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Searched
refs:audio_event
(Results
1 - 4
of
4
) sorted by null
/external/qemu/distrib/sdl-1.2.15/src/audio/windib/
SDL_dibaudio.h
37
HANDLE
audio_event
;
member in struct:SDL_PrivateAudioData
46
#define
audio_event
(this->hidden->
audio_event
)
macro
SDL_dibaudio.c
119
SetEvent(
audio_event
);
157
WaitForSingleObject(
audio_event
, INFINITE);
159
ResetEvent(
audio_event
);
215
if (
audio_event
!= INVALID_HANDLE_VALUE ) {
217
CloseSynchHandle(
audio_event
);
219
CloseHandle(
audio_event
);
253
audio_event
= INVALID_HANDLE_VALUE;
315
audio_event
= CreateEvent( NULL, TRUE, FALSE, NULL );
316
if (
audio_event
== NULL) {
/external/qemu/distrib/sdl-1.2.15/src/audio/windx5/
SDL_dx5audio.h
42
HANDLE
audio_event
;
member in struct:SDL_PrivateAudioData
53
#define
audio_event
(this->hidden->
audio_event
)
macro
SDL_dx5audio.c
326
WaitForSingleObject(
audio_event
, INFINITE);
413
if (
audio_event
!= NULL ) {
414
CloseHandle(
audio_event
);
415
audio_event
= NULL;
601
audio_event
= CreateEvent(NULL, FALSE, FALSE, NULL);
602
if (
audio_event
== NULL ) {
609
notify_positions[i].hEventNotify =
audio_event
;
Completed in 82 milliseconds