform(name, type) + arrayString(type) +
579 uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) +
593 uniforms += "uniform " + typeName + " " + decorateUniform(name, type) + arrayString(type) + " : " + registerString + ";\n";
823 out << uniforms; local
911 out << uniforms; local
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/
nv50_screen.h 32 struct nouveau_bo *uniforms; member in struct:nv50_screen
  /external/chromium_org/third_party/mesa/src/src/glsl/
link_uniforms.cpp 40 * Assign locations for GLSL uniforms.
110 * Class to help calculate the storage requirements for a set of uniforms
112 * As uniforms are added to the active set the number of active uniforms and
113 * the storage requirements for those uniforms are accumulated. The active
114 * uniforms are added the the hash table supplied to the constructor.
135 * Total number of active uniforms counted
140 * Number of data values required to back the storage for the active uniforms
150 * Number of uniforms used in the current shader
186 * uniforms
369 struct gl_uniform_storage *uniforms; member in class:parcel_out_uniform_storage
594 struct gl_uniform_storage *uniforms = local
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  /external/mesa3d/src/gallium/drivers/nv50/
nv50_screen.h 32 struct nouveau_bo *uniforms; member in struct:nv50_screen
  /external/mesa3d/src/glsl/
link_uniforms.cpp 40 * Assign locations for GLSL uniforms.
110 * Class to help calculate the storage requirements for a set of uniforms
112 * As uniforms are added to the active set the number of active uniforms and
113 * the storage requirements for those uniforms are accumulated. The active
114 * uniforms are added the the hash table supplied to the constructor.
135 * Total number of active uniforms counted
140 * Number of data values required to back the storage for the active uniforms
150 * Number of uniforms used in the current shader
186 * uniforms
369 struct gl_uniform_storage *uniforms; member in class:parcel_out_uniform_storage
594 struct gl_uniform_storage *uniforms = local
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  /external/chromium_org/cc/output/
shader.cc 29 const char** uniforms,
34 context->BindUniformLocationCHROMIUM(program, locations[i], uniforms[i]);
161 static const char* uniforms[] = { local
164 int locations[arraysize(uniforms)];
168 arraysize(uniforms),
169 uniforms,
194 static const char* uniforms[] = { local
199 int locations[arraysize(uniforms)];
203 arraysize(uniforms),
204 uniforms,
234 static const char* uniforms[] = { local
266 static const char* uniforms[] = { local
322 static const char* uniforms[] = { local
379 static const char* uniforms[] = { local
436 static const char* uniforms[] = { local
496 static const char* uniforms[] = { local
540 static const char* uniforms[] = { local
599 static const char* uniforms[] = { local
637 static const char* uniforms[] = { local
662 static const char* uniforms[] = { local
688 static const char* uniforms[] = { local
774 static const char* uniforms[] = { local
887 static const char* uniforms[] = { local
930 static const char* uniforms[] = { local
1004 static const char* uniforms[] = { local
1057 static const char* uniforms[] = { local
1118 static const char* uniforms[] = { local
1188 static const char* uniforms[] = { local
1245 static const char* uniforms[] = { local
1310 static const char* uniforms[] = { local
1370 static const char* uniforms[] = { local
1427 static const char* uniforms[] = { local
1458 static const char* uniforms[] = { local
1496 static const char* uniforms[] = { local
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gl_renderer.cc 1472 SolidColorProgramUniforms uniforms; local
1474 SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms); local
1476 SolidColorUniformLocation(GetSolidColorProgram(), &uniforms); local
1626 TileProgramUniforms uniforms; local
1630 &uniforms); local
1633 &uniforms); local
1639 &uniforms); local
1642 &uniforms); local
1648 &uniforms); local
1651 &uniforms); local
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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_vec4.h 301 int uniforms; member in class:brw::vec4_visitor
  /external/deqp/modules/glshared/
glsLongStressCase.hpp 185 * as well as specifications of its attributes, uniforms, and textures.
188 * the same replacement is done in attributes' and uniforms' names. This
197 std::vector<VarSpec> uniforms; member in struct:deqp::gls::ProgramContext
glsUniformBlockCase.cpp 273 std::vector<UniformLayoutEntry> uniforms; member in class:deqp::gls::ub::UniformLayout
283 for (int ndx = 0; ndx < (int)uniforms.size(); ndx++)
285 if (uniforms[ndx].name == name)
508 layout.uniforms.push_back(entry);
521 entry.name = curPrefix + "[0]"; // Array uniforms are always postfixed with [0]
531 layout.uniforms.push_back(entry);
545 entry.name = curPrefix + "[0]"; // Array uniforms are always postfixed with [0]
556 layout.uniforms.push_back(entry);
579 // \todo [2012-01-23 pyry] Uniforms in default block.
590 int firstUniformNdx = (int)layout.uniforms.size()
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4.h 301 int uniforms; member in class:brw::vec4_visitor
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 351 IGLProperty uniforms = new GLSparseArrayProperty(GLStateType.ACTIVE_UNIFORMS, local
355 attachedShaders, attributes, uniforms);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
StateTransformFactory.java 1255 List<Float> uniforms = msg.getArgs(3).getFloatValueList(); local
1270 List<?> uniforms; local
1301 List<?> uniforms; local
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