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  /external/compiler-rt/lib/builtins/
fixdfsi.c 28 const rep_t aAbs = aRep & absMask;
30 const int exponent = (aAbs >> significandBits) - exponentBias;
31 const rep_t significand = (aAbs & significandMask) | implicitBit;
fixsfsi.c 25 const rep_t aAbs = aRep & absMask;
27 const int exponent = (aAbs >> significandBits) - exponentBias;
28 const rep_t significand = (aAbs & significandMask) | implicitBit;
comparetf2.c 55 const rep_t aAbs = aInt & absMask;
59 if (aAbs > infRep || bAbs > infRep) return LE_UNORDERED;
62 if ((aAbs | bAbs) == 0) return LE_EQUAL;
93 const rep_t aAbs = aInt & absMask;
96 if (aAbs > infRep || bAbs > infRep) return GE_UNORDERED;
97 if ((aAbs | bAbs) == 0) return GE_EQUAL;
110 const rep_t aAbs = toRep(a) & absMask;
112 return aAbs > infRep || bAbs > infRep;
comparedf2.c 55 const rep_t aAbs = aInt & absMask;
59 if (aAbs > infRep || bAbs > infRep) return LE_UNORDERED;
62 if ((aAbs | bAbs) == 0) return LE_EQUAL;
95 const rep_t aAbs = aInt & absMask;
98 if (aAbs > infRep || bAbs > infRep) return GE_UNORDERED;
99 if ((aAbs | bAbs) == 0) return GE_EQUAL;
115 const rep_t aAbs = toRep(a) & absMask;
117 return aAbs > infRep || bAbs > infRep;
comparesf2.c 55 const rep_t aAbs = aInt & absMask;
59 if (aAbs > infRep || bAbs > infRep) return LE_UNORDERED;
62 if ((aAbs | bAbs) == 0) return LE_EQUAL;
95 const rep_t aAbs = aInt & absMask;
98 if (aAbs > infRep || bAbs > infRep) return GE_UNORDERED;
99 if ((aAbs | bAbs) == 0) return GE_EQUAL;
115 const rep_t aAbs = toRep(a) & absMask;
117 return aAbs > infRep || bAbs > infRep;
divdf3.c 38 const rep_t aAbs = toRep(a) & absMask;
42 if (aAbs > infRep) return fromRep(toRep(a) | quietBit);
46 if (aAbs == infRep) {
50 else return fromRep(aAbs | quotientSign);
56 if (!aAbs) {
68 if (aAbs < implicitBit) scale += normalize(&aSignificand);
divsf3.c 38 const rep_t aAbs = toRep(a) & absMask;
42 if (aAbs > infRep) return fromRep(toRep(a) | quietBit);
46 if (aAbs == infRep) {
50 else return fromRep(aAbs | quotientSign);
56 if (!aAbs) {
68 if (aAbs < implicitBit) scale += normalize(&aSignificand);
divtf3.c 36 const rep_t aAbs = toRep(a) & absMask;
40 if (aAbs > infRep) return fromRep(toRep(a) | quietBit);
44 if (aAbs == infRep) {
48 else return fromRep(aAbs | quotientSign);
54 if (!aAbs) {
66 if (aAbs < implicitBit) scale += normalize(&aSignificand);

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