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    Searched refs:depthStencilFmt (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles3/functional/
es3fFboInvalidateTests.cpp 445 InvalidateFboRenderCase (Context& context, const char* name, const char* description, deUint32 colorFmt, deUint32 depthStencilFmt, deUint32 invalidateBuffers)
448 , m_depthStencilFmt (depthStencilFmt)
463 tcu::TextureFormat depthStencilFmt = m_depthStencilFmt != GL_NONE ? glu::mapGLInternalFormat(m_depthStencilFmt) : tcu::TextureFormat();
465 bool depth = depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tcu::TextureFormat::DS;
466 bool stencil = depthStencilFmt.order == tcu::TextureFormat::S || depthStencilFmt.order == tcu::TextureFormat::DS;
557 InvalidateFboUnbindReadCase (Context& context, const char* name, const char* description, deUint32 colorFmt, deUint32 depthStencilFmt, deUint32 invalidateBuffers)
560 , m_depthStencilFmt (depthStencilFmt)
576 tcu::TextureFormat depthStencilFmt = m_depthStencilFmt != GL_NONE ? glu::mapGLInternalFormat(m_depthStencilFmt) : tcu::TextureForma (…)
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es3fFboMultisampleTests.cpp 82 tcu::TextureFormat depthStencilFmt = m_depthStencilFormat != GL_NONE ? glu::mapGLInternalFormat(m_depthStencilFormat) : tcu::TextureFormat();
84 bool depth = depthStencilFmt.order == tcu::TextureFormat::D || depthStencilFmt.order == tcu::TextureFormat::DS;
85 bool stencil = depthStencilFmt.order == tcu::TextureFormat::S || depthStencilFmt.order == tcu::TextureFormat::DS;

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