HomeSort by relevance Sort by last modified time
    Searched refs:TYPE_FLOAT_MAT2X4 (Results 1 - 19 of 19) sorted by null

  /external/deqp/framework/opengl/
gluShaderUtil.cpp 416 TYPE_FLOAT_MAT2X4, // mat2x4
531 case TYPE_FLOAT_MAT2X4: return 4;
550 case TYPE_FLOAT_MAT2X4: return 2;
596 case GL_FLOAT_MAT2x4: return TYPE_FLOAT_MAT2X4;
gluShaderUtil.hpp 105 TYPE_FLOAT_MAT2X4,
222 template <> struct DataTypeTraits<tcu::Mat2x4> { enum { DATATYPE = TYPE_FLOAT_MAT2X4 }; };
  /external/deqp/modules/gles3/functional/
es3fShaderMatrixTests.cpp 270 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2X4, tcu::Mat2x4);
503 template <> inline tcu::Mat2x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat2x4(s_constInMat2x4[inputNdx]); }
534 template <> inline tcu::Mat2x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2X4> (const ShaderEvalContext& evalCtx, int inputNdx)
    [all...]
es3fShaderIndexingTests.cpp 788 case TYPE_FLOAT_MAT2X4: return evalSubscriptMat2x4;
    [all...]
es3fDefaultVertexAttributeTests.cpp 579 { "mat2x4", glu::TYPE_FLOAT_MAT2X4, true },
es3fInstancedRenderingTests.cpp 683 glu::TYPE_FLOAT_MAT2X4,
es3fUniformBlockTests.cpp 357 glu::TYPE_FLOAT_MAT2X4,
es3fTransformFeedbackTests.cpp     [all...]
es3fUniformApiTests.cpp 82 glu::TYPE_FLOAT_MAT2X4,
    [all...]
  /external/deqp/modules/gles31/functional/
es31fUniformBlockTests.cpp 156 glu::TYPE_FLOAT_MAT2X4,
es31fShaderSharedVarTests.cpp 283 case TYPE_FLOAT_MAT2X4: gl.uniformMatrix2x4fv(location, numValues, DE_FALSE, &values[0]); break;
es31fUniformLocationTests.cpp 609 case glu::TYPE_FLOAT_MAT2X4: gl.uniformMatrix2x4fv(gotLoc, 1, false, floatBuf); break;
731 TYPE_FLOAT_MAT2X4,
    [all...]
es31fProgramUniformTests.cpp 86 glu::TYPE_FLOAT_MAT2X4,
    [all...]
es31fProgramInterfaceQueryTests.cpp     [all...]
es31fSSBOLayoutTests.cpp 513 typeS.addMember("b", VarType(VarType(glu::TYPE_FLOAT_MAT2X4, glu::PRECISION_MEDIUMP), 4));
763 glu::TYPE_FLOAT_MAT2X4,
    [all...]
es31fSSBOLayoutCase.cpp 816 case glu::TYPE_FLOAT_MAT2X4: return "bool compare_mat2x4 (highp mat2x4 a, highp mat2x4 b){ return compare_vec4(a[0], b[0])&&compare_vec4(a[1], b[1]); }\n";
854 case glu::TYPE_FLOAT_MAT2X4:
    [all...]
  /external/deqp/modules/glshared/
glsShaderLibraryCase.cpp 532 case TYPE_FLOAT_MAT2X4: gl.uniformMatrix2x4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break;
    [all...]
glsUniformBlockCase.cpp 694 case glu::TYPE_FLOAT_MAT2X4: return "mediump float compare_mat2x4 (highp mat2x4 a, highp mat2x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1]); }\n";
732 case glu::TYPE_FLOAT_MAT2X4:
    [all...]
glsLongStressCase.cpp 802 case glu::TYPE_FLOAT_MAT2X4: glUniformMatrix2x4fv (location, 1, GL_FALSE, &val[0]); break;
    [all...]

Completed in 680 milliseconds