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    Searched refs:GL_FLOAT_VEC4 (Results 1 - 25 of 127) sorted by null

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  /external/chromium_org/third_party/angle/src/common/
utilities.cpp 56 case GL_FLOAT_VEC4:
93 case GL_FLOAT_VEC4:
177 case GL_FLOAT_VEC4:
208 case GL_FLOAT_VEC4:
290 case GL_FLOAT_VEC4:
  /external/deqp/modules/glshared/
glsAttributeLocationTests.cpp 885 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_1", Attribute::LOC_UNDEF, Cond("A", false)));
945 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4);
    [all...]
  /external/deqp/modules/gles3/functional/
es3fAttribLocationTests.cpp 47 AttribType("vec4", 1, GL_FLOAT_VEC4),
81 AttribType("vec4", 1, GL_FLOAT_VEC4),
  /external/deqp/modules/gles2/functional/
es2fAttribLocationTests.cpp 54 AttribType("vec4", 1, GL_FLOAT_VEC4),
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/
ShaderUniformDetailsProvider.java 85 case GL_FLOAT_VEC4:
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_decoder_unittest_2.cc 435 SetupShaderForUniform(GL_FLOAT_VEC4);
447 SetupShaderForUniform(GL_FLOAT_VEC4);
545 TestAcceptedUniform(GL_FLOAT_VEC4, Program::kUniform4f);
gles2_cmd_decoder_unittest_base.h 463 static const GLenum kAttrib1Type = GL_FLOAT_VEC4;
program_manager.cc 174 case GL_FLOAT_VEC4:
306 case GL_FLOAT_VEC4:
    [all...]
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
glUtils.cpp 55 case GL_FLOAT_VEC4:
  /external/chromium_org/third_party/mesa/src/src/glsl/
builtin_types.h 55 glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
  /external/mesa3d/src/glsl/
builtin_types.h 55 glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
glUtils.cpp 55 case GL_FLOAT_VEC4:
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20Header.java-if 259 public static final int GL_FLOAT_VEC4 = 0x8B52;
  /external/deqp/framework/opengl/
gluShaderUtil.cpp 592 case GL_FLOAT_VEC4: return TYPE_FLOAT_VEC4;
gluStrUtil.inl     [all...]
  /frameworks/base/media/mca/filterfw/native/core/
gl_env.cpp 377 case GL_FLOAT_VEC4:
shader_program.cpp 792 case GL_FLOAT_VEC4:
897 case GL_FLOAT_VEC4: {
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/
DynamicHLSL.cpp 497 linkedVaryings->push_back(LinkedVarying("gl_Position", GL_FLOAT_VEC4, 1, glPositionSemantic, glPositionSemanticIndex, 1));
506 linkedVaryings->push_back(LinkedVarying("gl_FragCoord", GL_FLOAT_VEC4, 1, fragCoordSemantic, fragCoordSemanticIndex, 1));
519 linkedVaryings->push_back(LinkedVarying("gl_Position", GL_FLOAT_VEC4, 1, glPositionSemantic, glPositionSemanticIndex, 1));
    [all...]
Shader.cpp 421 GL_FLOAT_VEC4,
  /external/chromium_org/gpu/command_buffer/common/
gles2_cmd_utils.cc 489 case GL_FLOAT_VEC4:
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
uniforms.c 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4);
236 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4);
uniform_query.cpp 609 case GL_FLOAT_VEC4:
  /external/mesa3d/src/mesa/main/
uniforms.c 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4);
236 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT_VEC4);
uniform_query.cpp 609 case GL_FLOAT_VEC4:
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 381 #define GL_FLOAT_VEC4 0x8B52

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