| /external/chromium_org/third_party/WebKit/Source/core/svg/ |
| SVGAnimatedPath.h | 39 class SVGPathElement; 45 static PassRefPtr<SVGAnimatedPath> create(SVGPathElement* contextElement, const QualifiedName& attributeName) 51 SVGAnimatedPath(SVGPathElement*, const QualifiedName&);
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| SVGPathSeg.cpp | 34 #include "core/svg/SVGPathElement.h" 38 SVGPathSeg::SVGPathSeg(SVGPathElement* contextElement)
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| SVGPathElement.cpp | 23 #include "core/svg/SVGPathElement.h" 52 inline SVGPathElement::SVGPathElement(Document& document) 63 DEFINE_NODE_FACTORY(SVGPathElement) 65 float SVGPathElement::getTotalLength() 72 PassRefPtr<SVGPointTearOff> SVGPathElement::getPointAtLength(float length) 79 unsigned SVGPathElement::getPathSegAtLength(float length) 86 PassRefPtr<SVGPathSegClosePath> SVGPathElement::createSVGPathSegClosePath() 91 PassRefPtr<SVGPathSegMovetoAbs> SVGPathElement::createSVGPathSegMovetoAbs(float x, float y) 96 PassRefPtr<SVGPathSegMovetoRel> SVGPathElement::createSVGPathSegMovetoRel(float x, float y [all...] |
| SVGAnimatedPath.cpp | 34 #include "core/svg/SVGPathElement.h" 38 SVGAnimatedPath::SVGAnimatedPath(SVGPathElement* contextElement, const QualifiedName& attributeName)
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| SVGMPathElement.h | 31 class SVGPathElement; 40 SVGPathElement* pathElement();
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| SVGPathSegClosePath.h | 30 static PassRefPtr<SVGPathSegClosePath> create(SVGPathElement* element, SVGPathSegRole role) 36 SVGPathSegClosePath(SVGPathElement* element, SVGPathSegRole role)
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| SVGPathSegCurvetoQuadraticSmoothAbs.h | 31 static PassRefPtr<SVGPathSegCurvetoQuadraticSmoothAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) 37 SVGPathSegCurvetoQuadraticSmoothAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y)
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| SVGPathSegCurvetoQuadraticSmoothRel.h | 31 static PassRefPtr<SVGPathSegCurvetoQuadraticSmoothRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) 37 SVGPathSegCurvetoQuadraticSmoothRel(SVGPathElement* element, SVGPathSegRole role, float x, float y)
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| SVGPathSegLinetoAbs.h | 31 static PassRefPtr<SVGPathSegLinetoAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) 37 SVGPathSegLinetoAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y)
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| SVGPathSegLinetoHorizontalAbs.h | 31 static PassRefPtr<SVGPathSegLinetoHorizontalAbs> create(SVGPathElement* element, SVGPathSegRole role, float x) 37 SVGPathSegLinetoHorizontalAbs(SVGPathElement* element, SVGPathSegRole role, float x)
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| SVGPathSegLinetoHorizontalRel.h | 31 static PassRefPtr<SVGPathSegLinetoHorizontalRel> create(SVGPathElement* element, SVGPathSegRole role, float x) 37 SVGPathSegLinetoHorizontalRel(SVGPathElement* element, SVGPathSegRole role, float x)
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| SVGPathSegLinetoRel.h | 31 static PassRefPtr<SVGPathSegLinetoRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) 37 SVGPathSegLinetoRel(SVGPathElement* element, SVGPathSegRole role, float x, float y)
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| SVGPathSegLinetoVerticalAbs.h | 31 static PassRefPtr<SVGPathSegLinetoVerticalAbs> create(SVGPathElement* element, SVGPathSegRole role, float y) 37 SVGPathSegLinetoVerticalAbs(SVGPathElement* element, SVGPathSegRole role, float y)
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| SVGPathSegLinetoVerticalRel.h | 31 static PassRefPtr<SVGPathSegLinetoVerticalRel> create(SVGPathElement* element, SVGPathSegRole role, float y) 37 SVGPathSegLinetoVerticalRel(SVGPathElement* element, SVGPathSegRole role, float y)
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| SVGPathSegMovetoAbs.h | 31 static PassRefPtr<SVGPathSegMovetoAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) 37 SVGPathSegMovetoAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y)
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| SVGPathSegMovetoRel.h | 31 static PassRefPtr<SVGPathSegMovetoRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) 37 SVGPathSegMovetoRel(SVGPathElement* element, SVGPathSegRole role, float x, float y)
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| SVGPathSegCurvetoCubicSmoothAbs.h | 31 static PassRefPtr<SVGPathSegCurvetoCubicSmoothAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2) 37 SVGPathSegCurvetoCubicSmoothAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2)
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| SVGPathSegCurvetoCubicSmoothRel.h | 31 static PassRefPtr<SVGPathSegCurvetoCubicSmoothRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2) 37 SVGPathSegCurvetoCubicSmoothRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2)
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| SVGPathSegCurvetoQuadraticAbs.h | 31 static PassRefPtr<SVGPathSegCurvetoQuadraticAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1) 37 SVGPathSegCurvetoQuadraticAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1)
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| SVGPathSegCurvetoQuadraticRel.h | 31 static PassRefPtr<SVGPathSegCurvetoQuadraticRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1) 37 SVGPathSegCurvetoQuadraticRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1)
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| SVGPathSegWithContext.h | 31 SVGPathSegWithContext(SVGPathElement* contextElement, SVGPathSegRole) 54 SVGPathSegSingleCoordinate(SVGPathElement* element, SVGPathSegRole role, float x, float y)
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| SVGPathSegLinetoHorizontal.h | 30 SVGPathSegLinetoHorizontal(SVGPathElement* element, SVGPathSegRole role, float x)
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| SVGPathSegLinetoVertical.h | 30 SVGPathSegLinetoVertical(SVGPathElement* element, SVGPathSegRole role, float y)
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| SVGPathSegArcAbs.h | 31 static PassRefPtr<SVGPathSegArcAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) 37 SVGPathSegArcAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
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| SVGPathSegArcRel.h | 31 static PassRefPtr<SVGPathSegArcRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) 37 SVGPathSegArcRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
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