/external/chromium_org/third_party/angle/src/common/ |
utilities.cpp | 56 case GL_FLOAT_VEC4: 93 case GL_FLOAT_VEC4: 177 case GL_FLOAT_VEC4: 208 case GL_FLOAT_VEC4: 290 case GL_FLOAT_VEC4:
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/external/deqp/modules/glshared/ |
glsAttributeLocationTests.cpp | 885 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_1", Attribute::LOC_UNDEF, Cond("A", false))); 945 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fAttribLocationTests.cpp | 47 AttribType("vec4", 1, GL_FLOAT_VEC4), 81 AttribType("vec4", 1, GL_FLOAT_VEC4),
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/external/deqp/modules/gles2/functional/ |
es2fAttribLocationTests.cpp | 54 AttribType("vec4", 1, GL_FLOAT_VEC4),
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/ |
ShaderUniformDetailsProvider.java | 85 case GL_FLOAT_VEC4:
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/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_decoder_unittest_2.cc | 435 SetupShaderForUniform(GL_FLOAT_VEC4); 447 SetupShaderForUniform(GL_FLOAT_VEC4); 545 TestAcceptedUniform(GL_FLOAT_VEC4, Program::kUniform4f);
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gles2_cmd_decoder_unittest_base.h | 463 static const GLenum kAttrib1Type = GL_FLOAT_VEC4;
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program_manager.cc | 174 case GL_FLOAT_VEC4: 306 case GL_FLOAT_VEC4: [all...] |
/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
glUtils.cpp | 55 case GL_FLOAT_VEC4:
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
builtin_types.h | 55 glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
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/external/mesa3d/src/glsl/ |
builtin_types.h | 55 glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
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/sdk/emulator/opengl/shared/OpenglCodecCommon/ |
glUtils.cpp | 55 case GL_FLOAT_VEC4:
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES20Header.java-if | 259 public static final int GL_FLOAT_VEC4 = 0x8B52;
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/external/deqp/framework/opengl/ |
gluShaderUtil.cpp | 592 case GL_FLOAT_VEC4: return TYPE_FLOAT_VEC4;
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gluStrUtil.inl | [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
gl_env.cpp | 377 case GL_FLOAT_VEC4:
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shader_program.cpp | 792 case GL_FLOAT_VEC4: 897 case GL_FLOAT_VEC4: { [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/ |
DynamicHLSL.cpp | 497 linkedVaryings->push_back(LinkedVarying("gl_Position", GL_FLOAT_VEC4, 1, glPositionSemantic, glPositionSemanticIndex, 1)); 506 linkedVaryings->push_back(LinkedVarying("gl_FragCoord", GL_FLOAT_VEC4, 1, fragCoordSemantic, fragCoordSemanticIndex, 1)); 519 linkedVaryings->push_back(LinkedVarying("gl_Position", GL_FLOAT_VEC4, 1, glPositionSemantic, glPositionSemanticIndex, 1)); [all...] |
Shader.cpp | 421 GL_FLOAT_VEC4,
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/external/chromium_org/gpu/command_buffer/common/ |
gles2_cmd_utils.cc | 489 case GL_FLOAT_VEC4:
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
uniforms.c | 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); 236 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4);
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uniform_query.cpp | 609 case GL_FLOAT_VEC4:
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/external/mesa3d/src/mesa/main/ |
uniforms.c | 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); 236 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4);
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uniform_query.cpp | 609 case GL_FLOAT_VEC4:
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/development/ndk/platforms/android-5/include/GLES2/ |
gl2.h | 381 #define GL_FLOAT_VEC4 0x8B52
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