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Searched
refs:SkDrawShader
(Results
1 - 16
of
16
) sorted by null
/external/chromium_org/third_party/skia/src/animator/
SkDrawTransparentShader.h
13
class SkDrawTransparentShader : public
SkDrawShader
{
SkDrawShader.h
16
class SkDrawBitmapShader : public
SkDrawShader
{
25
typedef
SkDrawShader
INHERITED;
SkDrawShader.cpp
10
#include "
SkDrawShader
.h"
18
const SkMemberInfo
SkDrawShader
::fInfo[] = {
25
DEFINE_GET_MEMBER(
SkDrawShader
);
27
SkDrawShader
::
SkDrawShader
() : matrix(NULL),
31
bool
SkDrawShader
::add() {
32
if (fPaint->shader != (
SkDrawShader
*) -1)
39
SkMatrix*
SkDrawShader
::getMatrix() {
58
if (fPaint->shader != (
SkDrawShader
*) -1)
SkDrawGradient.h
14
#include "
SkDrawShader
.h"
17
class SkDrawGradient : public
SkDrawShader
{
33
typedef
SkDrawShader
INHERITED;
SkPaintPart.h
48
class
SkDrawShader
: public SkPaintPart {
50
SkDrawShader
();
SkDrawPaint.h
21
class
SkDrawShader
;
52
SkDrawShader
* shader;
SkPaintPart.cpp
63
//
SkDrawShader
64
SkShader*
SkDrawShader
::getShader() {
SkDrawPaint.cpp
11
#include "
SkDrawShader
.h"
69
shader((
SkDrawShader
*) -1), strikeThru(-1), stroke(-1),
239
else if (shader != (
SkDrawShader
*) -1)
/external/skia/src/animator/
SkDrawTransparentShader.h
13
class SkDrawTransparentShader : public
SkDrawShader
{
SkDrawShader.h
16
class SkDrawBitmapShader : public
SkDrawShader
{
25
typedef
SkDrawShader
INHERITED;
SkDrawShader.cpp
10
#include "
SkDrawShader
.h"
18
const SkMemberInfo
SkDrawShader
::fInfo[] = {
25
DEFINE_GET_MEMBER(
SkDrawShader
);
27
SkDrawShader
::
SkDrawShader
() : matrix(NULL),
31
bool
SkDrawShader
::add() {
32
if (fPaint->shader != (
SkDrawShader
*) -1)
39
SkMatrix*
SkDrawShader
::getMatrix() {
58
if (fPaint->shader != (
SkDrawShader
*) -1)
SkDrawGradient.h
14
#include "
SkDrawShader
.h"
17
class SkDrawGradient : public
SkDrawShader
{
33
typedef
SkDrawShader
INHERITED;
SkPaintPart.h
48
class
SkDrawShader
: public SkPaintPart {
50
SkDrawShader
();
SkDrawPaint.h
21
class
SkDrawShader
;
52
SkDrawShader
* shader;
SkPaintPart.cpp
63
//
SkDrawShader
64
SkShader*
SkDrawShader
::getShader() {
SkDrawPaint.cpp
11
#include "
SkDrawShader
.h"
69
shader((
SkDrawShader
*) -1), strikeThru(-1), stroke(-1),
239
else if (shader != (
SkDrawShader
*) -1)
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