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Searched
refs:IMPLEMENTATION_MAX_TEXTURE_LEVELS
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
TextureStorage11.h
103
SwizzleCacheValue mSwizzleCache[gl::
IMPLEMENTATION_MAX_TEXTURE_LEVELS
];
138
ID3D11ShaderResourceView *mLevelSRVs[gl::
IMPLEMENTATION_MAX_TEXTURE_LEVELS
];
167
RenderTarget11 *mRenderTarget[gl::
IMPLEMENTATION_MAX_TEXTURE_LEVELS
];
170
ID3D11RenderTargetView *mSwizzleRenderTargets[gl::
IMPLEMENTATION_MAX_TEXTURE_LEVELS
];
198
RenderTarget11 *mRenderTarget[6][gl::
IMPLEMENTATION_MAX_TEXTURE_LEVELS
];
201
ID3D11RenderTargetView *mSwizzleRenderTargets[gl::
IMPLEMENTATION_MAX_TEXTURE_LEVELS
];
234
RenderTarget11 *mLevelRenderTargets[gl::
IMPLEMENTATION_MAX_TEXTURE_LEVELS
];
238
ID3D11RenderTargetView *mSwizzleRenderTargets[gl::
IMPLEMENTATION_MAX_TEXTURE_LEVELS
];
273
ID3D11RenderTargetView *mSwizzleRenderTargets[gl::
IMPLEMENTATION_MAX_TEXTURE_LEVELS
];
TextureStorage11.cpp
104
for (unsigned int i = 0; i < gl::
IMPLEMENTATION_MAX_TEXTURE_LEVELS
; i++)
112
for (unsigned int level = 0; level < gl::
IMPLEMENTATION_MAX_TEXTURE_LEVELS
; level++)
380
for (unsigned int i = 0; i < gl::
IMPLEMENTATION_MAX_TEXTURE_LEVELS
; i++)
418
for (unsigned int i = 0; i < gl::
IMPLEMENTATION_MAX_TEXTURE_LEVELS
; i++)
486
for (unsigned int i = 0; i < gl::
IMPLEMENTATION_MAX_TEXTURE_LEVELS
; i++)
687
for (unsigned int level = 0; level < gl::
IMPLEMENTATION_MAX_TEXTURE_LEVELS
; level++)
753
for (unsigned int level = 0; level < gl::
IMPLEMENTATION_MAX_TEXTURE_LEVELS
; level++)
[
all
...]
/external/chromium_org/third_party/angle/src/libGLESv2/
Texture.cpp
463
for (int i = 0; i <
IMPLEMENTATION_MAX_TEXTURE_LEVELS
; ++i)
480
for (int i = 0; i <
IMPLEMENTATION_MAX_TEXTURE_LEVELS
; ++i)
488
if (level <
IMPLEMENTATION_MAX_TEXTURE_LEVELS
)
496
if (level <
IMPLEMENTATION_MAX_TEXTURE_LEVELS
)
504
if (level <
IMPLEMENTATION_MAX_TEXTURE_LEVELS
)
512
if (level <
IMPLEMENTATION_MAX_TEXTURE_LEVELS
)
538
for (int i = 0; i <
IMPLEMENTATION_MAX_TEXTURE_LEVELS
; i++)
610
for (int i = 0; i <
IMPLEMENTATION_MAX_TEXTURE_LEVELS
; i++)
742
for (int level = levels; level <
IMPLEMENTATION_MAX_TEXTURE_LEVELS
; level++)
1095
for (int j = 0; j <
IMPLEMENTATION_MAX_TEXTURE_LEVELS
; ++j
[
all
...]
Texture.h
56
IMPLEMENTATION_MAX_TEXTURE_LEVELS
= 15 // 1+log2 of MAX_TEXTURE_SIZE
230
rx::Image *mImageArray[
IMPLEMENTATION_MAX_TEXTURE_LEVELS
];
301
rx::Image *mImageArray[6][
IMPLEMENTATION_MAX_TEXTURE_LEVELS
];
362
rx::Image *mImageArray[
IMPLEMENTATION_MAX_TEXTURE_LEVELS
];
427
GLsizei mLayerCounts[
IMPLEMENTATION_MAX_TEXTURE_LEVELS
];
428
rx::Image **mImageArray[
IMPLEMENTATION_MAX_TEXTURE_LEVELS
];
Completed in 46 milliseconds