/external/deqp/framework/opengl/ |
gluShaderUtil.cpp | 420 TYPE_FLOAT_MAT4X2, // mat4x2 535 case TYPE_FLOAT_MAT4X2: return 2; 554 case TYPE_FLOAT_MAT4X2: return 4; 602 case GL_FLOAT_MAT4x2: return TYPE_FLOAT_MAT4X2;
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gluShaderUtil.hpp | 109 TYPE_FLOAT_MAT4X2, 226 template <> struct DataTypeTraits<tcu::Mat4x2> { enum { DATATYPE = TYPE_FLOAT_MAT4X2 }; };
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/external/deqp/modules/gles3/functional/ |
es3fShaderMatrixTests.cpp | 274 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X2, tcu::Mat4x2); 507 template <> inline tcu::Mat4x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4x2(s_constInMat4x2[inputNdx]); } 573 template <> inline tcu::Mat4x2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X2> (const ShaderEvalContext& evalCtx, int inputNdx) [all...] |
es3fShaderIndexingTests.cpp | 792 case TYPE_FLOAT_MAT4X2: return evalSubscriptMat4x2; [all...] |
es3fDefaultVertexAttributeTests.cpp | 584 { "mat4x2", glu::TYPE_FLOAT_MAT4X2, true },
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es3fInstancedRenderingTests.cpp | 687 glu::TYPE_FLOAT_MAT4X2,
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es3fUniformBlockTests.cpp | 360 glu::TYPE_FLOAT_MAT4X2,
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es3fTransformFeedbackTests.cpp | [all...] |
es3fUniformApiTests.cpp | 86 glu::TYPE_FLOAT_MAT4X2, [all...] |
/external/deqp/modules/gles31/functional/ |
es31fUniformBlockTests.cpp | 159 glu::TYPE_FLOAT_MAT4X2,
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es31fShaderSharedVarTests.cpp | 287 case TYPE_FLOAT_MAT4X2: gl.uniformMatrix4x2fv(location, numValues, DE_FALSE, &values[0]); break;
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es31fUniformLocationTests.cpp | 615 case glu::TYPE_FLOAT_MAT4X2: gl.uniformMatrix4x2fv(gotLoc, 1, false, floatBuf); break; 735 TYPE_FLOAT_MAT4X2, [all...] |
es31fProgramUniformTests.cpp | 90 glu::TYPE_FLOAT_MAT4X2, [all...] |
es31fProgramInterfaceQueryTests.cpp | [all...] |
es31fSSBOLayoutTests.cpp | 287 typeCandidates.push_back(glu::TYPE_FLOAT_MAT4X2); 766 glu::TYPE_FLOAT_MAT4X2, [all...] |
es31fSSBOLayoutCase.cpp | 820 case glu::TYPE_FLOAT_MAT4X2: return "bool compare_mat4x2 (highp mat4x2 a, highp mat4x2 b){ return compare_vec2(a[0], b[0])&&compare_vec2(a[1], b[1])&&compare_vec2(a[2], b[2])&&compare_vec2(a[3], b[3]); }\n"; 858 case glu::TYPE_FLOAT_MAT4X2: [all...] |
/external/deqp/modules/glshared/ |
glsRandomUniformBlockCase.cpp | 228 typeCandidates.push_back(glu::TYPE_FLOAT_MAT4X2);
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glsShaderLibraryCase.cpp | 535 case TYPE_FLOAT_MAT4X2: gl.uniformMatrix4x2fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break; [all...] |
glsUniformBlockCase.cpp | 698 case glu::TYPE_FLOAT_MAT4X2: return "mediump float compare_mat4x2 (highp mat4x2 a, highp mat4x2 b){ return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1])*compare_vec2(a[2], b[2])*compare_vec2(a[3], b[3]); }\n"; 736 case glu::TYPE_FLOAT_MAT4X2: [all...] |
glsLongStressCase.cpp | 805 case glu::TYPE_FLOAT_MAT4X2: glUniformMatrix4x2fv (location, 1, GL_FALSE, &val[0]); break; [all...] |