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  /frameworks/base/libs/hwui/renderthread/
EglManager.cpp 17 #include "EglManager.h"
67 EglManager::EglManager(RenderThread& thread)
81 void EglManager::initialize() {
101 bool EglManager::hasEglContext() {
105 void EglManager::requireGlContext() {
115 void EglManager::loadConfig() {
145 void EglManager::createContext() {
152 void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer,
172 void EglManager::initAtlas()
    [all...]
EglManager.h 32 class EglManager {
59 EglManager(RenderThread& thread);
61 ~EglManager();
RenderThread.h 45 class EglManager;
90 EglManager& eglManager() { return *mEglManager; }
134 EglManager* mEglManager;
CanvasContext.h 49 class EglManager;
111 EglManager& mEglManager;
RenderThread.cpp 27 #include "EglManager.h"
170 mEglManager = new EglManager(*this);
  /frameworks/base/libs/hwui/
DeferredLayerUpdater.cpp 21 #include "renderthread/EglManager.h"
29 DeleteLayerTask(renderthread::EglManager& eglManager, Layer* layer)
30 : mEglManager(eglManager)
42 renderthread::EglManager& mEglManager;
65 mRenderThread.queue(new DeleteLayerTask(mRenderThread.eglManager(), mLayer));
138 mRenderThread.eglManager().requireGlContext();
Android.mk 67 renderthread/EglManager.cpp \

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