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  /frameworks/base/core/jni/
android_view_ThreadedRenderer.cpp 40 #include <renderthread/RenderProxy.h>
220 RenderProxy* proxy = reinterpret_cast<RenderProxy*>(proxyPtr);
235 return (jlong) new RenderProxy(translucent, rootRenderNode, &factory);
240 RenderProxy* proxy = reinterpret_cast<RenderProxy*>(proxyPtr);
246 RenderProxy* proxy = reinterpret_cast<RenderProxy*>(proxyPtr);
252 RenderProxy* proxy = reinterpret_cast<RenderProxy*>(proxyPtr)
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  /frameworks/base/libs/hwui/renderthread/
RenderProxy.cpp 17 #include "RenderProxy.h"
61 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory)
73 RenderProxy::~RenderProxy() {
82 void RenderProxy::destroyContext() {
99 void RenderProxy::setFrameInterval(nsecs_t frameIntervalNanos) {
117 bool RenderProxy::loadSystemProperties() {
127 bool RenderProxy::initialize(const sp<ANativeWindow>& window) {
139 void RenderProxy::updateSurface(const sp<ANativeWindow>& window)
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RenderProxy.h 53 * RenderProxy is strictly single threaded. All methods must be invoked on the owning
54 * thread. It is important to note that RenderProxy may be deleted while it has
56 * reference RenderProxy or any of its fields. The exception here is that postAndWait()
57 * references RenderProxy fields. This is safe as RenderProxy cannot
60 class ANDROID_API RenderProxy {
62 ANDROID_API RenderProxy(bool translucent, RenderNode* rootNode, IContextFactory* contextFactory);
63 ANDROID_API virtual ~RenderProxy();
RenderThread.h 46 class RenderProxy;
98 friend class RenderProxy;
  /frameworks/base/libs/hwui/
Android.mk 68 renderthread/RenderProxy.cpp \

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