/external/deqp/framework/common/ |
tcuVectorType.hpp | 52 typedef Vector<bool, 4> BVec4;
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tcuTextureUtil.cpp | 265 BVec4 chnMask = BVec4(false); 269 case TextureFormat::R: chnMask = BVec4(true, false, false, false); break; 270 case TextureFormat::A: chnMask = BVec4(false, false, false, true); break; 271 case TextureFormat::L: chnMask = BVec4(true, true, true, false); break; 272 case TextureFormat::LA: chnMask = BVec4(true, true, true, true); break; 273 case TextureFormat::RG: chnMask = BVec4(true, true, false, false); break; 274 case TextureFormat::RGB: chnMask = BVec4(true, true, true, false); break; 275 case TextureFormat::RGBA: chnMask = BVec4(true, true, true, true); break; 276 case TextureFormat::sRGB: chnMask = BVec4(true, true, true, false); break [all...] |
tcuTexLookupVerifier.hpp | 48 BVec4 colorMask; //!< Channel mask for comparison. 64 BVec4 colorMask; //!< Channel mask for comparison.
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tcuTexCompareVerifier.cpp | 226 static inline BVec4 extractBVec4 (const deUint32 val, int offset) 228 return BVec4(((val>>(offset+0))&1) != 0, 318 const BVec4 cmpTrue = extractBVec4(comb, 0); 456 const BVec4 cmpTrue0 = extractBVec4(comb, 0); 457 const BVec4 cmpTrue1 = extractBVec4(comb, 4); [all...] |
/external/deqp/modules/glshared/ |
glsInteractionTestUtil.hpp | 100 tcu::BVec4 colorMask;
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glsTextureTestUtil.hpp | 279 inline tcu::BVec4 getCompareMask (const tcu::PixelFormat& format) 281 return tcu::BVec4(format.redBits > 0, 554 tcu::BVec4 colorMask; //!< Color channel comparison mask.
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glsShaderRenderCase.cpp | 848 // BVec4. 849 struct BVec4Uniform { const char* name; BVec4 value; }; 852 { "ub4_true", BVec4(true) }, 853 { "ub4_false", BVec4(false) },
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/external/deqp/framework/referencerenderer/ |
rrFragmentOperations.hpp | 148 void executeSignedValueWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer); 149 void executeUnsignedValueWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer);
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rrRenderState.hpp | 257 tcu::BVec4 colorMask;
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rrFragmentOperations.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFramebufferBlitTests.cpp | 311 static tcu::BVec4 getChannelMask (tcu::TextureFormat::ChannelOrder order) 315 case tcu::TextureFormat::R: return tcu::BVec4(true, false, false, false); 316 case tcu::TextureFormat::RG: return tcu::BVec4(true, true, false, false); 317 case tcu::TextureFormat::RGB: return tcu::BVec4(true, true, true, false); 318 case tcu::TextureFormat::RGBA: return tcu::BVec4(true, true, true, true); 319 case tcu::TextureFormat::sRGB: return tcu::BVec4(true, true, true, false); 320 case tcu::TextureFormat::sRGBA: return tcu::BVec4(true, true, true, true); 323 return tcu::BVec4(false); 355 tcu::BVec4 copyMask = tcu::logicalAnd(getChannelMask(srcFormat.order), getChannelMask(dstFormat.order)); 356 tcu::BVec4 srcIsGreater = tcu::greaterThan(srcFmtRangeInfo.valueMax-srcFmtRangeInfo.valueMin, dstFmtRange (…) [all...] |
es3fShaderDerivateTests.cpp | 185 static inline tcu::BVec4 getDerivateMask (glu::DataType type) 189 case glu::TYPE_FLOAT: return tcu::BVec4(true, false, false, false); 190 case glu::TYPE_FLOAT_VEC2: return tcu::BVec4(true, true, false, false); 191 case glu::TYPE_FLOAT_VEC3: return tcu::BVec4(true, true, true, false); 192 case glu::TYPE_FLOAT_VEC4: return tcu::BVec4(true, true, true, true); 195 return tcu::BVec4(true); 273 const tcu::BVec4 mask = tcu::logicalNot(getDerivateMask(dataType)); 283 const bool isOk = tcu::allEqual(tcu::logicalOr(tcu::lessThanEqual(tcu::abs(reference - resDerivate), threshold), mask), tcu::BVec4(true)); [all...] |
es3fDepthStencilTests.cpp | 191 tcu::BVec4 colorMask; 302 renderCmd.colorMask = tcu::BVec4(false); 326 cmd.colorMask = tcu::BVec4(false, false, true, false); 351 cmd.colorMask = tcu::BVec4(false, true, false, false); 624 testCmd.colorMask = tcu::BVec4(true); [all...] |
es3fFragmentOutputTests.cpp | 64 using tcu::BVec4; 624 const BVec4 isZero = lessThanEqual(fmtBits, IVec4(0)); 808 const tcu::BVec4 cmpMask (numValidChannels >= 1, numValidChannels >= 2, numValidChannels >= 3, numValidChannels >= 4); [all...] |
es3fRandomFragmentOpTests.cpp | 59 using tcu::BVec4;
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es3fShaderOperatorTests.cpp | 207 inline IVec4 sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { DE_UNREF(in0); DE_UNREF(in2); return in1; } 215 inline IVec4 sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); } 235 static string twoValuedVec4 (const string& first, const string& second, const BVec4& firstMask) 557 static const BVec4 s_outSwizzleChannelMasks[] = 559 BVec4(true, false, false, false), 560 BVec4(false, true, true, false), 561 BVec4(true, true, true, false), 562 BVec4(true, true, true, true ) [all...] |
es3fTextureMipmapTests.cpp | 906 const tcu::BVec4 formatMask = greaterThan(formatBits, IVec4(0)); [all...] |
/external/deqp/modules/gles2/functional/ |
es2fDepthStencilTests.cpp | 191 tcu::BVec4 colorMask; 302 renderCmd.colorMask = tcu::BVec4(false); 326 cmd.colorMask = tcu::BVec4(false, false, true, false); 351 cmd.colorMask = tcu::BVec4(false, true, false, false); 624 testCmd.colorMask = tcu::BVec4(true); [all...] |
es2fRandomFragmentOpTests.cpp | 59 using tcu::BVec4;
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es2fTextureMipmapTests.cpp | 866 const tcu::BVec4 formatMask = greaterThan(formatBits, IVec4(0)); [all...] |
es2fShaderOperatorTests.cpp | 164 inline IVec4 sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { DE_UNREF(in0); DE_UNREF(in2); return in1; } 172 inline IVec4 sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); } [all...] |
/external/deqp/modules/gles31/functional/ |
es31fAdvancedBlendTests.cpp | 459 referenceState.colorMask = tcu::BVec4(true, true, true, false);
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es31fStencilTexturingTests.cpp | 720 lookupPrec.colorMask = tcu::BVec4(true, true, true, true); [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.hpp | [all...] |
sglrReferenceContext.cpp | [all...] |