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    Searched refs:colorLocation (Results 1 - 7 of 7) sorted by null

  /external/chromium_org/content/shell/renderer/test_runner/
TestPlugin.h 95 int colorLocation;
103 , colorLocation(-1)
TestPlugin.cpp 499 m_scene.colorLocation = m_context->getUniformLocation(m_scene.program, "color");
533 m_context->uniform4f(m_scene.colorLocation, color[0], color[1], color[2], color[3]);
  /external/deqp/modules/egl/
teglGLES2SharingTests.cpp 448 GLuint colorLocation = glGetAttribLocation(program.getProgram(), "a_color");
450 TCU_CHECK(colorLocation != (GLuint)-1);
452 GLU_CHECK_CALL(glEnableVertexAttribArray(colorLocation));
456 GLU_CHECK_CALL(glVertexAttribPointer(colorLocation, 1, GL_UNSIGNED_BYTE, GL_TRUE, 0, NULL));
462 GLU_CHECK_CALL(glDisableVertexAttribArray(colorLocation));
762 GLuint colorLocation = glGetAttribLocation(m_program->getProgram(), "a_color");
764 TCU_CHECK(colorLocation != (GLuint)-1);
766 GLU_CHECK_CALL(glEnableVertexAttribArray(colorLocation));
769 GLU_CHECK_CALL(glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, colors));
774 GLU_CHECK_CALL(glDisableVertexAttribArray(colorLocation));
    [all...]
teglNativeColorMappingTests.cpp 228 deUint32 colorLocation;
235 colorLocation = gl.getUniformLocation(program, "u_color");
236 gl.uniform4fv(colorLocation, 1, color.getPtr());
  /external/deqp/modules/gles31/stress/
es31sDrawTests.cpp 185 const deInt32 colorLocation = gl.glGetAttribLocation(programID, "a_color");
228 gl.glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
229 gl.glEnableVertexAttribArray(colorLocation);
230 gl.glVertexAttribDivisor(colorLocation, 1);
  /external/deqp/modules/gles3/functional/
es3fDrawTests.cpp 692 deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color");
740 ctx.vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
741 ctx.vertexAttribDivisor(colorLocation, 1);
742 ctx.enableVertexAttribArray(colorLocation);
    [all...]
  /external/deqp/modules/gles31/functional/
es31fDrawTests.cpp 823 deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color");
874 ctx.vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
875 ctx.vertexAttribDivisor(colorLocation, 1);
876 ctx.enableVertexAttribArray(colorLocation);
    [all...]

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