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    Searched refs:BVec4 (Results 1 - 25 of 25) sorted by null

  /external/deqp/framework/common/
tcuVectorType.hpp 52 typedef Vector<bool, 4> BVec4;
tcuTextureUtil.cpp 265 BVec4 chnMask = BVec4(false);
269 case TextureFormat::R: chnMask = BVec4(true, false, false, false); break;
270 case TextureFormat::A: chnMask = BVec4(false, false, false, true); break;
271 case TextureFormat::L: chnMask = BVec4(true, true, true, false); break;
272 case TextureFormat::LA: chnMask = BVec4(true, true, true, true); break;
273 case TextureFormat::RG: chnMask = BVec4(true, true, false, false); break;
274 case TextureFormat::RGB: chnMask = BVec4(true, true, true, false); break;
275 case TextureFormat::RGBA: chnMask = BVec4(true, true, true, true); break;
276 case TextureFormat::sRGB: chnMask = BVec4(true, true, true, false); break
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tcuTexLookupVerifier.hpp 48 BVec4 colorMask; //!< Channel mask for comparison.
64 BVec4 colorMask; //!< Channel mask for comparison.
tcuTexCompareVerifier.cpp 226 static inline BVec4 extractBVec4 (const deUint32 val, int offset)
228 return BVec4(((val>>(offset+0))&1) != 0,
318 const BVec4 cmpTrue = extractBVec4(comb, 0);
456 const BVec4 cmpTrue0 = extractBVec4(comb, 0);
457 const BVec4 cmpTrue1 = extractBVec4(comb, 4);
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  /external/deqp/modules/glshared/
glsInteractionTestUtil.hpp 100 tcu::BVec4 colorMask;
glsTextureTestUtil.hpp 279 inline tcu::BVec4 getCompareMask (const tcu::PixelFormat& format)
281 return tcu::BVec4(format.redBits > 0,
554 tcu::BVec4 colorMask; //!< Color channel comparison mask.
glsShaderRenderCase.cpp 848 // BVec4.
849 struct BVec4Uniform { const char* name; BVec4 value; };
852 { "ub4_true", BVec4(true) },
853 { "ub4_false", BVec4(false) },
  /external/deqp/framework/referencerenderer/
rrFragmentOperations.hpp 148 void executeSignedValueWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer);
149 void executeUnsignedValueWrite (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const tcu::BVec4& colorMask, const tcu::PixelBufferAccess& colorBuffer);
rrRenderState.hpp 257 tcu::BVec4 colorMask;
rrFragmentOperations.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fFramebufferBlitTests.cpp 311 static tcu::BVec4 getChannelMask (tcu::TextureFormat::ChannelOrder order)
315 case tcu::TextureFormat::R: return tcu::BVec4(true, false, false, false);
316 case tcu::TextureFormat::RG: return tcu::BVec4(true, true, false, false);
317 case tcu::TextureFormat::RGB: return tcu::BVec4(true, true, true, false);
318 case tcu::TextureFormat::RGBA: return tcu::BVec4(true, true, true, true);
319 case tcu::TextureFormat::sRGB: return tcu::BVec4(true, true, true, false);
320 case tcu::TextureFormat::sRGBA: return tcu::BVec4(true, true, true, true);
323 return tcu::BVec4(false);
355 tcu::BVec4 copyMask = tcu::logicalAnd(getChannelMask(srcFormat.order), getChannelMask(dstFormat.order));
356 tcu::BVec4 srcIsGreater = tcu::greaterThan(srcFmtRangeInfo.valueMax-srcFmtRangeInfo.valueMin, dstFmtRange (…)
    [all...]
es3fShaderDerivateTests.cpp 185 static inline tcu::BVec4 getDerivateMask (glu::DataType type)
189 case glu::TYPE_FLOAT: return tcu::BVec4(true, false, false, false);
190 case glu::TYPE_FLOAT_VEC2: return tcu::BVec4(true, true, false, false);
191 case glu::TYPE_FLOAT_VEC3: return tcu::BVec4(true, true, true, false);
192 case glu::TYPE_FLOAT_VEC4: return tcu::BVec4(true, true, true, true);
195 return tcu::BVec4(true);
273 const tcu::BVec4 mask = tcu::logicalNot(getDerivateMask(dataType));
283 const bool isOk = tcu::allEqual(tcu::logicalOr(tcu::lessThanEqual(tcu::abs(reference - resDerivate), threshold), mask), tcu::BVec4(true));
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es3fDepthStencilTests.cpp 191 tcu::BVec4 colorMask;
302 renderCmd.colorMask = tcu::BVec4(false);
326 cmd.colorMask = tcu::BVec4(false, false, true, false);
351 cmd.colorMask = tcu::BVec4(false, true, false, false);
624 testCmd.colorMask = tcu::BVec4(true);
    [all...]
es3fFragmentOutputTests.cpp 64 using tcu::BVec4;
624 const BVec4 isZero = lessThanEqual(fmtBits, IVec4(0));
808 const tcu::BVec4 cmpMask (numValidChannels >= 1, numValidChannels >= 2, numValidChannels >= 3, numValidChannels >= 4);
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es3fRandomFragmentOpTests.cpp 59 using tcu::BVec4;
es3fShaderOperatorTests.cpp 207 inline IVec4 sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { DE_UNREF(in0); DE_UNREF(in2); return in1; }
215 inline IVec4 sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); }
235 static string twoValuedVec4 (const string& first, const string& second, const BVec4& firstMask)
557 static const BVec4 s_outSwizzleChannelMasks[] =
559 BVec4(true, false, false, false),
560 BVec4(false, true, true, false),
561 BVec4(true, true, true, false),
562 BVec4(true, true, true, true )
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es3fTextureMipmapTests.cpp 906 const tcu::BVec4 formatMask = greaterThan(formatBits, IVec4(0));
    [all...]
  /external/deqp/modules/gles2/functional/
es2fDepthStencilTests.cpp 191 tcu::BVec4 colorMask;
302 renderCmd.colorMask = tcu::BVec4(false);
326 cmd.colorMask = tcu::BVec4(false, false, true, false);
351 cmd.colorMask = tcu::BVec4(false, true, false, false);
624 testCmd.colorMask = tcu::BVec4(true);
    [all...]
es2fRandomFragmentOpTests.cpp 59 using tcu::BVec4;
es2fTextureMipmapTests.cpp 866 const tcu::BVec4 formatMask = greaterThan(formatBits, IVec4(0));
    [all...]
es2fShaderOperatorTests.cpp 164 inline IVec4 sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { DE_UNREF(in0); DE_UNREF(in2); return in1; }
172 inline IVec4 sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); }
    [all...]
  /external/deqp/modules/gles31/functional/
es31fAdvancedBlendTests.cpp 459 referenceState.colorMask = tcu::BVec4(true, true, true, false);
es31fStencilTexturingTests.cpp 720 lookupPrec.colorMask = tcu::BVec4(true, true, true, true);
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp     [all...]
sglrReferenceContext.cpp     [all...]

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