/external/chromium_org/third_party/angle/src/common/ |
utilities.cpp | 46 case GL_FLOAT_VEC2: 91 case GL_FLOAT_VEC2: 169 case GL_FLOAT_VEC2: 200 case GL_FLOAT_VEC2: 274 case GL_FLOAT_VEC2:
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/external/deqp/modules/gles3/functional/ |
es3fAttribLocationTests.cpp | 45 AttribType("vec2", 1, GL_FLOAT_VEC2), 79 AttribType("vec2", 1, GL_FLOAT_VEC2),
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/external/deqp/modules/gles2/functional/ |
es2fAttribLocationTests.cpp | 52 AttribType("vec2", 1, GL_FLOAT_VEC2),
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/ |
ShaderUniformDetailsProvider.java | 83 case GL_FLOAT_VEC2:
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/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_decoder_unittest_2.cc | 387 SetupShaderForUniform(GL_FLOAT_VEC2); 399 SetupShaderForUniform(GL_FLOAT_VEC2); 537 TestAcceptedUniform(GL_FLOAT_VEC2, Program::kUniform2f);
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shader_manager_unittest.cc | 124 const GLenum kAttrib1Type = GL_FLOAT_VEC2;
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gles2_cmd_decoder_unittest_base.h | 464 static const GLenum kAttrib2Type = GL_FLOAT_VEC2;
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program_manager.cc | 168 case GL_FLOAT_VEC2: 300 case GL_FLOAT_VEC2: [all...] |
/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
glUtils.cpp | 45 case GL_FLOAT_VEC2:
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
builtin_types.h | 53 glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"),
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/external/mesa3d/src/glsl/ |
builtin_types.h | 53 glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"),
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/sdk/emulator/opengl/shared/OpenglCodecCommon/ |
glUtils.cpp | 45 case GL_FLOAT_VEC2:
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES20Header.java-if | 257 public static final int GL_FLOAT_VEC2 = 0x8B50;
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/external/deqp/framework/opengl/ |
gluShaderUtil.cpp | 590 case GL_FLOAT_VEC2: return TYPE_FLOAT_VEC2;
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gluStrUtil.inl | [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
gl_env.cpp | 369 case GL_FLOAT_VEC2:
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shader_program.cpp | 784 case GL_FLOAT_VEC2: 883 case GL_FLOAT_VEC2: { [all...] |
/external/chromium_org/gpu/command_buffer/common/ |
gles2_cmd_utils.cc | 485 case GL_FLOAT_VEC2:
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
Shader.cpp | 436 GL_FLOAT_VEC2,
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
uniforms.c | 144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); 222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2);
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uniform_query.cpp | 601 case GL_FLOAT_VEC2:
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/external/mesa3d/src/mesa/main/ |
uniforms.c | 144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); 222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC2);
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uniform_query.cpp | 601 case GL_FLOAT_VEC2:
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/external/deqp/modules/glshared/ |
glsAttributeLocationTests.cpp | 155 case GL_FLOAT_VEC2: [all...] |
/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 379 #define GL_FLOAT_VEC2 0x8B50
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