/external/chromium_org/third_party/angle/tests/angle_tests/ |
CompressedTextureTest.cpp | 78 glBindTexture(GL_TEXTURE_2D, texture); 79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 80 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 81 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 84 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height, 0, pixel_0_size, pixel_0_data); 85 glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_width, pixel_1_height, 0, pixel_1_size, pixel_1_data); 86 glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_width, pixel_2_height, 0, pixel_2_size, pixel_2_data); 87 glCompressedTexImage2D(GL_TEXTURE_2D, 3, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_width, pixel_3_height, 0, pixel_3_size, pixel_3_data); 88 glCompressedTexImage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_width, pixel_4_height, 0, pixel_4_size, pixel_4_data (…) [all...] |
TextureTest.cpp | 21 glBindTexture(GL_TEXTURE_2D, mTexture); 22 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 77 glBindTexture(GL_TEXTURE_2D, mTexture); 81 glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); 87 glBindTexture(GL_TEXTURE_2D, mTexture); 97 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); 100 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); 103 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
|
MaxTextureSizeTest.cpp | 93 glBindTexture(GL_TEXTURE_2D, tex); 95 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 96 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 97 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 98 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 118 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, data.data()); 153 glBindTexture(GL_TEXTURE_2D, tex); 155 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 156 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 157 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) [all...] |
SwizzleTest.cpp | 100 glBindTexture(GL_TEXTURE_2D, mTexture); 101 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 1, 1); 102 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, dataFormat, dataType, data); 104 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 105 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 111 glBindTexture(GL_TEXTURE_2D, mTexture); 112 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, width, height, 0, dataSize, data); 114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 135 glBindTexture(GL_TEXTURE_2D, mTexture) [all...] |
/external/chromium_org/gpu/command_buffer/tests/ |
gl_texture_mailbox_unittest.cc | 30 GL_TEXTURE_2D, 35 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 36 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 37 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 38 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 85 glBindTexture(GL_TEXTURE_2D, tex1); 87 glTexImage2D(GL_TEXTURE_2D, 96 glProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox1); 104 glBindTexture(GL_TEXTURE_2D, tex2); 105 glConsumeTextureCHROMIUM(GL_TEXTURE_2D, mailbox1) [all...] |
gl_texture_storage_unittest.cc | 25 glBindTexture(GL_TEXTURE_2D, tex_); 31 GL_TEXTURE_2D, 54 glTexStorage2DEXT(GL_TEXTURE_2D, 2, GL_RGBA8_OES, 2, 2); 59 glTexSubImage2D(GL_TEXTURE_2D, 72 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 4, 4); 75 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT_EXT, ¶m); 83 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 4, 4); 88 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, 91 glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 2, 2, 100 glTexStorage2DEXT(GL_TEXTURE_2D, 2, GL_RGBA8_OES, 2, 2) [all...] |
gl_copy_texture_CHROMIUM_unittest.cc | 27 glBindTexture(GL_TEXTURE_2D, textures_[1]); 31 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 32 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 33 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 34 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 38 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 57 glBindTexture(GL_TEXTURE_2D, textures_[0]); 58 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 61 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA, 91 glBindTexture(GL_TEXTURE_2D, textures_[0]) [all...] |
gl_unittest.cc | 42 glBindTexture(GL_TEXTURE_2D, tex); 45 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 47 glGenerateMipmap(GL_TEXTURE_2D); 48 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 49 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 51 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 53 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
gl_depth_texture_unittest.cc | 109 glBindTexture(GL_TEXTURE_2D, color_texture); 111 GL_TEXTURE_2D, 0, GL_RGBA, kResolution, kResolution, 113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 116 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 118 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color_texture, 0); 121 glBindTexture(GL_TEXTURE_2D, depth_texture); 122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) [all...] |
/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 31 glBindTexture(GL_TEXTURE_2D, mTextureName); 33 glTexImage2D(GL_TEXTURE_2D, 45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 55 GL_TEXTURE_2D,
|
/frameworks/base/libs/hwui/ |
Dither.cpp | 37 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 38 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 40 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 41 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED); 57 glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0, 68 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
|
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 31 glBindTexture(GL_TEXTURE_2D, mTextureName); 33 glTexImage2D(GL_TEXTURE_2D, 45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 55 GL_TEXTURE_2D,
|
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
FrameBuffer.cpp | 31 glBindTexture(GL_TEXTURE_2D, mTextureName); 33 glTexImage2D(GL_TEXTURE_2D, 45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 55 GL_TEXTURE_2D,
|
/external/chromium_org/third_party/angle/samples/angle/sample_util/ |
texture_utils.cpp | 20 glBindTexture(GL_TEXTURE_2D, texture); 32 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); 35 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 36 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 116 glBindTexture(GL_TEXTURE_2D, texture); 119 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels.data()); 122 glGenerateMipmap(GL_TEXTURE_2D); 125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); 126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
/external/chromium_org/cc/test/ |
test_web_graphics_context_3d_unittest.cc | 19 context->getTexParameteriv(GL_TEXTURE_2D, pname, &actual_value); 39 context->bindTexture(GL_TEXTURE_2D, texture); 49 context->bindTexture(GL_TEXTURE_2D, texture); 50 context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 63 context->bindTexture(GL_TEXTURE_2D, first_texture); 64 context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 65 context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 75 context->bindTexture(GL_TEXTURE_2D, second_texture); 77 GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); 79 GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR) [all...] |
/sdk/emulator/opengl/host/libs/libOpenglRender/ |
ColorBuffer.cpp | 59 s_gl.glBindTexture(GL_TEXTURE_2D, cb->m_tex); 65 s_gl.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat, 70 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 71 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 72 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 73 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 80 s_gl.glBindTexture(GL_TEXTURE_2D, cb->m_blitTex); 81 s_gl.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat, 85 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 86 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) [all...] |
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLDrawBuffers.cpp | 125 context->bindTexture(GL_TEXTURE_2D, depthStencil); 126 context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, 1, 1, 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, buffer); 131 context->bindTexture(GL_TEXTURE_2D, depth); 132 context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buffer); 141 context->bindTexture(GL_TEXTURE_2D, color); 142 context->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); 143 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, color, 0); 149 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); 154 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 157 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0) [all...] |
/external/chromium_org/third_party/angle/samples/angle/multiple_draw_buffers/ |
MultipleDrawBuffers.cpp | 83 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[i]); 84 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindow()->getWidth(), getWindow()->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 85 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 87 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 88 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 89 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT + i, GL_TEXTURE_2D, mFramebufferTextures[i], 0); 92 glBindTexture(GL_TEXTURE_2D, 0); 155 glBindTexture(GL_TEXTURE_2D, mTexture); 168 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[0]) [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
mailbox_manager_unittest.cc | 214 GL_TEXTURE_2D, kMaxTextureWidth, kMaxTextureHeight, kMaxTextureDepth); 215 SetTarget(texture, GL_TEXTURE_2D, levels_needed); 217 GL_TEXTURE_2D, 242 EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D, texture_id)) 246 TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min)) 250 TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag)) 253 EXPECT_CALL(*gl_, TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s)) 256 EXPECT_CALL(*gl_, TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t)) 262 EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D, kCurrentTexture)) 285 manager_->ProduceTexture(GL_TEXTURE_2D, name, texture) [all...] |
texture_manager_unittest.cc | 139 manager_->SetTarget(texture_ref, GL_TEXTURE_2D); 176 EXPECT_TRUE(manager.GetDefaultTextureInfo(GL_TEXTURE_2D) != NULL); 195 EXPECT_TRUE(manager.GetDefaultTextureInfo(GL_TEXTURE_2D) == NULL); 256 EXPECT_EQ(kMax2dLevels, manager_->MaxLevelsForTarget(GL_TEXTURE_2D)); 273 EXPECT_EQ(kMaxTextureSize, manager_->MaxSizeForTarget(GL_TEXTURE_2D)); 295 GL_TEXTURE_2D, 0, kMaxTextureSize, kMaxTextureSize, 1)); 297 GL_TEXTURE_2D, kMax2dLevels - 1, 1, 1, 1)); 299 GL_TEXTURE_2D, kMax2dLevels - 1, 1, 2, 1)); 301 GL_TEXTURE_2D, kMax2dLevels - 1, 2, 1, 1)); 304 GL_TEXTURE_2D, kMax2dLevels, kMaxTextureSize, 1, 1)) [all...] |
gles2_cmd_decoder_unittest_textures.cc | 59 DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId); 61 GL_TEXTURE_2D, 0, GL_RGBA, 16, 17, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0); 63 cmd.Init(GL_TEXTURE_2D); 69 DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId); 76 EXPECT_FALSE(texture->GetLevelSize(GL_TEXTURE_2D, 2, &width, &height)); 77 DoTexImage2D(GL_TEXTURE_2D, 87 EXPECT_CALL(*gl_, GenerateMipmapEXT(GL_TEXTURE_2D)).Times(1); 93 cmd.Init(GL_TEXTURE_2D); 96 EXPECT_FALSE(texture->GetLevelSize(GL_TEXTURE_2D, 2, &width, &height)); 101 DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId) [all...] |
/external/chromium_org/third_party/webrtc/test/gl/ |
gl_renderer.cc | 65 glBindTexture(GL_TEXTURE_2D, texture_); 66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); 67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); 68 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_BGRA, 83 glEnable(GL_TEXTURE_2D); 84 glBindTexture(GL_TEXTURE_2D, texture_); 85 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_, GL_BGRA, 108 glBindTexture(GL_TEXTURE_2D, 0);
|
/frameworks/native/libs/gui/tests/ |
MultiTextureConsumer_test.cpp | 89 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); 90 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel); 91 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 92 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 93 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 94 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 97 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); 98 glEnable(GL_TEXTURE_2D);
|
/frameworks/native/opengl/tests/textures/ |
textures.cpp | 67 glBindTexture(GL_TEXTURE_2D, 0); 68 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 74 glEnable(GL_TEXTURE_2D); 105 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8); 108 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16); 111 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16) [all...] |
/external/deqp/modules/gles2/functional/ |
es2fNegativeTextureApiTests.cpp | 133 glBindTexture(GL_TEXTURE_2D, texture); 157 glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0); 185 glCompressedTexImage2D(GL_TEXTURE_2D, -1, compressedFormats[0], 0, 0, 0, 0, 0); 220 glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, compressedFormats[0], 0, 0, 0, 0, 0); 255 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], -1, 0, 0, 0, 0); 257 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, -1, 0, 0, 0); 259 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], -1, -1, 0, 0, 0); 368 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], maxTextureSize, 0, 0, 0, 0); 370 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, maxTextureSize, 0, 0, 0); 372 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], maxTextureSize, maxTextureSize, 0, 0, 0) [all...] |