/external/deqp/framework/opengl/ |
gluShaderUtil.hpp | 121 TYPE_UINT_VEC4, 197 inline bool isDataTypeUintOrUVec (DataType dataType) { return (dataType >= TYPE_UINT) && (dataType <= TYPE_UINT_VEC4); } 200 inline bool isDataTypeVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT_VEC2, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT_VEC2, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL_VEC2, TYPE_BOOL_VEC4); } 201 inline bool isDataTypeScalarOrVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL, TYPE_BOOL_VEC4); } 235 DE_STATIC_ASSERT(TYPE_UINT_VEC4 == TYPE_UINT + 3);
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gluShaderUtil.cpp | 614 case GL_UNSIGNED_INT_VEC4: return TYPE_UINT_VEC4;
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/external/deqp/modules/gles3/functional/ |
es3fFboTestUtil.cpp | 61 case glu::TYPE_UINT_VEC4: return rr::GENERICVECTYPE_UINT32; 141 else if (m_outputType == glu::TYPE_UINT_VEC4) 228 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); 415 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); 553 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); 661 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); 769 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); [all...] |
es3fFragmentOutputTests.cpp | 911 glu::TYPE_UINT_VEC4 [all...] |
es3fDefaultVertexAttributeTests.cpp | 601 { "uvec4", glu::TYPE_UINT_VEC4, false },
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es3fInstancedRenderingTests.cpp | 699 glu::TYPE_UINT_VEC4
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es3fUniformApiTests.cpp | 98 glu::TYPE_UINT_VEC4, 183 return glu::TYPE_UINT_VEC4; 470 static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_UINT_VEC4, glu::TYPE_FLOAT_MAT3, glu::TYPE_BOOL_VEC2 }; 571 case glu::TYPE_UINT_VEC4: [all...] |
es3fShaderDerivateTests.cpp | 715 fragmentParams["OUTPUT_TYPE"] = glu::getDataTypeName(packToInt ? glu::TYPE_UINT_VEC4 : glu::TYPE_FLOAT_VEC4); 892 fragmentParams["OUTPUT_TYPE"] = glu::getDataTypeName(packToInt ? glu::TYPE_UINT_VEC4 : glu::TYPE_FLOAT_VEC4); [all...] |
es3fUniformBlockTests.cpp | 348 glu::TYPE_UINT_VEC4,
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es3fTransformFeedbackTests.cpp | [all...] |
es3fShaderOperatorTests.cpp | 709 bool isUintVal = de::inRange<int>(m_spec.inputs[i].type, TYPE_UINT, TYPE_UINT_VEC4); 755 bool isUint = de::inRange<int>(inType, TYPE_UINT, TYPE_UINT_VEC4); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboTestUtil.cpp | 61 case glu::TYPE_UINT_VEC4: return rr::GENERICVECTYPE_UINT32; 258 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); 407 else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, uicolor); 554 return glu::TYPE_UINT_VEC4;
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es31fUniformBlockTests.cpp | 147 glu::TYPE_UINT_VEC4,
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es31fUniformLocationTests.cpp | 183 return TYPE_UINT_VEC4; 600 case glu::TYPE_UINT_VEC4: gl.uniform4uiv(gotLoc, 1, uintBuf); break; 722 TYPE_UINT_VEC4, [all...] |
es31fProgramUniformTests.cpp | 102 glu::TYPE_UINT_VEC4, 187 return glu::TYPE_UINT_VEC4; 450 static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_UINT_VEC4, glu::TYPE_FLOAT_MAT3, glu::TYPE_BOOL_VEC2 }; 522 case glu::TYPE_UINT_VEC4: [all...] |
es31fSSBOLayoutTests.cpp | 274 typeCandidates.push_back(glu::TYPE_UINT_VEC4); 754 glu::TYPE_UINT_VEC4, [all...] |
es31fProgramInterfaceQueryTests.cpp | [all...] |
es31fOpaqueTypeIndexingTests.cpp | 193 return glu::TYPE_UINT_VEC4; [all...] |
es31fSSBOLayoutCase.cpp | 356 case glu::TYPE_UINT_VEC4: 830 case glu::TYPE_UINT_VEC4: return "bool compare_uvec4 (highp uvec4 a, highp uvec4 b) { return a == b; }\n"; [all...] |
es31fTextureGatherTests.cpp | 875 return glu::TYPE_UINT_VEC4; [all...] |
/external/deqp/modules/glshared/ |
glsShaderConstExprTests.cpp | 63 DE_STATIC_ASSERT(glu::TYPE_UINT+3 == glu::TYPE_UINT_VEC4);
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glsRandomUniformBlockCase.cpp | 215 typeCandidates.push_back(glu::TYPE_UINT_VEC4);
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glsShaderLibraryCase.cpp | 530 case TYPE_UINT_VEC4: gl.uniform4uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); break; [all...] |
glsUniformBlockCase.cpp | 388 case glu::TYPE_UINT_VEC4: 708 case glu::TYPE_UINT_VEC4: return "mediump float compare_uvec4 (highp uvec4 a, highp uvec4 b) { return a == b ? 1.0 : 0.0; }\n"; [all...] |
glsLongStressCase.cpp | 839 case glu::TYPE_UINT_VEC4: glUniform4ui(location, val[0], val[1], val[2], val[3]); break; [all...] |