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    Searched refs:baseDepth (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles3/performance/
es3pDepthTests.cpp 181 // Axis aligned grid. Depth of vertices is baseDepth +/- depthNoise
182 vector<float> getFullScreenGrid (int resolution, deUint32 seed, float baseDepth, float depthNoise, float xyNoise)
195 const float z_ = baseDepth + rng.getFloat(-depthNoise, +depthNoise);
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  /external/chromium_org/third_party/angle/src/libGLESv2/
Texture.cpp     [all...]

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