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  /external/chromium_org/third_party/angle/src/libGLESv2/
VertexArray.cpp 10 #include "libGLESv2/VertexArray.h"
16 VertexArray::VertexArray(rx::Renderer *renderer, GLuint id)
21 VertexArray::~VertexArray()
30 void VertexArray::detachBuffer(GLuint bufferName)
46 const VertexAttribute& VertexArray::getVertexAttribute(unsigned int attributeIndex) const
52 void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor)
58 void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState)
64 void VertexArray::setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type
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VertexArray.h 29 class VertexArray : public RefCountObject
32 VertexArray(rx::Renderer *renderer, GLuint id);
33 ~VertexArray();
Context.h 65 class VertexArray;
107 unsigned int vertexArray;
284 void deleteVertexArray(GLuint vertexArray);
295 void bindVertexArray(GLuint vertexArray);
335 VertexArray *getVertexArray(GLuint handle) const;
363 VertexArray *getCurrentVertexArray() const;
482 void detachVertexArray(GLuint vertexArray);
521 typedef std::unordered_map<GLuint, VertexArray*> VertexArrayMap;
Context.cpp 28 #include "libGLESv2/VertexArray.h"
757 return mState.vertexArray;
915 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
1012 void Context::deleteVertexArray(GLuint vertexArray)
1014 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
1018 detachVertexArray(vertexArray);
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  /frameworks/native/services/surfaceflinger/RenderEngine/
Mesh.h 36 * VertexArray handles the stride automatically.
39 class VertexArray {
43 VertexArray(float* data, size_t stride) : mData(data), mStride(stride) { }
54 VertexArray<TYPE> getPositionArray() { return VertexArray<TYPE>(getPositions(), mStride); }
57 VertexArray<TYPE> getTexCoordArray() { return VertexArray<TYPE>(getTexCoords(), mStride); }
GLES20RenderEngine.cpp 298 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
299 Mesh::VertexArray<vec2> texCoord(mesh.getTexCoordArray<vec2>());
RenderEngine.cpp 203 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
  /external/deqp/modules/glshared/
glsRandomShaderCase.hpp 44 class VertexArray
47 VertexArray (const rsg::ShaderInput* input, int numVertices);
48 ~VertexArray (void) {}
103 std::vector<VertexArray> m_vertexArrays;
glsRandomShaderCase.cpp 74 VertexArray::VertexArray (const rsg::ShaderInput* input, int numVertices)
154 VertexArray vtxArray(input, numVertices);
427 for (vector<VertexArray>::const_iterator attribIter = m_vertexArrays.begin(); attribIter != m_vertexArrays.end(); attribIter++)
glsTextureBufferCase.cpp 584 const glu::VertexArray vao (renderContext);
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  /external/deqp/modules/gles31/functional/
es31fVertexAttributeBindingStateQueryTests.cpp 59 glu::VertexArray vao (m_context.getRenderContext());
96 glu::VertexArray otherVao (m_context.getRenderContext());
175 glu::VertexArray vao (m_context.getRenderContext());
212 glu::VertexArray otherVao (m_context.getRenderContext());
390 glu::VertexArray vao (m_context.getRenderContext());
411 glu::VertexArray otherVao (m_context.getRenderContext());
457 glu::VertexArray vao (m_context.getRenderContext());
479 glu::VertexArray otherVao (m_context.getRenderContext());
525 glu::VertexArray vao (m_context.getRenderContext());
547 glu::VertexArray otherVao (m_context.getRenderContext())
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es31fTessellationGeometryInteractionTests.cpp 252 const glu::VertexArray vao (m_context.getRenderContext());
550 const glu::VertexArray vao (m_context.getRenderContext());
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es31fVertexAttributeBindingTests.cpp     [all...]
es31fMultisampleTests.cpp 311 glu::VertexArray vao (m_context.getRenderContext());
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es31fGeometryShaderTests.cpp     [all...]
  /external/deqp/framework/opengl/
gluObjectWrapper.hpp 134 typedef TypedObjectWrapper<OBJECTTYPE_VERTEX_ARRAY> VertexArray;
gluDrawUtil.cpp 389 static inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexArray)
391 DE_ASSERT(vertexArray.binding.type == BindingPoint::TYPE_LOCATION);
393 return VertexAttributeDescriptor(vertexArray.binding.location,
394 vertexArray.pointer.componentType,
395 vertexArray.pointer.convert,
396 vertexArray.pointer.numComponents,
397 vertexArray.pointer.numElements,
398 vertexArray.pointer.stride,
399 vertexArray.pointer.data);
583 VertexArray vao (context)
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  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp 402 class VertexArray : public NamedObject
432 VertexArray (deUint32 name, int maxVertexAttribs);
433 ~VertexArray (void) {}
774 void deleteVertexArray (rc::VertexArray* vertexArray);
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sglrReferenceContext.cpp 450 vector<VertexArray*> vertexArrays;
452 for (vector<VertexArray*>::iterator i = vertexArrays.begin(); i != vertexArrays.end(); i++)
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  /external/deqp/modules/gles3/functional/
es3fLifetimeTests.cpp 59 using glu::VertexArray;
368 VertexArray vao(getRenderContext());
381 VertexArray vao (getRenderContext());
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 336 const glu::VertexArray vao (m_context.getRenderContext());
es31sVertexAttributeBindingTests.cpp 580 glu::VertexArray vao (m_context.getRenderContext());
  /frameworks/native/services/surfaceflinger/
Layer.cpp 677 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
747 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
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  /external/deqp/modules/gles3/stress/
es3sDrawTests.cpp 158 glu::VertexArray vao (m_context.getRenderContext());
  /external/deqp/modules/gles3/performance/
es3pDepthTests.cpp 106 const glu::VertexArray m_vao;
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