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    Searched refs:TYPE_UINT_VEC4 (Results 1 - 25 of 25) sorted by null

  /external/deqp/framework/opengl/
gluShaderUtil.hpp 121 TYPE_UINT_VEC4,
197 inline bool isDataTypeUintOrUVec (DataType dataType) { return (dataType >= TYPE_UINT) && (dataType <= TYPE_UINT_VEC4); }
200 inline bool isDataTypeVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT_VEC2, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT_VEC2, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL_VEC2, TYPE_BOOL_VEC4); }
201 inline bool isDataTypeScalarOrVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL, TYPE_BOOL_VEC4); }
235 DE_STATIC_ASSERT(TYPE_UINT_VEC4 == TYPE_UINT + 3);
gluShaderUtil.cpp 614 case GL_UNSIGNED_INT_VEC4: return TYPE_UINT_VEC4;
  /external/deqp/modules/gles3/functional/
es3fFboTestUtil.cpp 61 case glu::TYPE_UINT_VEC4: return rr::GENERICVECTYPE_UINT32;
141 else if (m_outputType == glu::TYPE_UINT_VEC4)
228 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor);
415 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor);
553 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor);
661 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor);
769 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor);
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es3fFragmentOutputTests.cpp 911 glu::TYPE_UINT_VEC4
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es3fDefaultVertexAttributeTests.cpp 601 { "uvec4", glu::TYPE_UINT_VEC4, false },
es3fInstancedRenderingTests.cpp 699 glu::TYPE_UINT_VEC4
es3fUniformApiTests.cpp 98 glu::TYPE_UINT_VEC4,
183 return glu::TYPE_UINT_VEC4;
470 static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_UINT_VEC4, glu::TYPE_FLOAT_MAT3, glu::TYPE_BOOL_VEC2 };
571 case glu::TYPE_UINT_VEC4:
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es3fShaderDerivateTests.cpp 715 fragmentParams["OUTPUT_TYPE"] = glu::getDataTypeName(packToInt ? glu::TYPE_UINT_VEC4 : glu::TYPE_FLOAT_VEC4);
892 fragmentParams["OUTPUT_TYPE"] = glu::getDataTypeName(packToInt ? glu::TYPE_UINT_VEC4 : glu::TYPE_FLOAT_VEC4);
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es3fUniformBlockTests.cpp 348 glu::TYPE_UINT_VEC4,
es3fTransformFeedbackTests.cpp     [all...]
es3fShaderOperatorTests.cpp 709 bool isUintVal = de::inRange<int>(m_spec.inputs[i].type, TYPE_UINT, TYPE_UINT_VEC4);
755 bool isUint = de::inRange<int>(inType, TYPE_UINT, TYPE_UINT_VEC4);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fFboTestUtil.cpp 61 case glu::TYPE_UINT_VEC4: return rr::GENERICVECTYPE_UINT32;
258 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor);
407 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor);
554 return glu::TYPE_UINT_VEC4;
es31fUniformBlockTests.cpp 147 glu::TYPE_UINT_VEC4,
es31fUniformLocationTests.cpp 183 return TYPE_UINT_VEC4;
600 case glu::TYPE_UINT_VEC4: gl.uniform4uiv(gotLoc, 1, uintBuf); break;
722 TYPE_UINT_VEC4,
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es31fProgramUniformTests.cpp 102 glu::TYPE_UINT_VEC4,
187 return glu::TYPE_UINT_VEC4;
450 static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_UINT_VEC4, glu::TYPE_FLOAT_MAT3, glu::TYPE_BOOL_VEC2 };
522 case glu::TYPE_UINT_VEC4:
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es31fSSBOLayoutTests.cpp 274 typeCandidates.push_back(glu::TYPE_UINT_VEC4);
754 glu::TYPE_UINT_VEC4,
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es31fProgramInterfaceQueryTests.cpp     [all...]
es31fOpaqueTypeIndexingTests.cpp 193 return glu::TYPE_UINT_VEC4;
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es31fSSBOLayoutCase.cpp 356 case glu::TYPE_UINT_VEC4:
830 case glu::TYPE_UINT_VEC4: return "bool compare_uvec4 (highp uvec4 a, highp uvec4 b) { return a == b; }\n";
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es31fTextureGatherTests.cpp 875 return glu::TYPE_UINT_VEC4;
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  /external/deqp/modules/glshared/
glsShaderConstExprTests.cpp 63 DE_STATIC_ASSERT(glu::TYPE_UINT+3 == glu::TYPE_UINT_VEC4);
glsRandomUniformBlockCase.cpp 215 typeCandidates.push_back(glu::TYPE_UINT_VEC4);
glsShaderLibraryCase.cpp 530 case TYPE_UINT_VEC4: gl.uniform4uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); break;
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glsUniformBlockCase.cpp 388 case glu::TYPE_UINT_VEC4:
708 case glu::TYPE_UINT_VEC4: return "mediump float compare_uvec4 (highp uvec4 a, highp uvec4 b) { return a == b ? 1.0 : 0.0; }\n";
    [all...]
glsLongStressCase.cpp 839 case glu::TYPE_UINT_VEC4: glUniform4ui(location, val[0], val[1], val[2], val[3]); break;
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