/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
MeasureHelper.java | 26 private GLView mComponent; 30 private MeasureHelper(GLView component) { 34 public static MeasureHelper getInstance(GLView component) {
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GLView.java | 30 // GLView is a UI component. It can render to a GLCanvas and accept touch 31 // events. A GLView may have zero or more child GLView and they form a tree 35 // A GLView tree should be attached to a GLRoot before event dispatching and 36 // rendering happens. GLView asks GLRoot to re-render or re-layout the 37 // GLView hierarchy using requestRender() and requestLayoutContentPane(). 42 // from main thread (like a Handler) in your GLView, you need to call 45 public class GLView { 46 private static final String TAG = "GLView"; 56 void onClick(GLView v) [all...] |
PreparePageFadeoutTexture.java | 17 private GLView mRootPane; 19 public PreparePageFadeoutTexture(GLView rootPane) { 67 GLView rootPane) {
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GLRoot.java | 43 public void setContentPane(GLView content);
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DetailsHelper.java | 53 public DetailsHelper(AbstractGalleryActivity activity, GLView rootPane, DetailsSource source) { 58 if (mContainer instanceof GLView) { 59 GLView view = (GLView) mContainer;
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ScrollBarView.java | 26 public class ScrollBarView extends GLView {
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EdgeView.java | 25 public class EdgeView extends GLView {
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SlideshowView.java | 29 public class SlideshowView extends GLView {
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SlotView.java | 30 public class SlotView extends GLView { 149 public void addComponent(GLView view) { 741 public Rect getSlotRect(int slotIndex, GLView rootPane) {
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PhotoView.java | 47 public class PhotoView extends GLView { 256 mUndoBar.setVisibility(GLView.INVISIBLE); 259 public void onClick(GLView v) { [all...] |
GLRootView.java | 54 // The root component of all <code>GLView</code>s. The rendering is done in GL 83 private GLView mContentView; 157 public void setContentPane(GLView content) {
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UndoBarView.java | 30 public class UndoBarView extends GLView {
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TileImageView.java | 42 public class TileImageView extends GLView {
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/packages/apps/Gallery2/src/com/android/gallery3d/anim/ |
StateTransitionAnimation.java | 25 import com.android.gallery3d.ui.GLView; 146 private void applyOldTexture(GLView view, GLCanvas canvas, float alpha, float scale, boolean clear) { 160 public void applyBackground(GLView view, GLCanvas canvas) { 166 public void applyContentTransform(GLView view, GLCanvas canvas) { 175 public void applyOverlay(GLView view, GLCanvas canvas) {
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/sdk/apps/DeviceConfig/src/com/example/android/deviceconfig/ |
MyActivity.java | 42 private static GLView mGl; 51 mGl = new GLView(this); 150 private static class GLView extends GLSurfaceView { 153 public GLView(Context context) {
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/packages/apps/Gallery2/src/com/android/gallery3d/app/ |
ActivityState.java | 38 import com.android.gallery3d.ui.GLView; 72 private GLView mContentPane; 77 protected void setContentPane(GLView content) {
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SlideshowPage.java | 35 import com.android.gallery3d.ui.GLView; 92 private final GLView mRootPane = new GLView() {
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ManageCachePage.java | 41 import com.android.gallery3d.ui.GLView; 94 private GLView mRootPane = new GLView() {
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AlbumPage.java | 52 import com.android.gallery3d.ui.GLView; 148 private final GLView mRootPane = new GLView() {
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AlbumSetPage.java | 54 import com.android.gallery3d.ui.GLView; 127 private final GLView mRootPane = new GLView() {
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PhotoPage.java | 68 import com.android.gallery3d.ui.GLView; 242 private final GLView mRootPane = new GLView() { [all...] |
/development/apps/OBJViewer/com/android/objviewer/ |
OBJViewer.java | 25 import android.graphics.glutils.GLView; 56 // GLView object to manage drawing 57 private GLView glView = new GLView(); 106 // Hand the key to the GLView object first 107 if (glView.processKey(keyCode)) { 145 glView.reset(); 197 glView.setAspectRatio(ratio); 203 glView.setProjection(gl) [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/bwindow/ |
SDL_BWin.h | 34 #include <be/opengl/GLView.h> 114 SDL_GLView = new BGLView(Bounds(), "SDL GLView",
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