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    Searched refs:UVec2 (Results 1 - 12 of 12) sorted by null

  /external/deqp/framework/common/
tcuVectorType.hpp 46 typedef Vector<deUint32, 2> UVec2;
  /external/deqp/modules/gles3/functional/
es3fShaderPrecisionTests.cpp 656 ShaderUintPrecisionCase (Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, int bits, const tcu::UVec2& rangeA, const tcu::UVec2& rangeB, bool isVertexCase);
672 tcu::UVec2 m_rangeA;
673 tcu::UVec2 m_rangeB;
687 ShaderUintPrecisionCase::ShaderUintPrecisionCase (Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, int bits, const tcu::UVec2& rangeA, const tcu::UVec2& rangeB, bool isVertexCase)
861 using tcu::UVec2;
873 tcu::UVec2 fullRange32U (0u, 0xffffffffu);
874 tcu::UVec2 fullRange16U (0u, 0xffffu);
875 tcu::UVec2 fullRange8U (0u, 0xffu)
    [all...]
es3fFragmentOutputTests.cpp 59 using tcu::UVec2;
365 static UVec2 getUintRange (glu::Precision precision)
367 static const UVec2 ranges[] =
369 UVec2(0, (1<< 8)-1),
370 UVec2(0, (1<<16)-1),
371 UVec2(0, 0xffffffffu)
656 const UVec2 range = getUintRange(output.precision);
    [all...]
  /external/deqp/modules/gles3/scripts/
genutil.py 220 def toUVec2(self): return UVec2(self.x, self.x)
381 def toUVec2(self): return UVec2(self.x, self.y)
388 def toUint(self): return UVec2(int(self.x), int(self.y))
462 class UVec2(Vec2):
469 return "uvec2"
472 return "uvec2(%i, %i)" % (self.x, self.y)
492 def toUVec2(self): return UVec2(self.x, self.y)
611 def toUVec2(self): return UVec2(self.x, self.y)
  /external/deqp/modules/gles31/scripts/
genutil.py 220 def toUVec2(self): return UVec2(self.x, self.x)
383 def toUVec2(self): return UVec2(self.x, self.y)
390 def toUint(self): return UVec2(int(self.x), int(self.y))
464 class UVec2(Vec2):
471 return "uvec2"
474 return "uvec2(%i, %i)" % (self.x, self.y)
494 def toUVec2(self): return UVec2(self.x, self.y)
613 def toUVec2(self): return UVec2(self.x, self.y)
gen-implicit-conversions.py 7 from genutil import Scalar, Vec2, Vec3, Vec4, Uint, UVec2, UVec3, UVec4, CaseGroup
214 "uvec2": [Vec2(x[0], x[1]) for x in IN_UVECTOR],
228 "ivec2": ["uvec2", "vec2"],
229 "uvec2": ["vec2"],
237 "int": ["vec2", "vec3", "vec4", "uvec2", "uvec3", "uvec4"],
243 "uint": ["uvec2", "uvec3", "uvec4"],
247 "uvec2": ["uint", "float"],
258 "ivec2", "uvec2", "ivec3",
269 return name in ["vec2", "ivec2", "uvec2"]
289 return type_name in ["uint", "uvec2", "uvec3", "uvec4"
    [all...]
  /external/deqp/modules/gles31/functional/
es31fComputeShaderBuiltinVarTests.cpp 142 << "uniform highp uvec2 u_stride;\n"
213 const tcu::UVec2 stride (globalSize[0]*globalSize[1], globalSize[0]);
es31fShaderIntegerFunctionTests.cpp 49 using tcu::UVec2;
    [all...]
es31fShaderImageLoadStoreTests.cpp 64 using tcu::UVec2;
    [all...]
  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsDrawTest.cpp 158 "uvec2", // OUTPUTTYPE_UVEC2,
    [all...]
  /external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp     [all...]

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