/external/deqp/framework/opengl/ |
gluShaderUtil.cpp | 416 TYPE_FLOAT_MAT2X4, // mat2x4 531 case TYPE_FLOAT_MAT2X4: return 4; 550 case TYPE_FLOAT_MAT2X4: return 2; 596 case GL_FLOAT_MAT2x4: return TYPE_FLOAT_MAT2X4;
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gluShaderUtil.hpp | 105 TYPE_FLOAT_MAT2X4, 222 template <> struct DataTypeTraits<tcu::Mat2x4> { enum { DATATYPE = TYPE_FLOAT_MAT2X4 }; };
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/external/deqp/modules/gles3/functional/ |
es3fShaderMatrixTests.cpp | 270 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2X4, tcu::Mat2x4); 503 template <> inline tcu::Mat2x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat2x4(s_constInMat2x4[inputNdx]); } 534 template <> inline tcu::Mat2x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2X4> (const ShaderEvalContext& evalCtx, int inputNdx) [all...] |
es3fShaderIndexingTests.cpp | 788 case TYPE_FLOAT_MAT2X4: return evalSubscriptMat2x4; [all...] |
es3fDefaultVertexAttributeTests.cpp | 579 { "mat2x4", glu::TYPE_FLOAT_MAT2X4, true },
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es3fInstancedRenderingTests.cpp | 683 glu::TYPE_FLOAT_MAT2X4,
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es3fUniformBlockTests.cpp | 357 glu::TYPE_FLOAT_MAT2X4,
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es3fTransformFeedbackTests.cpp | [all...] |
es3fUniformApiTests.cpp | 82 glu::TYPE_FLOAT_MAT2X4, [all...] |
/external/deqp/modules/gles31/functional/ |
es31fUniformBlockTests.cpp | 156 glu::TYPE_FLOAT_MAT2X4,
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es31fShaderSharedVarTests.cpp | 283 case TYPE_FLOAT_MAT2X4: gl.uniformMatrix2x4fv(location, numValues, DE_FALSE, &values[0]); break;
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es31fUniformLocationTests.cpp | 609 case glu::TYPE_FLOAT_MAT2X4: gl.uniformMatrix2x4fv(gotLoc, 1, false, floatBuf); break; 731 TYPE_FLOAT_MAT2X4, [all...] |
es31fProgramUniformTests.cpp | 86 glu::TYPE_FLOAT_MAT2X4, [all...] |
es31fProgramInterfaceQueryTests.cpp | [all...] |
es31fSSBOLayoutTests.cpp | 513 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT2X4, glu::PRECISION_MEDIUMP), 4)); 763 glu::TYPE_FLOAT_MAT2X4, [all...] |
es31fSSBOLayoutCase.cpp | 816 case glu::TYPE_FLOAT_MAT2X4: return "bool compare_mat2x4 (highp mat2x4 a, highp mat2x4 b){ return compare_vec4(a[0], b[0])&&compare_vec4(a[1], b[1]); }\n"; 854 case glu::TYPE_FLOAT_MAT2X4: [all...] |
/external/deqp/modules/glshared/ |
glsShaderLibraryCase.cpp | 532 case TYPE_FLOAT_MAT2X4: gl.uniformMatrix2x4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break; [all...] |
glsUniformBlockCase.cpp | 694 case glu::TYPE_FLOAT_MAT2X4: return "mediump float compare_mat2x4 (highp mat2x4 a, highp mat2x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1]); }\n"; 732 case glu::TYPE_FLOAT_MAT2X4: [all...] |
glsLongStressCase.cpp | 802 case glu::TYPE_FLOAT_MAT2X4: glUniformMatrix2x4fv (location, 1, GL_FALSE, &val[0]); break; [all...] |