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    Searched refs:SHADERTYPE_LAST (Results 1 - 17 of 17) sorted by null

  /external/deqp/framework/opengl/
gluShaderProgram.cpp 290 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++)
309 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++)
334 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++)
343 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++)
361 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_typeMap) == SHADERTYPE_LAST);
377 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_typebitMap) == SHADERTYPE_LAST);
393 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_typeMap) == SHADERTYPE_LAST);
415 for (int shaderTypeNdx = 0; shaderTypeNdx < SHADERTYPE_LAST; shaderTypeNdx++)
445 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_compileTimeDesc) == SHADERTYPE_LAST);
449 for (int shaderTypeNdx = 0; shaderTypeNdx < SHADERTYPE_LAST; shaderTypeNdx++
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gluShaderProgram.hpp 189 std::vector<Shader*> m_shaders[SHADERTYPE_LAST];
248 ShaderSource (void) : shaderType(SHADERTYPE_LAST) {}
284 std::vector<std::string> sources[SHADERTYPE_LAST];
gluShaderUtil.cpp 145 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_names) == SHADERTYPE_LAST);
146 DE_ASSERT(deInBounds32((int)shaderType, 0, SHADERTYPE_LAST));
gluShaderUtil.hpp 75 SHADERTYPE_LAST
  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceDefinition.cpp 54 // s_shaderStageOrder does not contain ShaderType_LAST
55 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_shaderStageOrder) == glu::SHADERTYPE_LAST);
380 return glu::SHADERTYPE_LAST;
398 return glu::SHADERTYPE_LAST;
es31fProgramInterfaceDefinitionUtil.hpp 89 bool matchesFilter (const ProgramInterfaceDefinition::Shader* shader) const { return !m_null && (m_shaderType == glu::SHADERTYPE_LAST || shader->getType() == m_shaderType); }
es31fShaderBuiltinConstantTests.cpp 237 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; shaderType++)
es31fProgramInterfaceDefinitionUtil.cpp 51 const bool shaderTypeNonEmpty = (a.m_shaderType == b.m_shaderType) || (a.m_shaderType == glu::SHADERTYPE_LAST) || (b.m_shaderType == glu::SHADERTYPE_LAST);
53 return VariableSearchFilter((a.m_shaderType == glu::SHADERTYPE_LAST) ? (b.m_shaderType) : (a.m_shaderType),
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es31fProgramInterfaceQueryTestCase.cpp     [all...]
es31fProgramInterfaceQueryTests.cpp 384 bool m_stagePresent[glu::SHADERTYPE_LAST];
385 bool m_stageReferencing[glu::SHADERTYPE_LAST];
406 DE_ASSERT(stage < glu::SHADERTYPE_LAST);
412 DE_ASSERT(stage < glu::SHADERTYPE_LAST);
650 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; ++shaderType)
728 for (int shaderType = 0; shaderType < glu::SHADERTYPE_LAST; ++shaderType)
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es31fShaderCommonFunctionTests.cpp     [all...]
es31fShaderIntegerFunctionTests.cpp     [all...]
es31fLayoutBindingTests.cpp 76 SHADERTYPE_LAST,
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  /external/deqp/executor/
xeTestCaseResult.hpp 313 SHADERTYPE_LAST
316 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {}