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    Searched refs:GL_TEXTURE_2D (Results 1 - 25 of 646) sorted by null

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  /external/chromium_org/third_party/angle/tests/angle_tests/
CompressedTextureTest.cpp 78 glBindTexture(GL_TEXTURE_2D, texture);
79 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
80 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
81 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
84 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height, 0, pixel_0_size, pixel_0_data);
85 glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_width, pixel_1_height, 0, pixel_1_size, pixel_1_data);
86 glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_width, pixel_2_height, 0, pixel_2_size, pixel_2_data);
87 glCompressedTexImage2D(GL_TEXTURE_2D, 3, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_width, pixel_3_height, 0, pixel_3_size, pixel_3_data);
88 glCompressedTexImage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_width, pixel_4_height, 0, pixel_4_size, pixel_4_data (…)
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TextureTest.cpp 21 glBindTexture(GL_TEXTURE_2D, mTexture);
22 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
77 glBindTexture(GL_TEXTURE_2D, mTexture);
81 glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
87 glBindTexture(GL_TEXTURE_2D, mTexture);
97 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
100 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
103 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
MaxTextureSizeTest.cpp 93 glBindTexture(GL_TEXTURE_2D, tex);
95 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
96 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
97 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
98 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
118 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, data.data());
153 glBindTexture(GL_TEXTURE_2D, tex);
155 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
156 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
157 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
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SwizzleTest.cpp 100 glBindTexture(GL_TEXTURE_2D, mTexture);
101 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 1, 1);
102 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, dataFormat, dataType, data);
104 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
105 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
111 glBindTexture(GL_TEXTURE_2D, mTexture);
112 glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, width, height, 0, dataSize, data);
114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
135 glBindTexture(GL_TEXTURE_2D, mTexture)
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  /external/chromium_org/gpu/command_buffer/tests/
gl_texture_mailbox_unittest.cc 30 GL_TEXTURE_2D,
35 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
36 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
37 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
38 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
85 glBindTexture(GL_TEXTURE_2D, tex1);
87 glTexImage2D(GL_TEXTURE_2D,
96 glProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox1);
104 glBindTexture(GL_TEXTURE_2D, tex2);
105 glConsumeTextureCHROMIUM(GL_TEXTURE_2D, mailbox1)
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gl_texture_storage_unittest.cc 25 glBindTexture(GL_TEXTURE_2D, tex_);
31 GL_TEXTURE_2D,
54 glTexStorage2DEXT(GL_TEXTURE_2D, 2, GL_RGBA8_OES, 2, 2);
59 glTexSubImage2D(GL_TEXTURE_2D,
72 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 4, 4);
75 glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT_EXT, &param);
83 glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 4, 4);
88 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4,
91 glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 2, 2,
100 glTexStorage2DEXT(GL_TEXTURE_2D, 2, GL_RGBA8_OES, 2, 2)
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gl_copy_texture_CHROMIUM_unittest.cc 27 glBindTexture(GL_TEXTURE_2D, textures_[1]);
31 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
32 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
33 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
34 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
38 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
57 glBindTexture(GL_TEXTURE_2D, textures_[0]);
58 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
61 glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA,
91 glBindTexture(GL_TEXTURE_2D, textures_[0])
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gl_unittest.cc 42 glBindTexture(GL_TEXTURE_2D, tex);
45 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE,
47 glGenerateMipmap(GL_TEXTURE_2D);
48 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
49 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
51 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
53 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
gl_depth_texture_unittest.cc 109 glBindTexture(GL_TEXTURE_2D, color_texture);
111 GL_TEXTURE_2D, 0, GL_RGBA, kResolution, kResolution,
113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
115 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
116 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
118 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color_texture, 0);
121 glBindTexture(GL_TEXTURE_2D, depth_texture);
122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
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  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 31 glBindTexture(GL_TEXTURE_2D, mTextureName);
33 glTexImage2D(GL_TEXTURE_2D,
45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
55 GL_TEXTURE_2D,
  /frameworks/base/libs/hwui/
Dither.cpp 37 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
38 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
40 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
41 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
57 glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
68 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 31 glBindTexture(GL_TEXTURE_2D, mTextureName);
33 glTexImage2D(GL_TEXTURE_2D,
45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
55 GL_TEXTURE_2D,
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.cpp 31 glBindTexture(GL_TEXTURE_2D, mTextureName);
33 glTexImage2D(GL_TEXTURE_2D,
45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
55 GL_TEXTURE_2D,
  /external/chromium_org/third_party/angle/samples/angle/sample_util/
texture_utils.cpp 20 glBindTexture(GL_TEXTURE_2D, texture);
32 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
35 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
36 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
116 glBindTexture(GL_TEXTURE_2D, texture);
119 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels.data());
122 glGenerateMipmap(GL_TEXTURE_2D);
125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  /external/chromium_org/cc/test/
test_web_graphics_context_3d_unittest.cc 19 context->getTexParameteriv(GL_TEXTURE_2D, pname, &actual_value);
39 context->bindTexture(GL_TEXTURE_2D, texture);
49 context->bindTexture(GL_TEXTURE_2D, texture);
50 context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
63 context->bindTexture(GL_TEXTURE_2D, first_texture);
64 context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
65 context->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
75 context->bindTexture(GL_TEXTURE_2D, second_texture);
77 GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
79 GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR)
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  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.cpp 59 s_gl.glBindTexture(GL_TEXTURE_2D, cb->m_tex);
65 s_gl.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat,
70 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
71 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
72 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
73 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
80 s_gl.glBindTexture(GL_TEXTURE_2D, cb->m_blitTex);
81 s_gl.glTexImage2D(GL_TEXTURE_2D, 0, texInternalFormat,
85 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
86 s_gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)
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  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLDrawBuffers.cpp 125 context->bindTexture(GL_TEXTURE_2D, depthStencil);
126 context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_OES, 1, 1, 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, buffer);
131 context->bindTexture(GL_TEXTURE_2D, depth);
132 context->texImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buffer);
141 context->bindTexture(GL_TEXTURE_2D, color);
142 context->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
143 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, color, 0);
149 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
154 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
157 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0)
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  /external/chromium_org/third_party/angle/samples/angle/multiple_draw_buffers/
MultipleDrawBuffers.cpp 83 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[i]);
84 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindow()->getWidth(), getWindow()->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
85 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
87 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
88 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
89 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT + i, GL_TEXTURE_2D, mFramebufferTextures[i], 0);
92 glBindTexture(GL_TEXTURE_2D, 0);
155 glBindTexture(GL_TEXTURE_2D, mTexture);
168 glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[0])
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  /external/chromium_org/gpu/command_buffer/service/
mailbox_manager_unittest.cc 214 GL_TEXTURE_2D, kMaxTextureWidth, kMaxTextureHeight, kMaxTextureDepth);
215 SetTarget(texture, GL_TEXTURE_2D, levels_needed);
217 GL_TEXTURE_2D,
242 EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D, texture_id))
246 TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min))
250 TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag))
253 EXPECT_CALL(*gl_, TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s))
256 EXPECT_CALL(*gl_, TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t))
262 EXPECT_CALL(*gl_, BindTexture(GL_TEXTURE_2D, kCurrentTexture))
285 manager_->ProduceTexture(GL_TEXTURE_2D, name, texture)
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texture_manager_unittest.cc 139 manager_->SetTarget(texture_ref, GL_TEXTURE_2D);
176 EXPECT_TRUE(manager.GetDefaultTextureInfo(GL_TEXTURE_2D) != NULL);
195 EXPECT_TRUE(manager.GetDefaultTextureInfo(GL_TEXTURE_2D) == NULL);
256 EXPECT_EQ(kMax2dLevels, manager_->MaxLevelsForTarget(GL_TEXTURE_2D));
273 EXPECT_EQ(kMaxTextureSize, manager_->MaxSizeForTarget(GL_TEXTURE_2D));
295 GL_TEXTURE_2D, 0, kMaxTextureSize, kMaxTextureSize, 1));
297 GL_TEXTURE_2D, kMax2dLevels - 1, 1, 1, 1));
299 GL_TEXTURE_2D, kMax2dLevels - 1, 1, 2, 1));
301 GL_TEXTURE_2D, kMax2dLevels - 1, 2, 1, 1));
304 GL_TEXTURE_2D, kMax2dLevels, kMaxTextureSize, 1, 1))
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gles2_cmd_decoder_unittest_textures.cc 59 DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
61 GL_TEXTURE_2D, 0, GL_RGBA, 16, 17, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
63 cmd.Init(GL_TEXTURE_2D);
69 DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
76 EXPECT_FALSE(texture->GetLevelSize(GL_TEXTURE_2D, 2, &width, &height));
77 DoTexImage2D(GL_TEXTURE_2D,
87 EXPECT_CALL(*gl_, GenerateMipmapEXT(GL_TEXTURE_2D)).Times(1);
93 cmd.Init(GL_TEXTURE_2D);
96 EXPECT_FALSE(texture->GetLevelSize(GL_TEXTURE_2D, 2, &width, &height));
101 DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId)
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  /external/chromium_org/third_party/webrtc/test/gl/
gl_renderer.cc 65 glBindTexture(GL_TEXTURE_2D, texture_);
66 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
67 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
68 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_BGRA,
83 glEnable(GL_TEXTURE_2D);
84 glBindTexture(GL_TEXTURE_2D, texture_);
85 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_, GL_BGRA,
108 glBindTexture(GL_TEXTURE_2D, 0);
  /frameworks/native/libs/gui/tests/
MultiTextureConsumer_test.cpp 89 glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
90 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
91 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
92 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
93 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
94 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
97 glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
98 glEnable(GL_TEXTURE_2D);
  /frameworks/native/opengl/tests/textures/
textures.cpp 67 glBindTexture(GL_TEXTURE_2D, 0);
68 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
69 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
70 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
71 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
72 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
74 glEnable(GL_TEXTURE_2D);
105 glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
108 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
111 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16)
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  /external/deqp/modules/gles2/functional/
es2fNegativeTextureApiTests.cpp 133 glBindTexture(GL_TEXTURE_2D, texture);
157 glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0);
185 glCompressedTexImage2D(GL_TEXTURE_2D, -1, compressedFormats[0], 0, 0, 0, 0, 0);
220 glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, compressedFormats[0], 0, 0, 0, 0, 0);
255 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], -1, 0, 0, 0, 0);
257 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, -1, 0, 0, 0);
259 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], -1, -1, 0, 0, 0);
368 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], maxTextureSize, 0, 0, 0, 0);
370 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], 0, maxTextureSize, 0, 0, 0);
372 glCompressedTexImage2D(GL_TEXTURE_2D, 0, compressedFormats[0], maxTextureSize, maxTextureSize, 0, 0, 0)
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