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Searched
refs:DISPLAY_ORIENTATION_0
(Results
1 - 7
of
7
) sorted by null
/frameworks/native/include/ui/
DisplayInfo.h
43
DISPLAY_ORIENTATION_0
= 0,
/frameworks/native/opengl/tests/lib/
WindowSurface.cpp
47
if (mainDpyInfo.orientation !=
DISPLAY_ORIENTATION_0
&&
/frameworks/native/services/inputflinger/tests/
InputReader_test.cpp
[
all
...]
/frameworks/av/cmds/screenrecord/
screenrecord.cpp
137
return orientation !=
DISPLAY_ORIENTATION_0
&&
279
gRotate ? DISPLAY_ORIENTATION_90 :
DISPLAY_ORIENTATION_0
,
[
all
...]
/frameworks/base/libs/input/
PointerController.cpp
65
mLocked.displayOrientation =
DISPLAY_ORIENTATION_0
;
/frameworks/native/services/inputflinger/
InputReader.h
70
displayId(ADISPLAY_ID_NONE), orientation(
DISPLAY_ORIENTATION_0
),
101
orientation =
DISPLAY_ORIENTATION_0
;
[
all
...]
InputReader.cpp
105
if (orientation !=
DISPLAY_ORIENTATION_0
) {
[
all
...]
Completed in 1223 milliseconds