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    Searched refs:GL_SHADER_TYPE (Results 1 - 25 of 113) sorted by null

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  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
glUtils.cpp 258 case GL_SHADER_TYPE:
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
glUtils.cpp 258 case GL_SHADER_TYPE:
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20Header.java-if 172 public static final int GL_SHADER_TYPE = 0x8B4F;
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_validation_implementation_autogen.h 275 GL_SHADER_TYPE, GL_DELETE_STATUS,
gles2_cmd_decoder_unittest_1_autogen.h     [all...]
  /external/chromium_org/gpu/command_buffer/common/
gles2_cmd_utils.cc 282 case GL_SHADER_TYPE:
gles2_cmd_utils_implementation_autogen.h 1828 0x8B4F, "GL_SHADER_TYPE",
    [all...]
  /external/deqp/modules/gles2/functional/
es2fNegativeStateApiTests.cpp 162 glGetShaderiv(-1, GL_SHADER_TYPE, &param[0]);
176 glGetShaderiv(program, GL_SHADER_TYPE, &param[0]);
  /external/deqp/framework/opengl/
gluES3PlusWrapperContext.cpp 359 context->gl.getShaderiv(shader, GL_SHADER_TYPE, &shaderType);
gluStrUtil.inl     [all...]
  /external/deqp/modules/gles3/functional/
es3fNegativeStateApiTests.cpp 222 glGetShaderiv(-1, GL_SHADER_TYPE, &param[0]);
227 glGetShaderiv(program, GL_SHADER_TYPE, &param[0]);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp 222 ctx.glGetShaderiv(-1, GL_SHADER_TYPE, &param[0]);
227 ctx.glGetShaderiv(program, GL_SHADER_TYPE, &param[0]);
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 268 #define GL_SHADER_TYPE 0x8B4F
  /external/chromium_org/third_party/angle/include/GLES2/
gl2.h 268 #define GL_SHADER_TYPE 0x8B4F
  /external/chromium_org/third_party/khronos/GLES2/
gl2.h 223 #define GL_SHADER_TYPE 0x8B4F
  /external/chromium_org/third_party/mesa/src/include/GLES2/
gl2.h 268 #define GL_SHADER_TYPE 0x8B4F
  /external/mesa3d/include/GLES2/
gl2.h 268 #define GL_SHADER_TYPE 0x8B4F
  /frameworks/base/opengl/java/android/opengl/
GLES20.java 172 public static final int GL_SHADER_TYPE = 0x8B4F;
    [all...]
  /frameworks/native/opengl/include/GLES2/
gl2.h 222 #define GL_SHADER_TYPE 0x8B4F
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 267 #define GL_SHADER_TYPE 0x8B4F
  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 267 #define GL_SHADER_TYPE 0x8B4F
  /prebuilts/ndk/4/platforms/android-8/arch-arm/usr/include/GLES2/
gl2.h 267 #define GL_SHADER_TYPE 0x8B4F
  /prebuilts/ndk/4/platforms/android-8/arch-x86/usr/include/GLES2/
gl2.h 267 #define GL_SHADER_TYPE 0x8B4F
  /prebuilts/ndk/5/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 267 #define GL_SHADER_TYPE 0x8B4F
  /prebuilts/ndk/6/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 267 #define GL_SHADER_TYPE 0x8B4F

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