/external/deqp/framework/opengl/ |
gluShaderUtil.cpp | 421 TYPE_FLOAT_MAT4X3, // mat4x3 536 case TYPE_FLOAT_MAT4X3: return 3; 555 case TYPE_FLOAT_MAT4X3: return 4; 603 case GL_FLOAT_MAT4x3: return TYPE_FLOAT_MAT4X3;
|
gluShaderUtil.hpp | 110 TYPE_FLOAT_MAT4X3, 227 template <> struct DataTypeTraits<tcu::Mat4x3> { enum { DATATYPE = TYPE_FLOAT_MAT4X3 }; };
|
/external/deqp/modules/gles3/functional/ |
es3fShaderMatrixTests.cpp | 275 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X3, tcu::Mat4x3); 508 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4x3(s_constInMat4x3[inputNdx]); } 584 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx) [all...] |
es3fShaderIndexingTests.cpp | 793 case TYPE_FLOAT_MAT4X3: return evalSubscriptMat4x3; [all...] |
es3fDefaultVertexAttributeTests.cpp | 585 { "mat4x3", glu::TYPE_FLOAT_MAT4X3, true },
|
es3fInstancedRenderingTests.cpp | 688 glu::TYPE_FLOAT_MAT4X3,
|
es3fUniformBlockTests.cpp | 361 glu::TYPE_FLOAT_MAT4X3
|
es3fTransformFeedbackTests.cpp | [all...] |
es3fUniformApiTests.cpp | 87 glu::TYPE_FLOAT_MAT4X3, [all...] |
/external/deqp/modules/gles31/functional/ |
es31fUniformBlockTests.cpp | 160 glu::TYPE_FLOAT_MAT4X3
|
es31fSSBOLayoutTests.cpp | 288 typeCandidates.push_back(glu::TYPE_FLOAT_MAT4X3); 604 typeT.addMember("a", VarType(glu::TYPE_FLOAT_MAT4X3, glu::PRECISION_MEDIUMP)); 767 glu::TYPE_FLOAT_MAT4X3 [all...] |
es31fShaderSharedVarTests.cpp | 288 case TYPE_FLOAT_MAT4X3: gl.uniformMatrix4x3fv(location, numValues, DE_FALSE, &values[0]); break;
|
es31fUniformLocationTests.cpp | 616 case glu::TYPE_FLOAT_MAT4X3: gl.uniformMatrix4x3fv(gotLoc, 1, false, floatBuf); break; 736 TYPE_FLOAT_MAT4X3, [all...] |
es31fProgramUniformTests.cpp | 91 glu::TYPE_FLOAT_MAT4X3, [all...] |
es31fProgramInterfaceQueryTests.cpp | [all...] |
es31fSSBOLayoutCase.cpp | 821 case glu::TYPE_FLOAT_MAT4X3: return "bool compare_mat4x3 (highp mat4x3 a, highp mat4x3 b){ return compare_vec3(a[0], b[0])&&compare_vec3(a[1], b[1])&&compare_vec3(a[2], b[2])&&compare_vec3(a[3], b[3]); }\n"; 859 case glu::TYPE_FLOAT_MAT4X3: [all...] |
/external/deqp/modules/glshared/ |
glsRandomUniformBlockCase.cpp | 229 typeCandidates.push_back(glu::TYPE_FLOAT_MAT4X3);
|
glsShaderLibraryCase.cpp | 536 case TYPE_FLOAT_MAT4X3: gl.uniformMatrix4x3fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break; [all...] |
glsUniformBlockCase.cpp | 699 case glu::TYPE_FLOAT_MAT4X3: return "mediump float compare_mat4x3 (highp mat4x3 a, highp mat4x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2])*compare_vec3(a[3], b[3]); }\n"; 737 case glu::TYPE_FLOAT_MAT4X3: [all...] |
glsLongStressCase.cpp | 806 case glu::TYPE_FLOAT_MAT4X3: glUniformMatrix4x3fv (location, 1, GL_FALSE, &val[0]); break; [all...] |