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    Searched refs:Matrix3 (Results 1 - 11 of 11) sorted by null

  /external/eigen/Eigen/src/Eigen2Support/Geometry/
AngleAxis.h 57 typedef Matrix<Scalar,3,3> Matrix3;
99 inline Matrix3 operator* (const Matrix3& other) const
103 inline friend Matrix3 operator* (const Matrix3& a, const AngleAxis& b)
120 Matrix3 toRotationMatrix(void) const;
188 typename AngleAxis<Scalar>::Matrix3
191 Matrix3 res;
Quaternion.h 64 typedef Matrix<Scalar,3,3> Matrix3;
165 Matrix3 toRotationMatrix(void) const;
245 * - Via a Matrix3: 24 + 15n
295 inline typename Quaternion<Scalar>::Matrix3
302 Matrix3 res;
  /external/eigen/test/
geo_eulerangles.cpp 19 typedef Matrix<Scalar,3,3> Matrix3;
23 Matrix3 m(AngleAxisx(ea[0], Vector3::Unit(i)) * AngleAxisx(ea[1], Vector3::Unit(j)) * AngleAxisx(ea[2], Vector3::Unit(k)));
25 Matrix3 mbis(AngleAxisx(eabis[0], Vector3::Unit(i)) * AngleAxisx(eabis[1], Vector3::Unit(j)) * AngleAxisx(eabis[2], Vector3::Unit(k)));
61 typedef Matrix<Scalar,3,3> Matrix3;
70 Matrix3 m;
geo_orthomethods.cpp 22 typedef Matrix<Scalar,3,3> Matrix3;
36 Matrix3 mat3;
46 Matrix3 mcross;
vectorization_logic.cpp 110 > Matrix3;
153 VERIFY(test_assign(Matrix3(),Matrix3().cwiseQuotient(Matrix3()),
163 VERIFY(test_redux(Matrix3(),
geo_transformations.cpp 82 typedef Matrix<Scalar,3,3> Matrix3;
98 Matrix3 matrot1, m;
107 VERIFY_IS_APPROX(Matrix3::Identity(), m * AngleAxisx(a, v0.normalized()));
108 VERIFY_IS_APPROX(Matrix3::Identity(), AngleAxisx(a, v0.normalized()) * m);
184 Matrix3 mat3 = Matrix3::Random();
255 t1 = (Matrix3(q1) * AlignedScaling3(v0)) * Translation3(v0);
257 t1 = (Matrix3(q1) * Eigen::Scaling(v0)) * Translation3(v0);
262 t1 = Matrix3(q1) * (AlignedScaling3(v0) * Translation3(v0));
362 Matrix3 mat_rotation, mat_scaling
    [all...]
  /external/eigen/test/eigen2/
eigen2_geometry.cpp 22 typedef Matrix<Scalar,3,3> Matrix3;
44 Matrix3 matrot1;
50 Matrix3 m;
74 VERIFY_IS_APPROX(Matrix3::Identity(), m * AngleAxisx(a, v0.normalized()));
75 VERIFY_IS_APPROX(Matrix3::Identity(), AngleAxisx(a, v0.normalized()) * m);
185 Matrix3 mat3 = Matrix3::Random();
255 t1 = (Matrix3(q1) * Scaling3(v0)) * Translation3(v0);
258 t1 = Matrix3(q1) * (Scaling3(v0) * Translation3(v0));
264 t1 = (Translation3(v0) * Scaling3(v0)) * Matrix3(q1)
    [all...]
eigen2_geometry_with_eigen2_prefix.cpp 24 typedef Matrix<Scalar,3,3> Matrix3;
46 Matrix3 matrot1;
52 Matrix3 m;
76 VERIFY_IS_APPROX(Matrix3::Identity(), m * AngleAxisx(a, v0.normalized()));
77 VERIFY_IS_APPROX(Matrix3::Identity(), AngleAxisx(a, v0.normalized()) * m);
187 Matrix3 mat3 = Matrix3::Random();
257 t1 = (Matrix3(q1) * Scaling3(v0)) * Translation3(v0);
260 t1 = Matrix3(q1) * (Scaling3(v0) * Translation3(v0));
266 t1 = (Translation3(v0) * Scaling3(v0)) * Matrix3(q1)
    [all...]
  /external/eigen/Eigen/src/Geometry/
AngleAxis.h 60 typedef Matrix<Scalar,3,3> Matrix3;
115 Matrix3 toRotationMatrix(void) const;
203 typename AngleAxis<Scalar>::Matrix3
208 Matrix3 res;
Quaternion.h 53 typedef Matrix<Scalar,3,3> Matrix3;
138 Matrix3 toRotationMatrix() const;
460 * - Via a Matrix3: 24 + 15n
524 inline typename QuaternionBase<Derived>::Matrix3
531 Matrix3 res;
  /external/eigen/demos/opengl/
quaternion_demo.cpp 140 typedef Matrix<Scalar,3,3> Matrix3;
159 Matrix3 m = q.toRotationMatrix();
163 EulerAngles& operator=(const Matrix3& m)
174 Matrix3 toRotationMatrix(void) const
178 Matrix3 res;

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