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    Searched refs:IMPLEMENTATION_MAX_TEXTURE_LEVELS (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
TextureStorage11.h 103 SwizzleCacheValue mSwizzleCache[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
138 ID3D11ShaderResourceView *mLevelSRVs[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
167 RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
170 ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
198 RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
201 ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
234 RenderTarget11 *mLevelRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
238 ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
273 ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
TextureStorage11.cpp 104 for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
112 for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
380 for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
418 for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
486 for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
687 for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
753 for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/
Texture.cpp 463 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
480 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
488 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
496 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
504 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
512 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
538 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
610 for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
742 for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
1095 for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j
    [all...]
Texture.h 56 IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE
230 rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
301 rx::Image *mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
362 rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
427 GLsizei mLayerCounts[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
428 rx::Image **mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];

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