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    Searched refs:TYPE_FLOAT_MAT4X2 (Results 1 - 20 of 20) sorted by null

  /external/deqp/framework/opengl/
gluShaderUtil.cpp 420 TYPE_FLOAT_MAT4X2, // mat4x2
535 case TYPE_FLOAT_MAT4X2: return 2;
554 case TYPE_FLOAT_MAT4X2: return 4;
602 case GL_FLOAT_MAT4x2: return TYPE_FLOAT_MAT4X2;
gluShaderUtil.hpp 109 TYPE_FLOAT_MAT4X2,
226 template <> struct DataTypeTraits<tcu::Mat4x2> { enum { DATATYPE = TYPE_FLOAT_MAT4X2 }; };
  /external/deqp/modules/gles3/functional/
es3fShaderMatrixTests.cpp 274 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X2, tcu::Mat4x2);
507 template <> inline tcu::Mat4x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4x2(s_constInMat4x2[inputNdx]); }
573 template <> inline tcu::Mat4x2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X2> (const ShaderEvalContext& evalCtx, int inputNdx)
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es3fShaderIndexingTests.cpp 792 case TYPE_FLOAT_MAT4X2: return evalSubscriptMat4x2;
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es3fDefaultVertexAttributeTests.cpp 584 { "mat4x2", glu::TYPE_FLOAT_MAT4X2, true },
es3fInstancedRenderingTests.cpp 687 glu::TYPE_FLOAT_MAT4X2,
es3fUniformBlockTests.cpp 360 glu::TYPE_FLOAT_MAT4X2,
es3fTransformFeedbackTests.cpp     [all...]
es3fUniformApiTests.cpp 86 glu::TYPE_FLOAT_MAT4X2,
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  /external/deqp/modules/gles31/functional/
es31fUniformBlockTests.cpp 159 glu::TYPE_FLOAT_MAT4X2,
es31fShaderSharedVarTests.cpp 287 case TYPE_FLOAT_MAT4X2: gl.uniformMatrix4x2fv(location, numValues, DE_FALSE, &values[0]); break;
es31fUniformLocationTests.cpp 615 case glu::TYPE_FLOAT_MAT4X2: gl.uniformMatrix4x2fv(gotLoc, 1, false, floatBuf); break;
735 TYPE_FLOAT_MAT4X2,
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es31fProgramUniformTests.cpp 90 glu::TYPE_FLOAT_MAT4X2,
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es31fProgramInterfaceQueryTests.cpp     [all...]
es31fSSBOLayoutTests.cpp 287 typeCandidates.push_back(glu::TYPE_FLOAT_MAT4X2);
766 glu::TYPE_FLOAT_MAT4X2,
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es31fSSBOLayoutCase.cpp 820 case glu::TYPE_FLOAT_MAT4X2: return "bool compare_mat4x2 (highp mat4x2 a, highp mat4x2 b){ return compare_vec2(a[0], b[0])&&compare_vec2(a[1], b[1])&&compare_vec2(a[2], b[2])&&compare_vec2(a[3], b[3]); }\n";
858 case glu::TYPE_FLOAT_MAT4X2:
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  /external/deqp/modules/glshared/
glsRandomUniformBlockCase.cpp 228 typeCandidates.push_back(glu::TYPE_FLOAT_MAT4X2);
glsShaderLibraryCase.cpp 535 case TYPE_FLOAT_MAT4X2: gl.uniformMatrix4x2fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break;
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glsUniformBlockCase.cpp 698 case glu::TYPE_FLOAT_MAT4X2: return "mediump float compare_mat4x2 (highp mat4x2 a, highp mat4x2 b){ return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1])*compare_vec2(a[2], b[2])*compare_vec2(a[3], b[3]); }\n";
736 case glu::TYPE_FLOAT_MAT4X2:
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glsLongStressCase.cpp 805 case glu::TYPE_FLOAT_MAT4X2: glUniformMatrix4x2fv (location, 1, GL_FALSE, &val[0]); break;
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