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    Searched refs:GLView (Results 1 - 23 of 23) sorted by null

  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
MeasureHelper.java 26 private GLView mComponent;
30 private MeasureHelper(GLView component) {
34 public static MeasureHelper getInstance(GLView component) {
GLView.java 30 // GLView is a UI component. It can render to a GLCanvas and accept touch
31 // events. A GLView may have zero or more child GLView and they form a tree
35 // A GLView tree should be attached to a GLRoot before event dispatching and
36 // rendering happens. GLView asks GLRoot to re-render or re-layout the
37 // GLView hierarchy using requestRender() and requestLayoutContentPane().
42 // from main thread (like a Handler) in your GLView, you need to call
45 public class GLView {
46 private static final String TAG = "GLView";
56 void onClick(GLView v)
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PreparePageFadeoutTexture.java 17 private GLView mRootPane;
19 public PreparePageFadeoutTexture(GLView rootPane) {
67 GLView rootPane) {
GLRoot.java 43 public void setContentPane(GLView content);
DetailsHelper.java 53 public DetailsHelper(AbstractGalleryActivity activity, GLView rootPane, DetailsSource source) {
58 if (mContainer instanceof GLView) {
59 GLView view = (GLView) mContainer;
ScrollBarView.java 26 public class ScrollBarView extends GLView {
EdgeView.java 25 public class EdgeView extends GLView {
SlideshowView.java 29 public class SlideshowView extends GLView {
SlotView.java 30 public class SlotView extends GLView {
149 public void addComponent(GLView view) {
741 public Rect getSlotRect(int slotIndex, GLView rootPane) {
PhotoView.java 47 public class PhotoView extends GLView {
256 mUndoBar.setVisibility(GLView.INVISIBLE);
259 public void onClick(GLView v) {
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GLRootView.java 54 // The root component of all <code>GLView</code>s. The rendering is done in GL
83 private GLView mContentView;
157 public void setContentPane(GLView content) {
UndoBarView.java 30 public class UndoBarView extends GLView {
TileImageView.java 42 public class TileImageView extends GLView {
  /packages/apps/Gallery2/src/com/android/gallery3d/anim/
StateTransitionAnimation.java 25 import com.android.gallery3d.ui.GLView;
146 private void applyOldTexture(GLView view, GLCanvas canvas, float alpha, float scale, boolean clear) {
160 public void applyBackground(GLView view, GLCanvas canvas) {
166 public void applyContentTransform(GLView view, GLCanvas canvas) {
175 public void applyOverlay(GLView view, GLCanvas canvas) {
  /sdk/apps/DeviceConfig/src/com/example/android/deviceconfig/
MyActivity.java 42 private static GLView mGl;
51 mGl = new GLView(this);
150 private static class GLView extends GLSurfaceView {
153 public GLView(Context context) {
  /packages/apps/Gallery2/src/com/android/gallery3d/app/
ActivityState.java 38 import com.android.gallery3d.ui.GLView;
72 private GLView mContentPane;
77 protected void setContentPane(GLView content) {
SlideshowPage.java 35 import com.android.gallery3d.ui.GLView;
92 private final GLView mRootPane = new GLView() {
ManageCachePage.java 41 import com.android.gallery3d.ui.GLView;
94 private GLView mRootPane = new GLView() {
AlbumPage.java 52 import com.android.gallery3d.ui.GLView;
148 private final GLView mRootPane = new GLView() {
AlbumSetPage.java 54 import com.android.gallery3d.ui.GLView;
127 private final GLView mRootPane = new GLView() {
PhotoPage.java 68 import com.android.gallery3d.ui.GLView;
242 private final GLView mRootPane = new GLView() {
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  /development/apps/OBJViewer/com/android/objviewer/
OBJViewer.java 25 import android.graphics.glutils.GLView;
56 // GLView object to manage drawing
57 private GLView glView = new GLView();
106 // Hand the key to the GLView object first
107 if (glView.processKey(keyCode)) {
145 glView.reset();
197 glView.setAspectRatio(ratio);
203 glView.setProjection(gl)
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  /external/qemu/distrib/sdl-1.2.15/src/video/bwindow/
SDL_BWin.h 34 #include <be/opengl/GLView.h>
114 SDL_GLView = new BGLView(Bounds(), "SDL GLView",

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